Thanks!
Thomas Bringer
Creator of
Recent community posts
J'ai adoré ! Les dessins et les chats sont trop mignons, j'adore les petites interactions qui peuvent révéler un chat. Ça me rappelle un peu la série de jeux sur Steam 'Cats Hiden In...', mais en mieux parce que les dessins sont clairement mieux !
Allez un petit feedback s'il en faut vraiment un, peut-être que le train en bas pourrait être affiché en entier (et pas coupé par le bord de l'écran) de sorte à avoir un repère visuel sur le nombre de chats qu'il nous reste à trouver.
Bien joué pour ce jeu c'était adorable !
Already rated your game a few days ago :) Here's mine: Un chat à Paris
Very cool game! The crossover farming x roguelike is really awesome, it makes your game stand out. The overall execution was quite good, with nice graphics. Even though the game is already enjoyable, I would suggest 2 things to improve. 1) Add depth to the combat, maybe make enemies movement more interesting (right now i'm just running in circles and shooting). 2) Add some JUICE! Examples: enemies should flash white on impact, could be screen shakes when shooting, there could be big juicy explosions (every game needs tons of particles), that kind of stuff. If you need reference for these two points, look at Nuclear Throne, one of my fav games, which handles these two points greatly.
A great entry, keep it up!
Nice game! Like the concept a lot. Some of the actions feel a bit weird, like having to hold click to attack, it feels weird not to be able to attack if you just press once. For the fireball too, not sure I understood what was going on: I pressed once, it worked, and then it never worked again. Lastly, pressing P didn't work so I couldn't finish the game.
Overall some nice work there still!
Great twist on tetris! I liked the idea a lot and the game was very fun. Two remarks: 1) missed opportunity for the sound track to be some kind of remix of the iconic tetris theme. 2) Feels weird to end the game with a timer-- would feel more organic to end the game when the player gets too big and is stuck or something (but maybe have ways to get smaller for the player, like doing full rows like in tetris? idk, things to consider).
In the end a very creative one, 5/5 on innovation, good job there!
Game looks absolutely awesome. Imagine this in multiplayer, kind of like Lethal Company or smth, would be incredible.
I had a lot of trouble understanding what to do with the signals though, I might be stupid, but maybe could be simplified a bit, idk.
Overall fantastic job the atmosphere is excellent.
Nice game! Some quality of life stuff on the web version was quite bad though: after pressing esc, i couldn't look around anymore at all, and I couldn't exit the buidling menu, which makes the game... pretty unplayable. That's sad cause it looked nice and I laughed hitting an animal even though the game is called Save the animals x)