Interesting puzzle idea. Its pretty challenging, maybe a slower ramp up in difficulty with smaller levels could help player's gain confidence. Game looks pretty great, good work overall!
Mad Moon Interactives
Creator of
Recent community posts
Really neat concept. A little bit of issue with the camera moving to rooms the wizard wasn't in, but that was the only bug. As others mentioned- the game is quick to end. But I can see running around collecting new tower cards and upgrades being really fun. I'm interested to see where you take this next- tower defense games could use this side game to make them more engaging. Neat idea!
Cool concept, and it looks great. The gameplay itself is pretty tough though. I wonder if locked the character's horizontal position together would help some in keeping everything manageable. Also I wonder if you could replace the jump with just using the gravity switch more. Definitely a solid start to a game and it has a lot of interesting potential.
(FYI: at one point during a gravity switch, my foxes collided in midair and stayed there. I was able to float through the middle of most the level like that. May be a bug but could also lead to a neat feature.)
Thanks for the feedback. Yes, the camera is the first thing I'd fix. I agree there should be something more to the "real deaths"- either lives or another addition to the mechanic like a mana bar. I should have added some fade in/out for the real deaths too (when you return to checkpoints) to make it more clear when you've messed up as opposed to switching.
Awesome game. The look is great. The controls could use a little polishing- maybe a little more vertical gain on the wall jumps- but overall felt pretty solid. Also a recall button for your soul would be nice. The art and levels are really impressive and I like the power up mechanics for the soul a lot. Well done!
Well done! The art style fit really well and the core mechanic was really intriguing. It was a little hard to figure out the proper rolls to perform, maybe some warm up levels will help if/when you take this further. Maybe having the symbols/color match where you're supposed to link could help as well (if you guys weren't already doing that, I might of missed it). Overall I really enjoyed the experience and was hoping for more levels.
Very cool! I like the different goal than most FPS, to smelt things! If maybe there was an audio que of when enemies were approaching, or they threw some of the ground around as they approached, I think the game would be much more beatable. Overall great work, and a few tweaks away from a solid game.
Nice idea! I love twists on Tetris. My only suggestion is to give a preview of where on the map the next piece will pop up. That will give you a little time to prepare and not get unlucky with a wonky pop up. Overall had a lot of fun, and the feeling of getting a line cleared and having all the new little pieces to work with is great. Good work!
Very unique game, I enjoyed it a lot. Couple parts got me stuck, but the adorable cat having to do 'cat' things to succeed kept me playing to the end. Took me a while to realize the back of the chair was a platform, and the curtains took me some time to figure out what they were. Overall really liked it and it had some excellent scenarios! The art and music were perfect for the theme. I'd play more levels for sure. Good work!
Who knew tetris needed a second game to be played with it!? I really enjoyed this, the two games complimented each other well and you really nailed the controls. You can control the timing a bit and each game, this prevents the two games from getting frustrating from lack of control/luck. Great job!
I like the idea of the squads and battling for squares. I think if you sped things up, it'd be more enjoyable. I spent a lot of time waiting for my few troops to do much in the beginning. Perhaps a training stage would be useful to display the mechanics. Nice work completing the game, I liked the art and sounds!
Nicely done! The mechanics work great and worked smoothly. Felt like a real powerhouse towards the end. Some more indication of when you destroy enemy ships would be helpful, I found myself shooting at their dead parts a few times before realizing it.
The boss ship is really cool. Great work overall!