This was a fun puzzle game! I had to rack my brain a little for the later puzzles. Echoing the other feedback I saw on this page, I think it'd be good to have an indication for a failed attempt or when you run out of moves. I don't think I understood the moves concept too well from the introduction - when my cursor kept being reset after using all my moves, I didn't know why my cursor kept returning to the beginning. I thought moves meant like the number of times you move a block, not including the cursor moves. It's clear what moves meant after playing through, but I'm not sure if it's clear to everyone in the beginning? It honestly might be just me hahaha. Overall, though, I enjoyed playing through - nice work!
Team Meringue
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I'd say make the highlight a bit more saturated/noticeable? Red is a nice color to indicate danger, though I don't know if that would break the atmosphere. Another thing is the object itself - I think a lot of people can agree that first instinct says that a spider is an enemy and a tree is an obstacle, not the other way around. Although I do like how the spider obstacle moves... I hope this helps! If not, that's cool haha, this was the best I could come up with
I'd definitely like to listen to this music outside the game, I love it when the beat drops a bit as you keep playing. It also helps contribute to the atmosphere. I was trying to kill a spider before I realized it was just an obstacle, so maybe have a clearer indication on what enemies are? I know there's this purple highlight, but it's a little hard to see sometimes. Overall, nice work, I enjoyed playing!