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Studio Ahn

146
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A member registered Oct 04, 2022 · View creator page →

Creator of

Recent community posts

I'll try to post this tonight. Thank you :)

Thank you for enjoying the game! :)  I can't believe you wrote an article about it—I'm truly grateful! I enjoyed reading it!

Thank you! It might have been a bit confusing, so I really appreciate you taking the time to play it!

Thank you! It was quite challenging! :)

Thank you for playing and enjoying the game! :D

Wow, I can’t believe I’m playing such a fantastic game with amazing music at the tail end of the jam! The character is adorable, and the gimmick of changing jump scales is really interesting. It gives off a vibe similar to the tape stages in Celeste, and with some puzzle elements, the level design was also really impressive! Great work! :)

I really like the eerie atmosphere, and the way the boxes are linked with size is quite unique! The fact that the character’s posture doesn’t change while climbing adds to the creepiness.

Thank you so much for enjoying it! :D

Thank you so much for the kind words! I’m really glad you enjoyed the game :)

Regarding the gameplay, if you focus on the fact that "the women around the man" are making noise, you’ll realize it’s the man on the left. I agree, it could have been made clearer. and.. As for A, the woman in the left window has an ashtray and a cigarette by her window. But I can see how the quiz and images might have been confusing, especially since they were made in a rush.

After the jam, I’m seriously considering developing the game further. Of course, as a solo developer, it might take some time, but I’m really happy that people seemed to enjoy it during the jam! Thanks again!

It’s a very well-made puzzle platformer! There are quite a few puzzle platformers that use size mechanics this time around, but the puzzles in this one were really well-designed! Aside from occasionally getting stuck in the portals, everything was great!

It’s a simple acceleration game! The concept of docking is really fun! I did get a bit worried about docking at such high speeds, though, lol.

I played a game like this where you roll a ball when I was a kid, and I really like the concept of switching dimensions with the scroll wheel! Great work!

Thank you! I brought back an idea I had a long time ago for this jam :D

Thank you for the kind words! :D

Thank you :)

Thank you! Controlling time is a topic many people have given feedback on, and it's something I'm really thinking about. Using a button might feel a bit artificial, but it would certainly be more intuitive!

Thank you! :) I'm also leaning towards expanding the game into something bigger.

Thanks :D

Thank you! I'm thinking about developing the game further

I actually thought of this idea a long time ago too, but I never imagined it would turn into a detective game. I was more focused on coming up with something simple using basic logic, and then the idea just popped out!

Thank you for the kind words! :)

The art and atmosphere are really impressive! It’s incredibly stylish.

It’s super stylish!! If the size-changing controls were done with buttons instead of the scroll wheel, I think I could have played it for even longer.

The character is so adorable!! :)

Let her know I’m impressed by the scene where it goes into the nostril!

Of course! Everything was perfect right up to the end :)

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It’s such an adorable and clicker game. I think it would be even more fun with more events or additional buildings. I enjoyed playing it! :)

It’s such a cute and relaxing farming game. The rules are simple, and the random elements keep me playing! :)

It’s a clean and well-made puzzle platformer game! I had a lot of fun! :)

I had fun playing, but it seems like there are a few bugs and glitches. With a bit of polishing, I think it could become a really enjoyable platformer puzzle game! :)

Yes, I think if there were more noticeable effects when something happens(more juice effects), it would leave a stronger impression. Right now, there's a popping effect, but it seems to be happening simultaneously and the actions are a bit small, so it's easy to miss. However, I really enjoyed it since I'm a big fan of grid combo games.

It was more challenging than I expected! The game is very well-polished! Excellent job!

It was a very enjoyable and relaxing game! I think it would have been even more fun if the interaction mechanics were a bit more intuitive and if the crops grew or changed over time. :) Great work!

Exploded :0

The Three-Body Problem

I reached the top! The mechanics are quite interesting, but it felt a bit repetitive since the map didn't change much. However, I really liked the use of scale in the mechanics, which sets it apart from many other climbing games. Great work! :)

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Wow, this is a really simple but highly polished Metroidvania! It’s straightforward, but the satisfaction of unlocking paths, just like in Metroid, was incredible! Thank you for such a great game! (The squished skull getting crushed as the weapon gets heavier was super cute!)

Simple and fun game! I tried hard not to harm innocent people!

An escape game using infinite zoom!! It was so much fun! It's amazing that you were able to create such a high-quality escape game in such a short time! :) I also really love the artwork!

Thanks for the feedback! You pointed out exactly the issues I've been thinking about. I didn’t want all the windows to be open at the same time, but I lacked the ideas to create a logic for time progression or selective window opening. (That's why I set it so that about 80% of the windows open when refreshed.) Lately, I've been wondering how it would be if the protagonist had the ability to control time, but that might lean too much into fantasy. After the jam, if I decide to expand on the idea, I'll definitely work on improving the camera controls and the window mechanics! :)