I thought I played both versions, but I was playing the legacy or whichever version is comparatively outdated.
SSSExpert2024
Recent community posts
I like this game. These people really be hitting it out the park with these games weaving kinks with game design. Just so that everyone knows, there are 5 sets of endings to attain.
Normal Endings: Get a game over with 0 to 998 points.
Micro Endings: Get a game over after you have shrunk past a certain point with the veggies.
Macro Endings: Get a game over after you have grown past a certain point with the mushrooms (very funny).
Blueberry Ending: Activate Blueberry Mode, and let Mr. Gain & Weigh, or just Gain & Weigh (or sometimes Kojima) in Japan, get a game over from growing too much, best achieved by level 0 in all the drops.
999 ending: Get 999 points. Best achieved by raising all the sliders aside from veggies to max.
Well, I don't like it when games threaten me with a good time for one, and for two, I'm sure I could just look up the animations, so fucking up is just tedious. I suppose I could just activate all the options to make Fen brutalize you, but I'd rather play as Fen, instead of trying to avoid the thing the game is made for.
Yes, and the closest thing to an ending is Proving Your Worth and starting a new run. I'd imagine they will eventually release a story mode. For now, I think they should have the current non Save Deletion mode be called exploration mode, and if you turn on Save Deletion, have the normal Hardcore text instead say "Prove Your Worth by challenging the statues and discovering what's beyond the tenth floor's walls.", alongside an item next to the statues to immediately activate everything you need to do said run instead of walking up to each one and going through boxes. They should probably have a drill appear on 10F as soon as you get the compass and a message from Japes reiterating that you should use it north. The way it is now, if you don't prime yourself to get a Drill on 9F and no amount of reloading makes it appear on 10F, you're screwed.
I think the soundtrack should be rock and metal, since the game has you beating up an army of stuff. As a matter of fact, ditch the game, learn 3D, and make a Musou game. Playing Dynasty Warriors music over this game is a whole new experience.
In all seriousness though, I think there's more that can be done to this game. Musou, maybe, or rts. Maybe a hard mode where you have health? It's fine, tho. (I still want a rock soundtrack, tho.)
Also, I like activating gas, shoving cake in her mouth, then pressing her stomach. There should be some kinda bonus for that. Like a green blush or a longer burp. Not that I enjoy burps, but it's nice torturing dragons.
Nice game, but what happens if I want her to have big boobs? Or a bloated belly? But one of the animations is literally a smaller version of the other. Couldn't you make some other part bigger or something? That actually would've been a nice third ending. And for once, fucking up feels like a coffee break, a testament to being in control, which is what fail-states in fetish games SHOULD be. Kinda reminds me of how I am so fast and perceptive in Papers, Please that I can buy the best apartment and my son some crayons, and still turn down bribes. Speaking of Papers, Please, if making a full game, I would recommend giving The Alchemist some precognitive abilities that only go off when she's anxious about a decision she's made or something. It would be a nice way of knowing immediately whether or not you gave the right potion. Also, uh, can we get a male version?
Okay, so stuffing these monsters full of food is hotter than I thought it would be (What?), but in some of the stages, the stomach gets way too big. I mean, I like it, and I'm sure they do, and I'm sure it won't have any adverse effects in the future...but I can't see the ingredients. So maybe remix the layer? So I can see what I'm doing? Also, maybe a gallery? OwO?
I'm making a review that will provide some tips. Just know that spacing, managing your health, and I frames will be very important. Sounds like you aren't using the flash or suck-bump to move past them and herd them, or picking them off as you can. Also, a certain Hardcore feature will also make managing health easier.
If this is about Japes going Wakka Wakka, the cat's outta the bag. I don't understand why such a feature is not put on front page for that matter. I mean, like I said, tons of vore games is just making the fail state titillating instead of doing something with the concept, so may as well tell everyone, "Hey! our game is actually designed to be a game and not just fap material!"
I know it's the furry fandom, but you really can't afford to be afraid in calling people out for being lacking, man.
If I were you, I'd use in places with Fewmi, and avoid in places with the power ranger wannabe or (ironically) Lorenzo. If in a place with both, take into consideration your hunger, curses, health, and spacing skills. If you are healthy and don't want to waste time with fires, take the mask. If you think you have to use Mask or Lorenzo's attacks to I-Frame through ghosts, don't use the mask.
Alright, I don't know what you did, but I do know that the Dark Halls is where I got the Sword. I don't know if the drill will appear in the hall, but I DO know that you need to go upwards as much as you can using it and hope you don't hit any dead ends. I'm not going to say what is, but with the achievement being shown, I have a feeling that what Japes saw in there awakened the powers he has in the next game. He IS a magical beast after all, and that sword definitely gives him magical strength. I'll explain later. I gotta make a review now.
......and the completionist and milestone achievements are still terrible.
Well, when I did the same thing on the halls, I got those weird hands coming and taking me to the next floor or whatever. Can you just give me your save file or achivements? I tried for 2 hours to get this to work, and and even redid the Dark Halls. Nobody can give a concrete awnser and for some reason, the Devs aren't explaining it in detail either. Like, guys, we already know it's there; somebody on youtube put a video, though I turned it off because I didn't want to be spoiled. One of the videos had theme doing it from the Dark Halls, another had then doing it from the Normal Halls; You're saying to do it in the treasure room, the other video had them doing it from a very specific hall. What's worse is reloading in the hopes of getting the Drill AND being able to afford it AND getting the Seer to appear AND not dying AND apparently doing it at the right room.This cryptic crap is pissing me off. The rest of the game is excellent, but damn, some of these achievements are like, not good. At all.
