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Timon * 1

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A member registered Jun 02, 2018 · View creator page →

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Moving around in this feels soooo good. Have you tried doing a more high speed level? I feel like this movement could be incredibly fun in a flowy level at higher speeds

The game has come a long way since this prototype and is now on steam. It is now textbased instead of this clunky UI stuff

https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/

I made a custom interpreter because I wanted control over some things like when and how long certain expressions take to execute.

Ah you were the guy who also made a farming drone game. Have you seen what my farm drone prototype turned into? It's now in early access on steam https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/

Yeah I also thought of that. Maybe I'll try it out at some point but with a less confusing rule/grid mechanic.

This is so much more fun than it should be. It's easy to play but has a surprising amount of strategical depth where giving the archeologists what they want isn't always the best choice. Well done!

That's so cool! Just tried it out. (for some reason I'm not getting itch notifications anymore so I just saw it now)
I really like the idea of being able to have the previous program work while you program. I would like to add something like that to my game aswell but I can't think of a way of doing it while it also highlights what code is executing currently.
Also I see you were facing the same main problem I am: trying not to overwhelm the player. Pretty brutal just throwing a wall of js at you

Thanks.
This was a very early prototype. I'm still working on this game and currently the game isn't in a playable state, but once it is I will upload another demo version

Thanks! I added some extra information in the description.

I expected to see more letters on dice games tbh. It's not that far fetched of an idea. But yours is the only other word game I found so far

That's a good idea. I really like the idea of giving you rerolls that cost time. A good way to prevent the no word possible problem without making it way too easy. It would also add some tactical depth when you have to decide whether you want to spend your time looking for words with the letters you have or if you want to reroll them. That could just be the missing ingredient

Really good puzzle design and cute visuals. But it feels like it was forced into the theme a bit as the dice rolling does not have any purpose at all and you're essentially just choosing a move in a weird way.

Great puzzle concept and artstyle. The first few levels are kinda slow and way too easy though. Removing some of the more repetetive levels would make the game better overall in my opinion.

Neat idea.  Would be nice to see the whole level. Also a bit more of a visual hint for when the platforms change may help with the timing.

Interesting take on dice with letters. At first I was a bit confused because you don't really roll dice at all. But overall it's kinda fun

Thanks. I thought about just making it a fixed number of rounds but I kinda liked the idea of it potentially going on forever. As long as you form words length 5 you get so many dice that you can almost always form another 5 word so the strategy is to just keep forming long words for as long as possible.

Thanks. I agree I should have at least added a restart button so you don't have to wait

Thanks. I definitely should have added a restart button

yes but otherwise the game would never end. if you always form words length 5 you get enough dice to almost always form another word length 5

Cool that's a pretty good setup. Your feedback helped a lot!

Hey thanks a lot for the feedback. This is a very early prototype so naturally there are still a lot of flaws.

(1) That's unfortunate. You have to play it in the browser I guess.

(2) The tutorial is definitely on the priority list but so far I've been too lazy to make one. 

(3) I've already fixed this yesterday. just need to upload the new version

(4) It seems to work fine for me. When I have dirt on the drone and call sieve it turns the dirt into a seed 100% of the time for me.

(5) You're right I didn't put much effort into the descriptions.

thanks! what did you have trouble understanding? how to drag and drop the nodes or how it executes them?

Ah I see. The shoveling gets blocked if there is no space for the dirt on the drone.  If you add a sell after the shovel it works. This is a bug

thanks for reporting it. that does sound like a bug. I'll check it out

Custom machines work only at 50% efficiency. also the machines outputs need to be able to reach the outside of the purple square for it to count. Maybe a combination of these two things could cause it to get worse

I agree there should be better ways of managing the factories. Since you played both games I'd like to hear your opinion on the non simulated nature of the prototype. Do you like the fact that you can start miniaturizing right away or do you prefer the simulated way assembly planter starts with? I've never seen any other non simulated factory building game before and it's kinda hard to judge how unintuitive this is for new players and if it's even all that fun at all.

Thanks for the elaborate feedback! The back button is a good idea. Better splitters and filters are coming soon too

Yes of course. This is just a small prototype not a finished game

You mean that it's not possible to split item streams onto several belts? If so then yes, splitters and filters are not yet implemented. But all the base machines are made in a way that you can build factories without that.

Thank you for the feedback. I was able to reproduce the crash but the belts seem to be working fine. Does a simple setup like in this screenshot not work for you?

I've created a discord server. https://discord.gg/j2gYprm

That's bad. I hate bugs like that. If I can't reproduce it I can't fix it so let me know if you manage to reproduce the issue. Thanks for letting me know.

hey glad you're enjoying it. The splitters only split into one direction. You can put as many of them next to each other as you want but they have to be parallel and right next to each other. That's just how they work.

sure I'll let you know

Hey!
I don't have a discord server for it yet maybe I should make one. I sometimes post development updates on twitter: https://twitter.com/TimonHerzog

Very original idea. The second level was a bit annoying but the rest of the game was really fun

One of the most creative submissions I've seen so far. Good job!

You have to put the inputs of the crafting recipe into the inventory of the crafter. As long as all the inputs are available it will keep crafting the outputs.

(1 edit)

Shrinking has 4 requirements: a valid Input, a valid Output, a valid name and you need to have a compact cube in your inventory. You must be missing one of these.

Hey thanks for playing the game and the feedback. I'm aware of this bug. I think the hammer item description even says that you shouldn't destroy your first crafting table with it. It's going to be fixed in the finished version.

Yeah getting items back is just not in the game yet. I do intend to add it later. It does kinda make sense though that a hammer destroys things for good.