lol!
Struo
Creator of
Recent community posts
Man, playing your game made me regret of not using some extra time to improve my track design. I just extrude a cube on blender and moved on… Yours is way prettier than mine!
The controls are really solid and the sound design is great.
Only thing to notice is that you just hold W D, you will win in 15 seconds because the finish line will register the laps. I solved it by putting some checkpoint along the track.
Good Job!
After reading the tutorial, the game made a lot more sense!
I liked the idea, but the need to chance to the black hammer to command the AI and then give it a colored hammer was a little redundant i my opinion. I think you should be able to call the AI with other input and send it to fight with any color, but just do damage if the hammer is the right one.
besides that, it’s a fun game! Nice job!
Great idea, great graphics and great music/sfx!
i found 3 problems for the game to be perfect:
- If the character was a little too off the border of a platform, the jump button stops to works (i think it is because the ground detection is a single centralized raycast. if so, maybe a collider or a boxcast would work better)
- I think that when we pause the player, a short animation before sending the player to the spawn point would be great.
- Restarting the whole level when we misplace a box is very frustrating. Maybe if we could ‘rewind’, removing the platforms in the inverse order we created then?
Overall, is one of the best entries i played so far!