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teh_nicKLess

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A member registered Sep 22, 2017 · View creator page →

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(1 edit)

Thank you for the feedback!

At the moment, nothing, really. We kept it as more of a sandbox for now, due to time constraints. So, currently you can either challenge yourself, by winning with the least amount of towers possible (see the statistics on the Win Screen) or just have fun building intricate mazes with the given towers.

Oh wait. Did you scale the towers? You can scale them with the scroll wheel. The default size ist too big for the small enemies.

Thanks for playing! Did you build the smallest possible towers? They should easily be able to target the smallets enemies, and I don't seem to be able to recreate your issue.

Clear Portal vibes, I like the style! Unfortunately I couldn't play far, since my camera kept jumping around randomly, which was about to make me sick. Shame, I would have loved to try out the puzzles further

Good choice of color palette, I love the art style! 

Just like actual gardening. Cozy, relaxing and surprisingly hard. Love it!

...Did you create the game around the pun? Either way, I really liked it! 

Really nice game and I love that you implemented a minimap! In my opinion consuming an enemy just leaves you a bit to defenseless. I could have the biggest army, but the tiniest enemy will still kill me, if it catches me in this situation. But probably, I should have just been less greedy. ^^

So a proper little god game. Nice! I hope you find the time and motivation to continue its development post-jam. :)

Great little game, fun idea, nice visuals! I just learned, that I am apparently terrible at sharing, especially when it comes to lobster.^^

Oh, that was fun!! No idea how to get even close to the highscore, since the game crashed for me, when I was just at a score of 375, but I really like your game! Great idea on the theme, lovely artstyle and it feels good to play.

Sure, the new cells were too cheap, I never actually got to spending all my DNA, and the [ ] button was not completely intuitive, but that is small stuff.

My suggestion: make a selection wheel, for when players click on one of the "ghostly" hex cells around them.

I love the visuals style. Great choice for a color palette, cute little black hole! I just didn't have the impression to grow as I was cruising along munching on puny little stars. 

I like the "catch things, but in the right amount" idea! I just did not really get any further. My cakes, while being visually close to the recipe in ratios, where never good enough. :(

Mighty dragon! I am not awake enough for this game. Fun idea, clean execution and cute visuals. Good job!!

Is there a possibility to create wires faster than square by square? I really like the concept, especially with the idea to wire controls to different functions, but did not get very far sadly. The basics are there and there is always room for post jam versions! ;)

You actually did it! You created a game built to scale to the (musical) scale. :D We actually put off the idea of creating a rhythm game as to complex for a game jam. But you pulled it of! And with quality at that! Also, the climber's animations while struggling to get the next hold are just hilarious. Great job, easily one of my favorites so far! 

I love the asthetic of having all those little guys running around and seemingly completing some tasks. Sadly, I don't seem to be able to do much beside it. Should I be able to build stuff from the menu on the left?

FANTASTICFANTASTICFANTASTICFANTASTIC!! :D

Lovely little climbing game. I especially appreciated how you created some additional little areas to reward exploration. A different animation for the robot while rope swinging, and especially not clinging to the wall, would be fantastic to convey the concept of having to re-attach to the wall. Great job!

Fun idea and I loved the cute little tutorial images! Creating what is essentially a series of minigames qould be quite the challenge for a game jam. No wonder you only finished the first. Keep going! :)

Cute croco. A bit unfinished and confusing at the start, but once I found out, that the thingies in the top right are buttons I got straight into shooting arrow after arrow into those pesky ants. Good job, especially for a 48h solo project!

"OK, MOM!" That made me genuinely laugh out loud! 

Apart from that, this is one well-polished game with quite the difficulty spike! I love the art style, amazing pixel art and the twist with the growing island is really nice!

I am however a bit confused by the lizards' pathfinding. They attacked my squirrels on multiple occasions, when they would have had a path to the eggs.

:D Thank you. The sandbox aspect was definitely planned from the start, and not that we did not get around to implement an economy AND balance the game around it anymore.

Really cute little asthetics! <3 Sure, it's a bit janky at times, and especially the win sound is a bit deafening, but that stuff is to be expected in a jam game. Great work!

I love the concept and the visuals, and kudos for making a 3D game! I'd also love seeing an extended postjam-version of this, as your idea has so much more room for additional mechanics and puzzles. :)

Thank you for the feedback! :)

Yeah, we had a lot more visual feedback, like attack animations, lined up but couldn't get it into the game in time. ^^

Best one I tried so far! :) I love the little face it makes, when hitting its head <3

The Web Build seems to be stuck on Loading Screen :(

I'm not sure, if I am not getting how to place the bricks, or in the submitted stage, the game is just Breakout so far. 

Oh, that is a very good feedback, thank you for that! :) Does this mainly concern the camera spinning when switching characters, or generally when playing?
I will definitely put this on the to-do list for our post-jam development of the game. :)

How are the enemies' HP joined together? I did not manage to get past the second level with the amount of enemy HP and the one hit kill mechanic for the player, and thus I just fought a single enemy both times.

(1 edit)

As others have already remarked, attacking seem to be broken in your online build. The downloadable WebGL Build meanwhile crashes on loading for me. Too bad, since the presentation is quite cute, and I would have liked to see how exactly you have implemented the theme.

EDIT: Quick addition: if I don't attack in the first round and just skip to the next phase, I end up not being able to move at all in the second one. Just a heads-up, if you are planning on continuing development on this gam post-jam. :)

Yes, there are definitely improvements to be made on the handling of the physics. :D

Thank you for your feedback, jynus, I am glad you enjoyed our little puzzler!

That is a very major compliment, jimmyc5! Thank you for playing and the feedback. I am happy you enjoyed it! :)

Thank you for playing and for the feedback! Fun fact: the eyes following the mouse were actually the very first bit of code I wrote for the jam. :)

Oh no, the crashes. This game looks, sounds and plays so well, but only for about 30 sek. at a time for me. Please, please, please upload a fixed version after the jam! :D

I could not for the life of me figure out how to reliably get the character/phone to move when I dragged the mouse, often times it seemed to have as much contempt towards me as it has to its owner. This left me mostly swiping my mouse through the room like a madman. :D That notwithstanding I liked the idea for the game, even if not that directly fitting to the theme, and the presentation was very good with the mean text messages, score counting via reaction emojis and obviously the reference to Thomas was Alone. :)

Really a fun idea and a nice proof of concept on the game mechanic. I would love to see a more fleshed out version of this some time after the jam. :)

That was definitely one of the most fun games I played from this jam! Cute idea and very well executed. Well done! :)