It's a nice little game with cute art. The music is good too. But the floor tiles look a bit like obstacles. I thought it would be nice to make them a little darker.
underww
Creator of
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Thank you! I'm also very happy with the interest of many people in my game. After I finish cleaning my messy 7DRL code, (It's almost done, but I still need more time) I'm sure I'll update the game. The things you talked about were also told by many others and I'll fix it and improve it. Feel free to leave your opinions/suggestions at any time. I always want to hear people's thoughts.
I'm Sorry, the ranged weapons are not functionally ranged weapons, they just give you attack power for now. You can only do ranged attack when you have the ability based on your character. And higher rarity items can be more good items, but not always. It's random. If I make higher rarity items always better than lowers, actually you won't need to identify items. But yeah, items are very raw. I should update that.
Thanks for the nice update. :)
I recently started toying with your tileset. I feel some attack animations look a bit weird(especially skeleton and goblin). I think it's because their last frame is the same as the first frame of idle animations.
https://marukrap.github.io/WasmRoguelike/HAS/
Here's a small online demo I just made. Feel free to try it out.
(Arrow keys to move around and you can attack by bumping, 1/2 keys to change creature, 3/4 keys to change faction)
I set the animation 1/8 seconds for each frame. (one cycle in 0.5 seconds)
1/12 seconds for walking though.
Also about the devil, I know he teleports, but it would be nice if there was an walk animation too.
By the way, do you have any plans for making dungeons or underground tiles?