I played multiple games where you can upgrade the enemies to make the game harder and faster.
But, this is the first game where I literally play as the bullet that has to shoot itself onto enemies lol. Great and highly entertaining game, good job.
Very fun demo. But, I have two issues that I faced while playing it:
1. I can just pause the game and move the mouse to the other side of the screen, and my spaceship will instantly change its position to the mouse's new position after I resume the game. This will create an issue in the future where the player can just dodge the enemies and patterns you created by pausing the game :/
2. Multiple enemy ships can spawn exactly over each other, which almost made me die multiple times.
Fix these issues when you resume working on it, and you'll end up with a great, fun game :)
Heyyy, you are the bullet events guy from Discord, I see that the game finished nicely :)
I have these comments about the game:
- The gun's audio should be lowered a bit, as it is too sharp at the moment.
- The enemies should have more patterns, as the current patters are too simplistic and easy to survive.
The game was pretty fun as well, good job.
The charge gun idea is pretty cool.
The problem that I found with was that the enemy patterns are the same, no matter what gun you are using. I would suggest having multiple, weaker enemies when you have the normal gun. And a single, very strong enemy when you have the charging gun.
Other than that, nice game.