I liked your design. You made some pretty clever puzzles with your mechanics. Your game also has simple but complete art and music. It's all really well done, especially in 24 hours!
Squid Squad
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This is a great concept! Transitioning between 2D and 3D is great, and it has a lot of potential for you to expand on. I think that it might be easier for the player if the left and right keys moved the player in both dimensions. as if the player can only move in one direction at a time depending on dimension then having 2 different movement keys for each is kind of unnecessary. Lastly I think your style is great. You have something perfectly usable without any art assets, so good job on that.
I think this is great! Your idea is simple and easy to understand, but very entertaining, but also do a good job of expanding on different mechanics that affect the levels. Your character art also goes a long way towards making the game feel good. The only issue I could find with the game is a lack of environmental art, and a way to quit and close the game. Other than that I think it's great, you should definitely expand on this game.
Originally we had it where both characters would recover stamina, but we found that it didn't really feel like you needed to use all the characters. We would have people just swap between the two they really liked. And yeah that scroll was sort of just as we were nearing the end so we didn't really have time to make art for it. We are all programmers and designers mainly so we all had to split art duties since we didn't have a dedicated artist on the team. Thanks for taking the time to play our game though. We'll take the feedback about the gradual return into consideration
Very unique way to use the player's health. Kinda like how Sonic can live as long as he has one ring. I enjoyed the game overall but it was hard to rack up points since I was slower than a lot of enemies were just going past the screen. If they were a little slower or stayed on screen til defeated that may have helped for me.
I liked it though. Good Job!
It's cute. I like the idea a lot, but I think the characters could have used a little more power when swinging them. Climbing a wall had to have just the right amount of momentum and it was hard to get is super consistently.
But scaling the walls is cool and the dual control of the characters is implemented well overall.
Cool game!
Interesting resource management game. I will say it was a lot to try and juggle just being thrown into it.
It might have been nice to do a small tutorial and really help players who aren't huge into this genre understand what the best/essential options are for them to choose.
Cool idea, and impressed you did it in 48 hours!
Had a weird bug where the Orange sword was picked up but couldn't be controlled anymore.
But I enjoyed it overall. I think the only thing is that I'm not entirely sure how to best use the two swords since I mostly just held a mouse button down at all times.
Good art, cool idea, and executed well. Well done!
Really interesting concept, but it can feel a little frustrating to have to restart over and over and over just to view all the puzzle pieces before even getting to try and solve the puzzle. Trial and error like that can turn a lot of players away. Maybe having some form of preview in the main menu to help them see everything to actually solve the puzzle could help alleviate this
Looking at the game itself (ignoring the bug since that isn't really your fault) this game is super cool. The controlling of momentum is really cool since most of the time games like this are about combat, but this one is strictly about movement. I have nothing bad to say about the game design itself. Great job!