If this is really a student game, then I guess it's better than a good bit of other games. But the Enemies are awful. You are sprinting around at insane speeds, and they are seriously trying to hit you when you hitstun them? And the bullets are way too slow to stop you from just blasting around, but way too fast to stop you from just dashing around. And I quit at the final boss, not because I couldn't figure out his attacks, seeing as how I was literally dashing circles around him lich Ichigo, but because I couldn't figure out his stupid shield.
I don't think having a vore only challenge that "cucks" the wand damage is a good idea because of the way the vore mechanics are implented. I don't know if Japes & co is gonna be eating people in the main game after this one or if CMCdev is gonna go 5%, but in a 2D platformer, a vore only challenge is totally doable, but here, due to the way everything works, you absolutely want to soften ghosts up before eating them, which generally requires the wand. Maybe start with IH, make Japes starve faster and make any enemy that dies damage you, but don't make the wand useless.
The saferoom ghosts and two others implied that the spirits were all eaten since they tell japes they'll end up like them, and a couple of the game over screens showed Japes as a ghost; made me think all the ghosts were eaten. Can't imagine someone else wouldn't get that idea. Might want to establish that not all of the ghosts were eaten. Reminds me of a certain 1cc'r that made a witch but specifically didn't want her submissive.
What I mean by omitting items is giving the player an alternate option to destroy them or do something to prevent them from showing up on future floors for the save file.
Yeah, that's what I figured concerning being immobile.
Kinda missed the point of my question. I was wondering what the point is to making bosses inedible for the specific reason of "some artists don't want their characters eaten" when it's implied every ghost in the mansion were living beings that were consumed by ghosts to begin with.
But thank you for not adding two more useless items considering how strapped we are to begin with. I mean, there's already beginner traps and crutches like "run faster through cleared halls", "detailed time limit", "break out of status effects fired by ghosts centimeters away faster" and possibly the pred items. As a matter of fact, since you all got suddenly technical for a vore game, how about a way to omit items with each thing you do to make the game harder from the menu, with P.Y.W making the omitting free? It'd be a nice bonus for people playing on the hardest difficulty.
What do you mean by break things? Are you talking about code, or balance? I can totally understand the latter, because I can't picture voring that isn't either too slow to be useful, or too fast to retain spacing.
Can't you just add a flag for modded enemies? Also, what do you mean "some modded enemies are pred-only type characters?" if modded boss enemies are in the mansion, then that probably means they got eaten or killed to begin with. It'd be like making a game where everyone is stuck inside something's stomach, having a switch protagonist, then a modder having a hang up about your protagonist eating them. Like, uh, that ship already sailed a long time ago.
I'm trying to prove my worth by doing the hardest mode in the game, and I'd like to have some tips. Any Upgrades I should get? Should I be using wand and gut, or just gut? (insatiable desire) Also, can anyone (preferably CMCDEV) definitively state the requirements for proving one's worth? I don't wanna reload over and over again to get the "hooded figure" if all I have to do is get to 11F Halls and do the drill thing.
I'd be surprised if they had all that crap in the Dilapidated Halls and didn't make a conceive story mode and make this mode endless mode. Would be a nice hook into Charcuterie, seeing as how Japes seems to be way stronger in that game. And frankly, I can't do 100 floors and then try and max out my cash, health and wand. I'm sorry. I'll just prove my worth and dip out on 10F.
Is the Seer really that hooded figure? The music for 100% Achivements says the Seers smile upon you. Unless the cheat statues are good seers and the challenge statues are evil seers. More importantly, I saw this playthrough where it seems like the Seer dosn't show up at all, in order to get that run.
So...are you sure that you need the Seer, or did it just happen to show up on your playthrough?
What do you mean by "hooded figure"? Is it a jump scare or what? I don't want to do a Hardcore run, and get screwed over because I can't figure out the exact details of what I'm supposed to see. Is it when that weird thing descends on you and you get transported? Is it Evil Plushie? Is it that thing I think I saw? What Am I looking for?
To feed the ghosts, you need the endosomatic heart (because letting yourself be digested to death when you're looking for someone is stupid).
It's the red melting heart you might find in stores at the beginning of each floor. (you can try reloading to get the item you want)
Once you do, you can allow yourself to be digested by most spirits until the struggle gauge turns into a pink melting heart.
The ghost will allow you to struggle free and drop items, along with some dialogue and a ghotiary entry. Kamnspi might befriend you without the heart, I'm not sure.
There are some exceptions to the rule;
Nahara and possibly Boobloomi (because of a glitch to where befriending her will get you an instant game over)
Mitsuro and Honeyghast (because they are bosses, and they can't even be eaten)
Jellotin (I mean, it works, but the ghostiary implies that Jellotin will transport you somewhere else in the future.)
SPOILERS
....something. (because it's possibly the main antagonist and is pure evil. Japes hates it and wants to kill it.)
Oh, and by the way, stay away from Zahara, she will instantly game over you if you get endosomatic with her. Not even sure how her friendship is supposed to go since you need double pink hearts and from what I've seen, they are to leave you alone, but I do know that japes agrees to stay in her treasury.
Honestly, for a "pathetic" protagonist, you did a good job making him competent. What's pathetic is how a fetish game has deeper mechanics than slop like Stellar Blade. And now that players are less rewarded for failing and more rewarded for being competent (including only letting Japes get eaten when he has a in universe safety net for it), you have successfully pulled the other 50% of the game out of being a glorified gallery. I wouldn't be surprised if someone on the team 1cc'd an arcade game at this point. Even so, may I suggest a meter for the ghosts? Not that it matters, but it would be nice to know exactly how much health I can eat a ghost with.