I have re downloaded works a charm, I also find your fire version with came with a sprite sheet drag and dropped no problem ! thank you Pimen !!!
Sparky89
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Hi yeah, looking at google I have found -
What size is the animation grid in RPG Maker MV?
The format for animations is 192x192 pixels per cell, with a maximum of five cells in a row - resulting in 5*192 = 960 for the width. The length/height of the animation cell can be varied in multiples of 192 as well - 576 are three rows, but you could make it 768 or 960 for more cells as well.
Hi pimen, so your frames are individual images, I had to throw them into a single canvas and line them up some what rough and import them into RPG engine. And yes it works but sadly not as clean as the GIFs you provide. Is it possible to include them ready for RPG maker like on a sprite sheet?. Thank you pimen.
On top of that, I am making some subtle changes and bug fixes in the demo, so their will be an patch update soon.
I'm wanting to overhaul the shops for a larger scope, and more, as I find the shop designs was part of an oringal small scoped idea, but the game grows with development and so i'm looking to enlarge them and make it more interesting.
That will be soon, I'm also looking at changing the battle mechanics or rather adding to it, to make it more intuitive/dynamic.
Thank you for playing, and commenting.
It's a diffcult mix of to much dialogue and too little...
There teenagers, there excited lol!
The point of placing the encounters is so that the EXP and the leveling is controlled with 10% player influence on leveling. For example.
You may or may not defeat the final Demo boss on your first try. This is the 10% differance. The players are heavily rewarded for exploring.
No fun being level 40 because you grinded slimes, to take out a boss in 1 hit? so thats why the encounters are controlled.
I will look into mobs on screen. If I feel I have enough resources, then sure why not.
Thank you for playing, The counters are planned not random. ( which is also not my cup of tea).
You are right the Scorpians are a tad on the harder side.. but that is the only unbalanced thing, of which I have since changed for the final build of the game. The Ui I feel could do with some clearance yes, currently looking into it.
The demo allows the player to seek all the mechanics in the game early on, and most will be seen in the dungeons.
The guild is optional.
Thank you for playing my Demo, I will take on your feed back. I'm excited that you liked the characters, there is alot more to come from them.
I hope you can exlpore the town more, at your own pace, It is designed so that you can keep coming back to visit with changes based on player progression. ( ever evovling).
Thank you Harlekin!
I believe it to be the case, but if there is anything I can try and solve my end I will. Try and re- download.
https://www.mediafire.com/file/wwgu47mbsarhxfc/That_time_i_got_sucked_into_a_com...
Here is another source.
Thank you MetsuG