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squirrelpup

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A member registered Sep 05, 2017

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The Super Mario preset isn't right.  It doesn't have any jump cutoff set so the variable height jump doesn't work.  Also the max jump is set too low: Mario should jump 5 tiles by default, 6 if he's moving.  Movement affecting jump height is another variable to consider.

I think you should have given Celeste a double-jump, considering how important the air-dash is to the game.

There's an "Instant Movement" checkbox that isn't interactible.

Btw, here's my build:

Running: Max Speed: 8.  Max acceleration, deceleration, turn speed.

Jumping: Jump Height: 5,  Jump Duration: 3, Jump Cutoff: 3, Max air control, air acceleration, air brake.

Camera: Zoom: 5, Ignore Jumps.  I set look-ahead to max and damping to 1 but I could have more look-ahead but the damping cancels it out, but I want more damping because I don't like the quick camera movements when it switches the look-ahead on and off.

Nah I'll wait.

I played this at GDC and I loved it.  Really fun take on ordinary life.  Relatable and funny.

I enjoyed playing this game at the unparty at GDC.  But, when I download the mac version here, my mac says this.