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StephenSchuster
Creator of
Recent community posts
I liked it, especially the transitions between block placements and it was fun, but it was lacking some overally polish. Here are a few things I noticed
The platformer movement is stiff
You don't know when lasers will come out of the wall so being near them is dangerous(maybe add a ! warning that appears a few seconds before the laser)
Lots of times the lasers would be approaching you one on top of the other at the same time, meaning you were damned if you jumped, damned if you didn't.
The thing with starting on level 4, which you addressed in the description
I wish there was more to do with the robot theme. It feels like you could have totally replaced all the robot-thematic elements easily. For example, you could have replaced the battery with a hunger/health meter and the electricty with food. I think the robot idea was not a bad one, but I think you could've gone farther with it.
Considering this was a game jam game and you had very limited time, none of these things are dealbreakers, but I think most of these polish ideas probably should have come before the cool level transitions. Nonetheless, it was fun and that's what matters
Solid game! Well done! Amazing sound and graphics. I wish there was a little more feedback on how much the enemy had charged during the charge. You kinda had to time your parry to be half way thru the charge. but it's difficult to tell when that is because they stand there for about a second while charging. Maybe that's part of the challenge? Good game!
The difficulties didn't take much time at all. It was just a few lines of code to set the difficulty to playerprefs and then retrieve it in the game and change the timer accordingly. So it was only like 5 mins or so to implement. However, I think adding the endless mode was not a good idea because I didn't have time to playtest and bugfix it. I playtested it after the jam was over and the respawning didn't work after a score of 20 or so. Oh well. Thanks for the feedback!
Thank you so much! I was planning on doing a 2d game, but couldn't come up with an idea that I liked that fit the theme, so I decided to go with this idea in 3d. I barely used blender before the game jam, but I did follow blender guru's super basic tutorial beforehand in case I wanted to go 3d for the jam. I definitely learned a lot about blender/modeling during the jam. I'm glad to see feedback that my decision to go 3d instead of 2d despite being far more comfortable in 3d than 2d was a good decision.