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Undermax
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Hello! Thank you for your message.
I am not familiar with how this plugin works. I tried downloading it from the author’s website, but I’m not fully understanding how it operates.
Please do the following: contact me through my support page and attach a pre-set demo (either from your current project or a new one) with all the configurations you're using, including event settings, graphics, plugin parameters, and any other details. Also, include all the necessary resources so I can simulate your issue (plugins, files, folders, etc.). Attach any extra information that might help me replicate the error and determine the problem.
My pathfinding plugin works with Pixi by creating a transparent canvas on a layer above the game, so it could be a zIndex issue, but I need to verify it to provide a more effective solution.
Please remember that I only make modifications to my own plugins. I don’t modify other authors’ code, which means that if the required change needs to be made in another plugin’s file, I won’t be able to assist, as I must fully respect their code and do not offer support for such cases. If the solution can be achieved through my plugin, then there won’t be any issues.
Please contact me at
https://undermax.online/undermax/support.html
by completing the corresponding form. You can upload what you need on Google Drive or another platform and attach the link if necessary. Everything you send is completely secure and will be deleted once the case is closed.
Best regards!
Hello! Thank you very much for your support, and I’m glad you like it.
While I'm not familiar with those plugins, just from the names, I can understand what's happening:
What's happening is that plugins that modify the movement system, like those for pixel movement, will be incompatible with my plugin due to the way it functions.
As you know, RPG Maker operates on tiles, unlike other engines that work with coordinates. The pathfinding system performs calculations based on the tiles between point A and point B and calculates those distances in real-time. Pixel systems divide the tile into a bunch of mini-tiles, creating the "Pixel Movement" effect, which, of course, the system isn’t set up to use as a reference for calculations.
Adapting that would be quite complex, as it would mean redesigning the entire plugin from scratch and also analyzing how Luna Engine and other elements work. I'm sorry I can't help you with this matter on this occasion. Remember, any plugin that modifies the general functioning of the base RPG Maker MZ can cause compatibility issues.
If I can help you with anything else, let me know. Best regards.
In fact, the whole itch.io integration is mainly based on my Itch.io plugin link: https://undermax.itch.io/itchiolink
Of course I have made several modifications specifically to adapt it to the system, but the core is the same. Unfortunately, the Itch.io API is very bad and barely gives access to any features. I even contacted them but they did not give me an answer or solution.But hey, I do the best I can at least haha
Hi! I’m glad you liked it.
I'm not sure I understood the idea fully, but I suppose you can use the conditional switch:
<fear: "type", stateId, switchId(optional)>
By basically adding that to the actors' notes, you’ll make them fear X type of enemy.
It’s just a matter of activating the switch if the user has X status effect applied.
Hope this helps! Cheers
Hello, sorry for the delay in my response; I've been a bit busy.
It might be possible, yes. But I’ll need a few days since I'm working on something else, and it’s taking up a lot of my time. If I manage to do it, I'll update you, don't worry. Just give me a few days to free myself up. :)
Best regards
Hey there. Well, I had thought about making a Cooking Minigame on other occasions, but I ended up putting it aside because it turned out to be pretty complex, and I didn’t want to end up making just another Crafting Table XD (Which technically, if we get creative with that plugin, you could actually do, but without the tools aspect.)
However, I’m not ruling out revisiting the idea since I'm genuinely interested, and after my last plugin, I think I’ve improved enough to try doing it my way.
Thank you very much for your comment! By the way, just so you know, you can send plugin suggestions directly from the support page. That way, it’s more private, and I can organize it better ;)
Best regards!
Hello.
I do not offer support through Discord. I only offer support via email.
Here you have all the information:
https://maxii1996.github.io/Undermax-OnlineServices/undermax/support.html
If you wish to contact me, please fill out the form there!
Best regards.
Hello. I tried pressing the button quickly to call the scene, and I haven’t been able to replicate the error at any point. Additionally, I would need more detailed information about the issue (an F12 with error details would also help). It would also be helpful to know when it happened or if other plugins are involved. Unfortunately, I can’t solve the issue with such limited information, especially if I can’t replicate it. I’ll be standing by in case you can expand further on the issue details.
I recommend you use this plugin, maybe it will help you:
https://undermax.itch.io/radio-system
Hello! I'm sorry to hear you've been encountering these issues, and I apologize for any inconvenience caused.
Thank you for the attached screenshots and your detailed explanation.
Indeed, I was able to confirm the error you've mentioned, and I've already implemented a fix and updated the plugin, which should resolve the issue.
(At least the part regarding the Input Name, as this occurs even without other plugins installed.)
It was a strange bug, and I’m not quite sure why it affected that particular scene since I haven’t used that scene at any point. However, the important thing is that I was able to identify the problem and resolve it (or so it seems, at least).
I invite you to update the plugin to version 1.0.1, which should fix this problem and includes a minor additional feature.
