Thank you guys a lot!
TGY
Creator of
Recent community posts
Very attractive physics game. Shadowing effect is very cool! I just fiddled with source code (sorry) and added more cross-platformability and some shortage. The mechanics and appearance remained exactly the same:
<canvas id=c><script>i=Math;X=[];Y=[];c=c.getContext`2d`;h=x=150;y=75;M=z=k=0;onclick=e=>{X.push(e.x-10);Y.push(e.y-10)};t=setInterval(e=>{with(c){fillStyle='#2221';fillRect(0,0,300,h);for(j=0;j<X.length;j ){d=X[j]-x .1;z =i.sign(d)*6e-3/d*d;d=Y[j]-y .1;k =i.sign(d)*6e-3/d*d;fillStyle='#cc0';fillRect(X[j],Y[j],3,3)}fillStyle='#fff';fillRect(x =z,y =k,5,5);v=i.sqrt(z*z k*k)*10;M=v>M?v|0:M;fillText("MAX: " M,5,19);if(x<0||x>300||y<0||y>h)clearInterval(t)}},16);</script>
I cannot compress more properly and I am only 6 chars from limit. If any1 wanna help:
<body onload="c=a.getContext`2d`;z=a.height=300;l=260;k=j=s=f=0;with(c){C=e=>{k=40 Math.random()*l;j=40 Math.random()*l};p=(e,q)=>{beginPath();arc(e,q,5,0,0.1,1);fill();};t=e=>{fillStyle=e};d=e=>{t`#00B`;fillRect(0,0,z,l);t`#0C0`;fillRect(0,l,z,40);t`red`;p(k,j);};}d();C();onclick=e=>{if(f)return 0;f ;v=7;y=l;x=0;with(Math){n=atan2(e.clientY-z,e.clientX);h=v*cos(n);I=setInterval(e=>{r=v*sin(n);x =h;y =r;d();t`#FFF`;p(x,y);if((x-k)*(x-k) (y-j)*(y-j)<100){C();s }r =0.1;n=atan2(r,h);v=sqrt(r*r h*h);if(x<0||x>z||y>z){clearInterval(I);f=0}},10);}};"><canvas id=a>