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TibiSoft

126
Posts
17
Topics
51
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235
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A member registered May 15, 2020 · View creator page →

Creator of

Recent community posts

I was surprised that I can see whole itch.io on 1 computer, but not on the others. 

Wow, nice colection!

cool! :)

Cool game, 14569 points for the first trial. Would be good to play on mobile.

Hey, it is crazy... Congrats! ...will follow for the updates.

Can you send a link?

Eg, like this 

https://discord.gg/XAHRxjGF

Sounds good! 

Sure, I'd join to see that. Thanks.

Wow, thanks, appreciate it. I hope you can implement this asset successfully. Would Love to see your game once it is public (or a screenshot before).

upgrad released, can be downloaded for minimal contribution.

Will look like this

Combining should work with a similar restrictions. Different height building next to each other would cause a problem.

It is not done yet (need to set it for all the 4 sides, collission check should be modified, etc).

(1 edit)

Something like this?

At first I have to see what you would like to get. :) I can't promise anything. 

You can upload to any free pic share place, or contact to me on any platform what supports message pic.  (if it is public, even here)

https://linktr.ee/tibisoft

TBH I have very little time, but if you would share a kind of sketch what you would like to achieve I might have a look on that.

it is fair enough

Interesintg question, did not work on that. 

But I think you need to have a different code for that. Need to rotate the base and top sprites by 45degree, and you need to connect the certain poins by the side drawing.  Probably different ones than originally. 

It is a theory, but I would make some trials like that.

Thanks for your kind feedback.

To be honest I am not actively working on this, but can update or correct it if needed.

1. This little game was created for mobile, so the orientation was considering such devices, I agree it is not optimal for desktop version.
2. Pace might require some balance for kids, but I am not sure if that would not be boring in the beginning... Anyway, I will keep that feedback in mind, Thanks.

I hope you find this small game usefull.

lol, same. :) 

Same, 10.0 and 10.1 was not starting, but the 9.1 started.

After execution of 9.1 both 10.0 and 10.1 could be started! :)

(1 edit)

Thanks for your quick reply and confirmation.

Basically I did the same (create sprite from surface), but just made a simple mistake when used draw_sprite_pos_fixed. I switched y3 and y4, and interestingly the normal draw_sprite_pos gave a twisted sprite (what was not an intention basically), however this fixed one had no outcome at all just a black screen, and I just thought it is surface related...

But I just corrected it, thanks for your help, your asset is working perfectly.

It seems to be not working for me with sprites what created from surface. Is there any chance to explain what you modified? Thanks.

cool game

Again, it is amazing... 
'How to play' is obvious, but in description seems to be a typo. Q/D & A/E. Just FYI.

Save the World by practicing multiplication table.

First level is available, free to play from browser, optimized for mobiles but works on PC as well of course.

https://tibisoft.itch.io/math-missile-defender

Thank you! :)

Thank you! I am still watching and wondering how does it work, however I have no clue about shaders. :)

Thanks, I have used some of your sprites in my free game, also playable via browser.
https://tibisoft.itch.io/math-missile-defender
Thanks again.

Thanks for these assets. I have used many of the SFXs in my 'under development', simple math teaching game project:
https://tibisoft.itch.io/math-missile-defender

Thanks for your work, it is a great tool.

I have just added 5 generated planets to my free project game. Since I use GameMaker Studio I have converted them as a sprite sheets.

https://tibisoft.itch.io/math-missile-defender

Thanks for the hint, I did not know it is coming.

Anyway, I could replicate: 

1. Set 2 emitters, 2 types (default and a new one)
2. Both link and set to stream (Idk if it has any meaning now)
3. Push "Reset System" at System tab
4, Set again new emitter and new type. At random places it gives this (or similar) GM message (eg. when I try to set the properties of Type)

I do hope it helps.

Thanks for your work. I have just played it as clicking all around, it seems after reset and re-load the built in fire particle system something went wrong. Just to let you know.

############################################################################################

ERROR in

action number 1

of Draw Event

for object Stuff:

Variable <unknown_object>.region_shape(103174, -2147483648) cannot be resolved.

at gml_Script_ui_particle_emitter_select

############################################################################################

gml_Script_ui_particle_emitter_select (line -1)

gml_Script_ui_particle_demo_fire_execute (line -1)

gml_Script_ui_render_button_general (line -1)

gml_Script_ui_render_button

gml_Script_dr_box (line -1)

gml_Script_dialog_default

gml_Object_Stuff_Draw_0 (line -1)

Thanks, I have just used it in my free game https://tibisoft.itch.io/math-missile-defender

Thanks. :)

Well, it was 24 years ago... :) 

But I was digging into the remained source files, and found a VESAdrv and a pcx file reader unit with in-line assembly codes. Definetely I was not the one who developed them but made some slight changes on it for sure during a summer vacation that time. :)

But I do not really understand it anymore... :)

That is also with Turbo Pascal, several years ago

Thanks for trying it out!

Cool. :)

What version? Windows or a browser?

Congrats to the game, it is an interesting genre. I could save 17-81 percent of the people :), up to my bad/good decesions and also depending on the rnd situation in the beginning. 

Maybe some more decesion options would further improve the longer term playability.