As for what you mentioned regarding:
"There is another TypeError: this._shopGoods is not iterable. This happens when you try to spawn in items via the Visustella playtest effects"
I haven’t had a way to test this since I'm not sure what feature this refers to. Also, please remember that all Visustella plugins are encrypted, so I don’t have a way to read their code for analysis.
I hope this helps, and I remain at your disposal.
Best regards!
I'm so happy you like it, my friend! 😊
The thing is, these plugins are totally different and don’t have any connection to each other. Each one has been built from scratch, including how the possibilities are chosen. This one is much more advanced, offering a lot of options and customization! It’ll be part of the Fall Season Bundle and will also be included in the new Numeric Bundle 8.
I’ve been thinking about giving users who purchased the Summer Season Bundle the option to upgrade to the new season, but I haven’t made a final decision yet. Also, since all my plugins are already super affordable, I can’t offer a different price for now. I really hope you understand 😊
Remember, when you buy any of my plugins, you’re not just getting awesome tools—you’re also supporting me and helping me continue to bring exciting new content! Thanks so much for the support!
I’ve added the alternative version for you to download, which is the best solution I can come up with to help you address that issue. It may not be a perfect solution, but it might work for adapting your project, especially with those items that have long names.
I hope this helps!
Just keep in mind that I can't always guarantee compatibility with third-party plugins, especially Visustella, as they are impossible to analyze or fully understand.
Unfortunately, Visustella plugins are encrypted, so it's impossible to see the methods and functions they're using, making it difficult to ensure one plugin doesn't interfere with another. These plugins typically extend or replace methods from existing classes (unless they're adding something entirely new), and in this case, they seem to be affecting the equipment scene.
The best I can offer is to hide the durability indicator from the equipment scene. It’s a shame because, while Visustella plugins are incredibly useful and cover many aspects, they also limit customization options.
Hi! Thank you so much for reaching out and for your detailed explanation!
You’re absolutely right! It was an oversight on my part not to check that, and I apologize for any inconvenience this has caused you.
I’ve just released an update for the plugin, version 1.1.1, which should fix the issue and also adds the option to choose whether you want items with less than maximum durability to be sellable in the shop.
Give it a try and let me know if it works for you! Best regards!
Hello! Unfortunately, Visustella plugins are encrypted and I have no way to make adjustments to that plugin. To make this adjustment, I would have to edit the code within the visustella plugin, but since it is encrypted, I will not be able to do so unfortunately :(
That's why I don't like visustella plugins very much, as they greatly limit the possibilities when its necessary to customizate it due to their complexity and encryption system.
Hello!
Thank you for your question. At the moment, the plugin doesn't support assigning odds to entire categories of items. In the current setup, each item must have its own individual odds, and there's no mechanism to automatically distribute a category's total odds among the items within it.
This is because the plugin is designed to calculate the odds for each item separately. If you want different probabilities for various items, each one needs to have its own specific value. While this gives you precise control over the odds for each item, it means there’s no functionality for setting a probability at the category level and having it split automatically across items in that category.
I hope this clarifies things! Feel free to reach out if you have any other questions.
Best regards.
Hi. I suggest you to use this version:
https://rabbitteaparty.itch.io/nekogakuen-steamworksapi
It has more features and better support. Cheers!
Hello! Honestly, it’s super easy to use. You can check out how it works in the video.
For this plugin, just use the associated plugin command and follow the help information for each field. It’s really simple: select the map, choose the event you want to track, and fill in the requested details. That’s all there is to it!
If a tutorial is ever needed, I’ll make sure to include one, but in this case, the plugin is straightforward enough that you won’t need it. Just reading through the info and watching the video should be more than enough to get you started.
If you have any other questions, I’m here to help. Take care!
Hello! As mentioned in the video and the plugin post, this plugin will not work with HTML5 or mobile devices since it uses the Windows file system. Due to security reasons and the way NW.js works, it doesn’t allow file reading and writing in this manner. To make it work, a specific plugin would be needed, which unfortunately isn't my area of expertise.
I suppose you could use it with the Game Version Checker system, but please be aware that there may be limitations and security restrictions due to how NW.js operates.
Best regards!
Hello! Thanks for reaching out. 👋🏻
Just to let you know, this plugin doesn’t update the game itself. It simply checks the game version and lets you know if there’s a new one available, showing the changes you’ve written in.
I can’t guarantee it will work on mobile since I work with Windows, and the file system functions are different for each operating system.
I know that Google Play has an API to check the APK version and, if there’s an update, it takes you to the store and makes you update. However, this isn’t integrated into the plugin because, as I mentioned, I’m not familiar with how things work on mobile devices. 😅
ILet me know if you have any other questions.👍🏻
Hello! Thank you for your suggestion!
What you mentioned could be useful, but I have a feeling that plugin might cause me a lot of trouble haha.
For what you're suggesting, I think one option could be to use any of these existing plugins:
https://notritter.itch.io/ritter-map-transform-plugin-rpg-maker-mz
https://www.tyruswoo.com/rpg-maker/mz/tile-control-mz/tile-control-plugin-v1-0-f
The idea is good, but I'd like to create things that don't already exist 😅