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StillZen.Dev

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A member registered Dec 13, 2023 · View creator page →

Creator of

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i gotchu man, here’s the link https://discord.gg/BXz9NS4UKe

duuuude I literally was thinking about this the other day.

there will be various gurus and strange beings you can find throughout the world. how you interact with them is going to be unique for each character.

are you part of the discord? it’d be sick to chat man. i like your ideas!

Go Wild! Tell me all the things you want.

Remember the final game will be an “Open World Hippy Parkour Adventure” with an 

  • upgrade system, 
  • character customiser
  •  and customisable stats (ie: or – jumping power, throw power…) to tailor the experience to your own preferences.

want cool gadgets? certain clothes? multiplayer? tell me <3 

oh my god my first donation! thank you my friend.

i’m really glad to hear you enjoyed it! i can definitely agree about the dash/slide being unearned and had a feeling it would be controversial. i never thought about tying it to the stamina bar… you can credit yourself with that in the next patch :))

as for clipping, that’s one of the biggest issues at the moment (as you can probably imagine) and will be solved ASAP

again, thank you for giving up your hard-earned cash just to support me. it’s an honour, a privilege and incredibly motivating to see my work being appreciated. i hope to hear more feedback from you in the next patch :))

HAHAHAHA BRO

I cracked up at ‘sub-orbital’

dude, thank you. this is great honest feedback. honestly I had no idea about that performance issue at the cliff section, I feel like it’s -probably- because culling is essentially non existent for colliders. every collider exists at once and that’s probably destroying performance.

interesting about the motion blur… i’ve heard multiple people say that they don’t like it now. will probably swap with an fov increase and make it optional

seems as well like i’ll have to make the different moves more contextually applicable and actually IMPORTANT. i can smell a massive climbing nerf…

as for the rest of the issues, you have my guarantee that I will SYSTEMATICALLY destroy each of them (this is not a dismissal, i just don’t want my message to go on for too long.


i appreciate you greatly for your time. i look forward to hearing more feedback from you in further updates <3 

Mozentum Demo community · Created a new topic Demo Feedback
(2 edits)

-All feedback for the Mozentum demo-

Please be as critical as possible because I'm trying to make everything as optimized as possible. 

Look out for things like: 

  • buggy animations, 
  • buggy SFX, 
  • crappy UI,
  • game-breaking bugs, 
  • sluggishness in general, 
  • frame rate issues,
  • anything you'd like to see removed/added to the game