Really impressive! A satisfying core gameplay loop - dragging small asteroids in, then growing them large as their momentum pushes them into the grinder never stops being satisfying. I did feed myself to the grinder a lot by accident early on, but I wouldn't have it any other way! I was also impressed by how many additional mechanics you added to the later levels, and the inclusion of an endless mode complete with an upgrade system really was the icing on the cake. Great art and music too. I look forward to playing more of this later!
tomcheshire
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Enjoyed this a lot! At first I was wondering where the 'scale' theme would fit in, but then I realised every puzzle was a slightly different twist on the theme! Some great scenarios and general design here, the puzzles were varied enough to not get too repetitve, and logical enough to not feel unfair. The birthdays one was a little weird but I didn't get stuck on it for too long. Overall great stuff!
This was great to play through! I thought there was some decent depth to the dice throwing gameplay due to the multiple dice you could unlock and the different paths you could take through the map combined with the time limit (I was taking my time to explore on the first attempt, then ran out of time and took a much more strategic path next time round)
The different dice reminds me a bit of the character specific dice in Super Mario Party, it is interesting when you get more of an ability to influence your rolls. I appreciated the different challenges and there's certainly potential to expand this in a larger game. A few rough edges like the repeating dialogue but there's definitely some good design in here!
Oh I love this! It's completely nonsensical but it's great, it gave me a good chuckle. Something about the way those chickens are just standing there T-posing, the quiet little noises they make, the random massive ones and lines like 'the train has crashed you can tell by the animation.'
Game jams need games like this, it really puts a smile on your face.
Really neat control method and great overall presentation! The grappling hook feels great to use and there's a definite learning curve that feels great to master. One minor suggestion I have is it might be helpful to give the player a brief warning when gravity is about to change allowing you to plan ahead and pull off some really cool tricks
Great work! Really unique idea to tie gameplay elements to the camera zoom. At first I was worried that the movement speed / zoom control was going to be a little one note, but then the moving platforms were introduced and it was great to see how dynamic it felt to play. I bet the speedruns of this one will be really interesting.
Enjoyed this a lot! It's interesting that when you 'lose control' you might occasionally be able to save yourself by running into another pill. I do feel like some of those pills are quite awkwardly placed, i.e. can't be grabbed while running and jumping, instead you often have to stop moving and jump directly up? In any case, it's addictive and I got better at it the more I played. Great presentation all round - the sprite animation and music is top-notch!
Oh this was really cool! One of the most polished games of the jam I reckon. Lovely presentation all round and the gameplay gimmick is really interesting too. I love how the dog ends up influencing both where you move and where you aim, yet it still feels like you have enough control for it to not be frustrating. It's a great balance. Loved it!