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SRG

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A member registered 53 days ago · View creator page →

Creator of

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Thank you so much! :D

Thanks for playing! Glad you enjoyed! :D

I have.... no clue how that happened, as the algorithm for the maze generates around the cursor... so that is incredibly interesting to say the least! I did want to include some visual progression within the minigames, but I ran out of time, as I am but one silly software engineering student who bit off more than they could chew! But I am glad you enjoyed the visuals, they took the most time! Thanks again for playing! :D

Thanks for playing! The dialogue bug occurs because the script that checks if you pressed 'E' executes the same number of times you press 'E', a small but unfortunate oversight on my part lol. As for the length of the minigames I set the number needed to finish WAY to high (60), which is my bad I did not have any time to have people playtest (womp). But thanks for checking it out! :D

Very cute game, very fun to play! The levels are sound, the mechanics work well, and as the levels increase I really feel the pressure of the timer.

Thanks for playing! I accidentally set the amount of puzzles needed to win a bit higher than I intended... Will be fixing once the jam is over!

The graphics and death cutscenes are excellent! I was unsure about some of the puzzling though, as the scrambled symbol on the very left was not interactable...  But a nice start with a good style!

Thank you! The the music was done by Alex McCulloch (Jazz Chromatic) and FoxSynergy (Data Corruption) both of which are linked in the game description now! The minigames are timed... I just made the timer WAY too long, and also... not visible... Will be something I fix after the jam is over and I can edit the game! Thanks for playing! :D

Oh wow that is.... an interesting bug... I will take a look at it! Thanks for playing! :D

The game concept is fun, but once you get up into the level 20s and up things get... very hectic. I really liked the idea of the senses gradually returning as you play! Would've liked to control when and where I fired the projectile though.

Thank you thank you! I tried to keep an overall visual theme throughout the whole thing, and hindsight is 20/20 I really couldn't gauge a good length to set the minigames at... when the jam is over I will definitely change it so it is not as long! Thanks again for playing :D

Excellent game, great styling and feels like I am sitting under a lamp with my Gameboy Advanced again! The gameplay is simple yet challenging enough to keep me in it, and the exploration was neat! I had a ton of trouble with wall jumping though, but that might be on me ;-;

Thank you! The original idea was far more fleshed out narrative wise, but alas, time got the best of me (womp), but thanks for playing!

Thanks! Drawing everything from scratch really ate up more time than I would've liked ;-;

I am a sucker for a good text game with old school graphics, and this blew me away. I was invested through the whole thing, and the hidden cheats made me laugh! The minigames for some of the actions were very clever, overall one of my favorite games in the jam so far!

I LOVE the mechanics of switching between the colors changing things in the world. That alone is a great concept. I did however, manage to break(?) the game, and ended up in a falling death loop by some blue cylinders. Overall, a great concept and would be great to flesh out further.

This complex idea of a new language as basis for gameplay was done really well! I did get a bit overwhelmed a times though, but that may also be a reflection of me more so than the game. An excellent entry to the jam! :D

Enjoyable and very cute! The art in the story based scenes was very good. The combat set up was a bit iffy in terms of placement and description of events. My only real gripe is poor Jethro was so much slower than me he had trouble keeping up lol

The atmosphere and vibes in this game are really good, the quiet office with the loud mechanical mouse clicks really lend to everything well! The transitions between days were a bit off, but I also was probably clicking really fast.

A really awesome game, I really enjoy the chess inspiration of the puzzles! I was a little lost where the goal tile was at first though, but that is mostly due to color blindness lol. Wonderful creation overall! :D

Thanks for the feedback! I will try and give myself more playtesting time so I can balance the stakes a bit better!

NOTE: Had to reupload to get the proper executables for in browser play... Godot 4 with C# scripting gets very angry when trying to package for web based ;-;