on a related note I really liked how we were able to interact with Serena and Maiden in the partys home in the beginning. will we be able to do that more often or was that just a one time thing?
travisz
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Do the other characters not realize that you keep coming back, doe this happen with a few people, or is there going to be a whole arch in the future where we explain to them that we essentially respawn? Also I feel that this feature could be both a fun story point as well as an interesting part of the mcs relationship with other characters. Like maybe with certain characters vore scenes become more intimate as things between them progress and as they learn more about the mcs situation. Also If you plan to make this a harem game or give it harem options/routes then more interactions between different characters would be a good idea. I mean If they intend to share the same guy then a situation where the characters all get along can open the door to some fun interactions.
I liked the last para ark and it's great to see more customization and building options in this one. But I got a question that involves my only bit of criticism about the last para ark. Will there be more interactions between characters and CGs than the last Para ark? The last game was great but it would have been so much better if we could see more CGs and interactions between characters.
Nice. If you plan on making another game set in this universe can I recommend this style of gameplay for that one? keep In mind that this is just a suggestion because I believe that games are at their best when devs create what they want to create but that doesn't change the fact that constructive criticism, recommendations, and general feedback are all valuable in regards to the creative process. And in all honesty when it comes VNs I think being able to interact with the characters in and outside of the story is almost always a plus. Not to mention it's always nice to have more content. This way the content creator can experiment more with new ideas and more forms of fun and creative content and the player has more options in regards to how they can enjoy the current content as they wait for new content to be released. Again, to clarify, I'm not trying to tell you how you should or shouldn't make your games. I'm just throwing an idea/recommendation out there.
Will there be VN style sandbox and free roam interactions with other characters? I like VNs that do this for a number of reasons. It gives the player more to do than just replaying the same parts of the story while waiting for future updates, more interactivity and being able to actually engage with character makes the game more engaging and altogether more enjoyable in my opinion, and on a more personal note I just think VN style sandbox and other more free roam VN style games are just all together more fun in the long term.
Nice!!! I love the idea of the game and dev introducing the player to the story, lore, and characters first before slowy introducing and getting the player used to more gameplay mechanics/interfaces. THIS is a very unique and an all together good idea. This also makes it so that the player gets to get situated with game world, story, and different characters before moving on to the more fun and interactive parts alongside the main character further putting the player into the main characters shoes. I could go on and on gushing about how this an amazing idea and how it makes things more engaging. But yeah this is a great idea. But I have to ask is the idea to gradually build up to a full blown sandbox VN experience for the after game or am I misunderstanding?
This is a good story with good characters. But I will say this would be so much better as a sandbox style VN that way you could wander around or have fun and interact with the charcters as we wait for updates. Don't get me wrong it's still interesting but adding some gameplay elements, more Interactivity with characters, and other such things would make this so much more enjoyable.
are there going to be NPCs in this game who have an ABDL fetish or maybe just an interest in DL? And if so will said NPCs try to convince your characters to try out diapers as they get to know your character. I liked the idea of the Domme bar in the last game but it'd be cool if there was like a way to get an invite instead of sneaking in. Like maybe a mommy dommy takes an interest in the mc and tries to get the MC interested and slowly ease the MC into it? Or maybe a neighbor who has a thing for DL and either the MC finds out at one point and gets curious or The NPC brings up the topic once there's a bit more trust between them? I think you could come up with some fun things with these kinds of NPCs.
This is a fun and interesting concept. I honestly think a sandbox variation of this VN or a sandbox VN style sequel would be better. But from what I've seen in the comments your still working on improving either your development, your coding, or both. So I'll leave this as a suggestion for a future reference as I really do think this would make for a fun sandbox VN style game where you can interact, have fun with, or have rematches with limited consequences. maybe have a system where certain characters are more dominant or submissive in private depending on whether you defeat them and have an option to have rematches to try and switch the roles around. But again this is a suggestion for future reference once you've improved in the areas that need improving. That being said I look forward to seeing more good content from you.
A good game so far. If I could critique one thing it'd be the absence of a mission board or some kind repeatable mission system. With a story where the mc is supposed to be training to be an adventurer not having some way of incorporating repeatable missions seems like such a wasted opportunity. I also have a suggestion. I think it'd be a cool idea to implement some kind of advanced class system instead of just changeing your class. Like being able to branch from fighter to either a paladin or dark knight or branching from wizard to sorcerer or cleric.
Awesome and thank you for responding. As I said there are some very fun things you could do with this idea with how you have it set up so far and I look forward to seeing where you go from here. That being said I have to ask and I'm sorry if this has been asked a million times before but will you ever go back to working on Clairs Nursery? While I like and am looking forward to your current and past few projects I can't deny that I was looking forward to what apppeared to be a potentially fun sandbox style expansion to the clairs world series.
Will we be eventually be able to explore the dungeon with the other characters? Because there's some fun stuff you could do with a system where you have multiple playable characters but said characters can only enter one at a time. One of the things you can do is have it where normally you can choose between any of the three characters to explore the dungeon but if they are defeated too many times/ regress too far they will be out of commission for a few in game days as they recover in the nursery. Where if all three are out of commission the commander goes out commission for a few days as both the girls and the commander are pampered and "nursed" back to health. For what it's worth I think that this approach would make the most sense as you've already have the perfect set up and build up to this kind of mechanic.
good to know. And yeah this is pretty solid save for a few bugs here and there, and having to figure out the voluntary messing/ wetting prompt on my own there's not much to complain about. I mean the haunted house is annoying. Had to skip level one because I either couldn't activate or couldn't find the switch in front of the mirror. And I'm not even gonna try to evade those ghosts with the camera snapping back to a reasonable position so slowly. But that's it really. that being said I look forward to future updates as well as what you come up with next. :)
fair enough. thank you for taking the time to explain and sorry it took a bit for me to get back to you. Honestly learning as you go is a good idea. You get better and learn more as you go and this way you have a lot more room for creativity and improvement through trial and error. And as I said you're doing a great job so far and I look forward to further updates from you. Keep up the good work.
Is it even possible to escape the stupid Lamia!? EVERY TIME I THINK I'M ABOUT TO SUCCEED SHE PULLS ME BACK INTO HER FIRST STOMACH! AND THE FRQUENCY IN WHICH SHE AUTOPULLS YOU INTO HER SECOND STOMACH IS RAGE INDUCING TO PUT IT MILDLY! ... Ahem I apologize for the outburst but it's like you either put no thought whatsoever into balancing her out in terms of difficulty or you just made her impossible to escape from. honestly if I quit it'll be because of the stupid lamia. please either balance her out so that she's more reasonable to deal with, have scene where she lets you out if your there for too long, or at least let us have an option to remove certain predators. Because this is absurd and has more or less rendered the game unpayable.
This is a good game so far. My only question/minor complaint is just... When will we be able to access the "girls menu" I'm on chapter 2 but when I clicked the heart icon it say "girls menu has not been implemented yet" For what it's worth I think you should've probably implemented the girls menu sooner because it might give players a slight teaser as to what they have to look forward to. doing Providing stats like how many times they perform certain actions with a girl/how comfortable they are with certain actions, affection/lust/intimacy stats, or even just a general run down of the character might not seem like much but it can go a long way to getting people very excited for future updates. and more content All in all though I'd say that this looks like the stat to a solid foundation to what could be a great game so far and look forward to seeing more of what you have planned for this game.