Crazy idea for a jam game and amazing execution.
Amazing work!
Spookto
Creator of
Recent community posts
Really lovely.
Liked the visuals and aesthetics a lot, the city looked beautiful when I flew out of the map.
The music really adds to the retro feeling.
Controls were fine, got used to them quickly.
A bit of sound effects and camera zooms when you pass through the rings might make things feel better, but I really liked the concepts.
Added a screenshot to show how cool the city looked!
Really nice, I like the spell combination system (was kind of disappointed when the wind fairy didn't give me a wind spell), the environment was nice but kind of repetitive.
The enemies, except for the spiky dinosaur who killed me too many times, were fun, I especially enjoyed the boss fight against the rocket throwing bat.
I had fun, thanks a lot.
The lantern throw and dash is very nice concept, it seemed kinda bad at first but once I got used to it I was trying to find ways to skip some platforms.
Also the background art in the beginning is beautiful but it seems like you didn't have enough time to add backgrounds near the end.
Overall a very interesting concept.
Just finished the demo and it was really fun, the combat was solid and the pulse system is very refreshing, however there are some problems that I faced when playing the game.
- The first problem was that the poles that the player could grab onto easily blended with the background and were hard to see (I spent 2 minutes walking in the area above the green door wondering how to get up the ledge before realizing that there were poles), I would recommend adding some torches or glowing things at the ends of the poles to draw the player's attention to it while using the old pole sprites for hidden areas and secrets.
(If you play Devil May Cry 4/5 you will see that Nero's latch-able areas always have a blue/cyan glow or fire around it)
- The second problem was that the area where you climb up a broken wood stairs was VERY confusing, mostly because I easily mistook the foreground for platforms, it also happened in other areas but this specific area really made me frustrated, I would recommend making some different shades for the foreground and background so that they don't get confused with the platforms and walk-able areas (or it might just be me being stupid :P ).
- The third problem was that the enemy health bars easily blended in with the colors of the sky that it became hard to notice, I know that visual consistency is important but sometimes the colors are TOO consistent that it all blends in and becomes hard to notice.
Overall it was a really fun and refreshing game with amazing visuals but it suffered from lack of visual "depth" (idk what the correct word is but it feels like the world is flat without much distance between the foreground and background).
Good luck and hopefully it keeps getting better and better.
Hello Dragon, glad you enjoyed the game.
I originally set the challenge based on my high score however when people played it I realized that some easily got to 5 or 6 minutes so I will increase the challenge.
I originally wanted to make the game have an ending however due to the deadline getting closer and closer I had to scrap it and just make it a high score.
Thank you so much for playing the game.