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Spaceward Studios

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A member registered Apr 09, 2021 · View creator page →

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I played multiple games where you can upgrade the enemies to make the game harder and faster. 

But, this is the first game where I literally play as the bullet that has to shoot itself onto enemies lol. Great and highly entertaining game, good job.

Heyooooo, I'm watching you live on Youtube!

Dude, honestly this is an amazing idea. I just want to tell you that the movement is super slow on
Firefox, and the music only goes for 8 seconds instead of the 10 seconds.

And again, this is a really really good game.

Very fun demo. But, I have two issues that I faced while playing it:

1. I can just pause the game and move the mouse to the other side of the screen, and my spaceship will instantly change its position to the mouse's new position after I resume the game. This will create an issue in the future where the player can just dodge the enemies and patterns you created by pausing the game :/

2. Multiple enemy ships can spawn exactly over each other, which almost made me die multiple times.


Fix these issues when you resume working on it, and you'll end up with a great, fun game :)

Good game concept and idea. Though, I struggled to control the camera properly, as it its movement is too slow at the moment, and it clips a bit through the walls.

I'm sure that it will become a much better game when these issues are fixed. Good job :)

Thank you :)

In the future the floors are going to be darker, and the bullets brighter, and slower. To make sure that the bullets' visibility aren't removing the fun from the game.

Thank you very much :)

I'm actually waiting for feedback on the bullets part. So I can decide on keeping the bullets after the timer is over, or removing them instantly, thank you very much for your feedback.
 

Thank you for the viewport size tip, I will make sure to have its size the same as the build's next time. 

Eyyy it works now :D

Game is stuck at 95% at the loading screen :(

Loved the game. I felt that the progression is a bit too slow in the earlier parts of the game. But, the game's core mechanic gives you options to push past that. So yeah, great game :D

Fun quick game :D

I wish that you would add some more bullet patterns, as the game is quite too easy at the moment. But, I really loved everything about it other than that. Really good game.

Very challenging game. I also agree with the sentiment of having multiple, weaker enemies, to make the game a bit easier.

Focusing on dodging and waiting the enemies to die is actually rewarding though, which makes this a good game.

Good game. Loved the ability to dodge the incoming bullets using both my position and rotation. 


Looking forward to the "good" edition.

The game is really fun. But, as said earlier, it doesn't feel like a bullet hell game. Still a great game tho.

I surely will fix these in the future. Thank you for the advice :)

Really cool hand drawn art, and fast paced game play.

The only thing missing is the audio. Which is something I can relate to :P

Manually controlling the difficulty to change the pacing of the game is an interesting idea.

Good job with the game.

The movement feels great, diverse selection of enemies, good background music, a healthy difficulty curve, and health regeneration.

So yeah, an excellent game :)

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Heyyy, you are the bullet events guy from Discord, I see that the game finished nicely :)

I have these comments about the game:

- The gun's audio should be lowered a bit, as it is too sharp at the moment.

- The enemies should have more patterns, as the current patters are too simplistic and easy to survive.

The game was pretty fun as well, good job.

The charge gun idea is pretty cool.

The problem that I found with was that the enemy patterns are the same, no matter what gun you are using. I would suggest having multiple, weaker enemies when you have the normal gun. And a single, very strong enemy when you have the charging gun.

Other than that, nice game.

What a great game, the time reversal and death mechanics are really good, and creative.

I wish to give you some feedback on what can be improved. But, I don't have any feedback that wasn't  already given.

Having a game where you upgrade what kills you, good one. 

It is a great idea to give a choice between health and ammo. Also, amazing aesthetic.

Overall a nice game, and the absorb and shoot mechanic is cool.

But, I have to agree with PolyB in his critique.

The patterns are really challenging and fair, so they are very satisfying to clear.

Really enjoyed it, good job :)

Thank you for the tips. And I REALLY should mention the dash in the game it self, sorry about that >.<

I can't believe you made me run away from pizza T_T

Good game tho, but yeah, the current colors need some changes and it will become much better.

Thank you very much :)

What a fun game with a noble goal. But yeah, the game needs a bit more balancing.

Great game, the sneeze mechanic is cool.

The only feedback I have is to maybe increase the contrast between the floor and the places where you can fall.

Also, maybe you can add platforming and puzzles to the world itself, that would be cool.

The music fits perfectly.

I also think that this game will be great on mobile, maybe you should try that in the future.

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Thanks :)

Yup, the bullets will become larger, and slower in the future.

Carrots heavy metal = death carrots. Understood.


Was super fun to play, and of course, the music was great.

You liking the art made me genuinely so happy <3

These things will be absolutely implemented in the future.

You successfuly made a card-based bullet hell game??? Very impressive.

Having the bullets auto target the boss is really great, it lets you focus on the music and dodging the patterns.

What a good game to be made in 3 days :)

I'm really glad you enjoyed it :D

A cool down for the spacebar will be added in the future, when the levels get properly balanced.

The grandpa needs to find some meds for his bowl movement D:

I have nothing more to add than what was already said. But, 3 buttons indeed look better than 2 buttons.

The Graze mechanic is genius! 

But yeah, you need to explain it before level 1, as it isn't obvious what "Graze" means.