I'll try to post this tonight. Thank you :)
Studio Ahn
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Wow, I can’t believe I’m playing such a fantastic game with amazing music at the tail end of the jam! The character is adorable, and the gimmick of changing jump scales is really interesting. It gives off a vibe similar to the tape stages in Celeste, and with some puzzle elements, the level design was also really impressive! Great work! :)
Thank you so much for the kind words! I’m really glad you enjoyed the game :)
Regarding the gameplay, if you focus on the fact that "the women around the man" are making noise, you’ll realize it’s the man on the left. I agree, it could have been made clearer. and.. As for A, the woman in the left window has an ashtray and a cigarette by her window. But I can see how the quiz and images might have been confusing, especially since they were made in a rush.
After the jam, I’m seriously considering developing the game further. Of course, as a solo developer, it might take some time, but I’m really happy that people seemed to enjoy it during the jam! Thanks again!
Yes, I think if there were more noticeable effects when something happens(more juice effects), it would leave a stronger impression. Right now, there's a popping effect, but it seems to be happening simultaneously and the actions are a bit small, so it's easy to miss. However, I really enjoyed it since I'm a big fan of grid combo games.
Thanks for the feedback! You pointed out exactly the issues I've been thinking about. I didn’t want all the windows to be open at the same time, but I lacked the ideas to create a logic for time progression or selective window opening. (That's why I set it so that about 80% of the windows open when refreshed.) Lately, I've been wondering how it would be if the protagonist had the ability to control time, but that might lean too much into fantasy. After the jam, if I decide to expand on the idea, I'll definitely work on improving the camera controls and the window mechanics! :)