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sundowns

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A member registered Oct 18, 2018 · View creator page →

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Great concept and well executed. With some tweaks to make it playable for a long period without melting your clicking hand and you’d have some special here!

Loved this one, super satisfying!

This game is gorgeous and I had a lot of fun. I found it super hard, but got there in the end. Great work!

This one had a beautiful aesthetic, nice work!

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Great work with the building scene, it was cute and easy to use. I found rotating the scene with a clickable button a little awkward at first, but it didn’t take long to get comfortable.

I liked the music, but the car engine sound (I think?) looped after the first driving section, so I had to turn off the audio.

As for the driving section, the constructive criticism I have that I haven’t seen others point out is:

  • Each attempt I spawned in a random location and orientation, which meant sometimes I started facing a wall. Other times I spawned in areas cut-off from the rest of the map (by my own ramps). I was expecting to start where the car appears on the building page. But failing that, the ability to choose which floor tile the car spawns on would have helped a lot.
  • The higher elevation seemed to be clipped by the skybox, so I couldn’t complete level 7. See the screenshot below for what I mean (my elevator and the goal flag are above the area that is cut-off by the sphere.

level7clipped

Hope the feedback is useful! All in all, great work for a jam, especially as a solo dev! I had fun :D

Hey mate, I appreciate the interest and I'm glad you enjoyed the game, we had a great time making it during the jam! Sorry for the (very) delayed response, but I've just added the MIT license to the repository.

Thanks for playing and I appreciate the playthrough video, really fun to watch someone else play it :D

You should be able to resize the window to full-size with your OS but there is no dedicated full-screen support (so you'll see the bar at the top in Windows for example)

Thank you for the detailed feedback, I really appreciate it!

Fun game! I reeeeally like the wind effect/animation with the trees, very clever and provides an awesome atmosphere. Combat was challenging, satisfying and looked awesome. My only critique is on the path to the boss I ran into invisible walls a few times figuring out the direction to take - maybe just me!

Thanks for trying it out and rating! Both WASD and arrow keys are supported, were you not able to use arrow keys? This is my first Godot game so its possible I messed something up in the export process if so D:

Hey! Sorry for the late reply, but the Mac download is the code bundled in with Love, so you shouldn't need to install Love to run it!

Hey mate, thanks for playing! The game is endless and Pudge hook was a big inspiration :D

Was the error you encountered MacOS saying the publisher can not be verified or something else? I'm able to download and run on my Mac, however I am prompted about the publisher being unverified. This means I need to open `Security & Privacy` settings after attempting to run it and allow it explicitly. Not too sure if or how I can verify these projects on  MacOS so this prompt doesn't come up and spook people :c.

Thank you! I like that idea and I'd love to have a play with it in future if I expand on the game. I intended to add keys / locked doors which would have made use of that mechanic, but in the submitted version that only applies to the hearts/health powerups :c

Clever concept and very interesting game to play, loved the atmosphere of the whole thing! One suggestion I have is some way to see what each colour represents once you're actually in the game, rather than just on the main menu. The manual is all well and good but the colours are introduced over-time and when I first encountered orange I had no idea what it was. Once I got the hang of it the game was good fun and very unique!

The music was awesome and I found myself trying again and again to improve, but frankly I suck at these games :P. I think the A/S/K/L controls are much more intuitive than wasd and really struggled until I swapped over to them. Nice work!

Thanks for playing, appreciate the honest criticism. In hindsight, I agree a larger stage with more open areas would be a very positive change. Glad you enjoyed it regardless!

Simple yet engaging. This is fun with some clever levels, nice work!

Thanks!