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Mad Moon Interactives

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A member registered Jun 13, 2021 · View creator page →

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Interesting puzzle idea. Its pretty challenging, maybe a slower ramp up in difficulty with smaller levels could help player's gain confidence. Game looks pretty great, good work overall!

Really neat concept. A little bit of issue with the camera  moving to rooms the wizard wasn't in, but that was the only bug. As others mentioned- the game is quick to end. But I can see running around collecting new tower cards and upgrades being really fun. I'm interested to see where you take this next- tower defense games could use this side game to make them more engaging. Neat idea!

Cool concept, and it looks great. The gameplay itself is pretty tough though. I wonder if locked the character's horizontal position together would help some in keeping everything manageable. Also I wonder if you could replace the jump with just using the gravity switch more. Definitely a solid start to a game and it has a lot of interesting potential.


(FYI: at one point during a gravity switch, my foxes collided in midair and stayed there. I was able to float through the middle of most the level like that. May be a bug but could also lead to a neat feature.)

Nice game! The graphics and everything were spot on and the gameplay was fun to work out solutions. I can see a lot of cool places to continue this game, like fuses relocating the player or a "spark" ability kinda like a jump. Great work on this!

Thanks for the feedback. Yes, the camera is the first thing I'd fix. I agree there should be something more to the "real deaths"- either lives or another addition to the mechanic like a mana bar.  I should have added some fade in/out for the real deaths too (when you return to checkpoints) to make it more clear when you've messed up as opposed to switching.

Awesome game. The look is great. The controls could use a little polishing- maybe a little more vertical gain on the wall jumps- but overall felt pretty solid. Also a recall button for your soul would be nice. The art and levels are really impressive and I like the power up mechanics for the soul a lot. Well done!

Sorry to see you can't play your game! Looks like a cool mechanic with some solid levels. Hope you still enjoyed the Jam. Seems like you've built a solid game out of it.

Well done! The art style fit really well and the core mechanic was really intriguing. It was a little hard to figure out the proper rolls to perform, maybe some warm up levels will help if/when you take this further. Maybe having the symbols/color match where you're supposed to link could help as well (if you guys weren't already doing that, I might of missed it). Overall I really enjoyed the experience and was hoping for more levels.

Nicely done. I enjoyed the button combos required to get through. The last dude was creepy, well done.

Nicely done. Very enjoyable puzzle mechanic.

Nice work. I really liked the parts where one is fighting and the other is gathering resources to support the fight. Some more enemy variety would be great, but this is very solid for the Jam. I'd play more!

Very cool take on the absorb mechanic! I like the stress on stealth a lot. A on the art too!

Very impressive, especially for the 48hr jam! You guys should be proud. I won't be surprised to see this on Steam in the near future.

I can say the game is fun without the shooting or flying. I should of read the controls first! Very fun after the shooting/flying is added. Looks great. Excellent work!

Very cool! I like the different goal than most FPS, to smelt things! If maybe there was an audio que of when enemies were approaching, or they threw some of the ground around as they approached, I think the game would be much more beatable. Overall great work, and a few tweaks away from a solid game.

Nice idea! I love twists on Tetris. My only suggestion is to give a preview of where on the map the next piece will pop up. That will give you a little time to prepare and not get unlucky with a wonky pop up. Overall had a lot of fun, and the feeling of getting a line cleared and having all the new little pieces to work with is great. Good work!

Cool game! I like how the projectiles are a double edge sword- the levels with the separate ammo pick ups really drove this idea home. The mirrors were a good idea to allow you to buff yourself up. 

Very unique game, I enjoyed it a lot. Couple parts got me stuck, but the adorable cat having to do 'cat' things to succeed kept me playing to the end. Took me a while to realize the back of the chair was a platform, and the curtains took me some time to figure out what they were. Overall really liked it and it had some excellent scenarios! The art and music were perfect for the theme. I'd play more levels for sure. Good work!

Nice work! I like the helicopter guy. Only complaint is that you go back to level 1 when you die. You've made some clever restrictions on each character, which leads to some excellent levels. Way to go!

Very cool, I like the unstableness of the character. Took me a moment to realize why I was losing protons, but once that clicked I was enjoying myself. Great start to a game, would be interested to see where you take it!

Well done! I think you nailed what you were going for. The introduction of new blocks was at a great pace and kept me interested. Great use of the laser blocks for some interesting scenarios. 

The game looks great! Very finished quality to it. I'd be interested to see where you take this great start of a game! Maybe different baby bot types or more spread out levels with multiple charging ports. Excellent job on this Jam!

Thanks for the kind words! The camera was smoother earlier in the development but I messed it up somewhere and didn't have enough time to correct it. Appreciate the offer on the music, I wouldn't know where to start for an original set of music.

Great work! I really liked this game. The last level was quite the challenge, but was able to get it in the end (had some Hotline Miami feel). I enjoyed the slime infection animations a lot. 

Who knew tetris needed a second game to be played with it!? I really enjoyed this, the two games complimented each other well and you really nailed the controls. You can control the timing a bit and each game, this prevents the two games from getting frustrating from lack of control/luck. Great job!

Neat idea! The tank level is very hard, but fun to try to beat, it brings whole new level to the game. If you continue developing it, I can't help but wonder how a 4th button would mix things up. Keep up the good work!

Great use of the throw mechanic, felt really good. The jump limit seems like it'll open up some neat level designs if you end up creating more levels! Props on the art direction as well.

Great use of the character's body types to create puzzles! I loved the art style. Took me a moment to realize the bomb goes off when you're not holding it, but its a great mechanic once I figured that out. With a little more polish, this could be a great full length game. Good work!

I like the idea. Pretty hard to control and get it to behave as expected, but I its fun to try. Nice work!

Interesting idea! I liked the shared health and how the stamina forces you to play all types. Hard game but it's fun and interesting. Nice work.

Nicely done. The graphics are simple, yet effectively communicate the necessary information. I like the additional node mechanics that show up and you created some interesting puzzles. Some were a little hard to master, but overall I enjoyed the game.

I like this game, the puzzles/mechanics go great with platforming. The art style is endearing and kept me wanting to play on. Hope you have more time to refine and expand this game, I'd play more of it! Great job.

Great puzzle game, I really enjoyed it. The wires/graphics look perfect. Some great mechanics and room for lots more! (maybe a way to link your wire dudes to chain current along). I hope you pursue this game after the jam.

Fantastic concept. I really enjoyed the feel and look, all very intuitive. Only struggled on the 'T', but the rest came naturally. I think this could be a very good educational game too. Also nice touch on the images on the blocks for completed words.

Neat game, I enjoyed the style and game loop! It did feel like a good amount of luck was involved once thing fill up, but great work for the 48hrs. I could see this as a fun mobile game, especially with the graphics reminding me of Gameboy.

I like the idea of the squads and battling for squares. I think if you sped things up, it'd be more enjoyable. I spent a lot of time waiting for my few troops to do much in the beginning. Perhaps a training stage would be useful to display the mechanics. Nice work completing the game, I liked the art and sounds!

Very impressive! The art is amazing and the theme is so cute and relaxing. The gameplay is fun, and with a couple more additions, I could see this as a full length game. I think the time/difficulty was spot on. Nice twist on the monster genre!

Nicely done! The mechanics work great and worked smoothly. Felt like a real powerhouse towards the end. Some more indication of when you destroy enemy ships would be helpful, I found myself shooting at their dead parts a few times before realizing it.

The boss ship is really cool. Great work overall!

Gross! I love it. The art direction is fantastic and the bean theme is extreme. Would be interested if you continue to work on this after the Jam. Great game!