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Break Even Games

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A member registered Feb 25, 2017 · View creator page →

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Sorry to hear about this issue, When this game is converted over to my other game Horror Cartridge Collection Keyboard rebinds will be added.

Yep that sounds like a solution that would work, keep up the good work.

It's a shame you could not submit but keep learning and making stuff to improve your skills.

Liked the idea, voice acting was good and the story was interesting, keep up the good work and make more cool stuff.

Cool idea, loved the mechanic and the movement of the objects, having to check each bottle was getting repetitive and wish the played moved faster but it's a cool idea for a game. Also really loved the art style on the characters. 

Really cool idea, loved the goofy atmosphere and the block breaking stuff, Could not finish because the pig got struck behind the small table, When you use physics objects you can pickup you need to maintain a high level of control over where they can go to avoid players soft locking the game. you can also add a system to respawn the objects if they get stuck.

I start game, run forward, try to jump over the person, can't do that, die. I've tried multiple times to progress but I don't know if there's an input to do something else.

Interesting story and gameplay, I liked having to search the area for clues. Whilst not a fan of the TTS voices you could have improved at least the voice of the other person by using a filter to make their voice sound like it's coming from the radio. Good experience. 

It's an interesting story and I like the art style.

Neat concept but the physics are just too janky to use well.

I enter the building then fall into a hole and cannot get out of it. The lighting is messed up so I can barely see anything.

That's a shame, At some point I will demake this game for my PSX style horror game, so hopefully that version will be a lot easier to run.

Thanks for the kind words and feedback, I had ideas of making the player fill out a form to report people, add details like name, age and what apartment they live in, (I made a map of the apartment building to visualise who lives in each apartment to keep consistency) but scrapped the idea early on as it would have meant a ton of extra work.

The whole thing of the apartment changing with each day was an idea I had close to the end of the jam so getting that added I feel really helped with the environmental story telling of the game.

And ye the terminal start up screen is quite long lol.

Sorry to hear about that, did you try change the graphics settings in the menu? Remember to also turn off global illumination and reflections, there's also support for upscaling that may work but I have not tested it.

Love the retro pixel art style, cool story and animations, Liked how it played but faster player movement would have been nice.

Fun short game, Liked the idea that who can see the monster switches and the ending was good, would love to see an expanded version of it.

Loved the art style and the writing, really cool game. Hope you keep up the good work.

I like the art style and the animations on the robot, the game worked for me but there was some white overlay that flickered every couple seconds at random.

Not having a system to hide objects in front of the player makes it more difficult to play.

Got stuck after pressing down the button to turn the fan on, relying on physics to solve a puzzle is generally a bad idea unless you heavily control it or get a ton of play testing done.

Hope you make improvements to the game and continue to make cool stuff. 

Cool idea of toggle vision to see monsters, also like that the monsters are not evil. The map feels too big for the game and a lot of the game is set during the day.

I like the mechanic of switching worlds and the pixel art is cool, but having no checkpoints really hurts the game.

I like the mix of 2D and 3D and the animations look good. If you walk to the left into the table you can start to clip through it and get to the other side.

There also seems to be something that blocks the door after opening it that disappears after a while. 

Neat stuff, liked the idea of doing tasks, I liked the story and the ending. Sneaking past monster but having to listen for quiet sounds combined with loud jumpscars is not very good.

The camera movement gave me a bit of motion sickness and the flickering grain was rough at times, remember to either tone these kinds of things down or add an option to reduce/remove them

Interesting game, nice to see point and click stuff in the jams, the puzzles were neat and that fox one was deceptively simple. your retro style as always looks really cool. A little more story would have been nice to show what happened after the ending.

I like the concept and the puzzles are a neat idea, but the transition from fixed camera third person to free camera first person was disorientation, if the third person camera could be rotated I think it would have worked better.

I really like the pixel art and the blue art style, the dialogue was well written, it would be cool if you kept working on this and got something finished.

It might be a fun experience but I have absolutely no idea what to do, a smaller environment and some text to explain what the player needs to do would go a long way in helping players.

I like the pixel art and the effect of the flesh things on the monster, but the game seems to be broken, using WASD you can free move and float around. After talking to the person and them transforming you cannot move, they walk left a bit then stop. I don't know how to make the game progress beyond this point.

It's a neat shooter so keep making stuff and learning.

But its not an narrative game so it does not fit this game jam very well.

I don't know, You'll have to check in with the jam mods, the discord is a good place to do this. it may just be a case of adding the info and updating the game but ask the mods first to get it all worked out.

It's a fun little single mechanic game but it just does not fit in with this jam.

Keep making fun stuff and learning.

I like the concept but it just does not fit this jam very well as it has no story.

Keep making games and learning.

Hey there, itch is saying the game is currently unavailable, please make sure your game is marked as released and can be downloaded. 

I like the pixel art and the animations but I just don't know what to do, the elevator won't take me to any other floors and I cant interact with anything else. What do I need to do?

hey there, it seems you forgot to mention the Senscape jam in the games credits.

I like the idea of a game set in a school and the art style could be quite interesting but the game is lacking and it was difficult to understand the story.

Keep learning and making to improve your skills.

It's a nice short experience, liked the idea and you did it well.

I really like the idea of a ghost hunt to fit the theme, it just really is a shame you all did not have the time this year to dedicate to the game because you have made such wonderful stuff in the past. Hope you can get some post jam bug fixes in to improve the game.

Hey there, your game is marked as In development and cannot be downloaded, if you have made a game you need to change it to released and make sure it is downloadable before the jam ends.

Also the thumbnail looks like it may be AI generated, remember that if you have AI content in your game it will be disqualified so remove that before the jam ends.

I like the art style and the idea of talking to strangers on a bus but the game was kinda confusing, even after playing multiple times, I don't know if there was anything I could do to save myself after talking to the doctor and even when ignoring the person in the wheelchair they still saved me.

It's a good start but the logic needs work and more information needs to be given to the player.