Factorio WHO?? For a game jam, this is amazing. You absolutely crushed it. I was immediately maximizing my output as best as I could before I realized we didn't have underground belts and splitters.
Soup-Wizard
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Thank you so much!! I tried to make a janky (like seriously, very jank and would not ever work for a real game) system for staying on time with the beat using a system of timers to see if I could, and it sort of works!.. But it's very much not perfectly on beat and even gets out of sync lol. Godot has much better methods for syncing audio with gameplay but in the short timeframe I was just not able to get it.
I like to think of it as an avant garde freeform jazz kind of rhythm game. It doesn't follow conventional rules of music! lol
Thank you! I struggled so hard Sunday night trying to make music. I was just exhausted by that point and the music looping over and over again was making me hate it 😂 To add to it I kept dying over and over again on the last challenge when testing the final build and I just wanted to gamble and ship it lol
I'm betting it's something to do with itch.io's web play. I only played the web version (not sure if a download was present) but I noticed the same kind of things starting to happen on my game both on my laptop and PC. Internet is in great shape so I'm definitely willing to say it's itch. Regardless, it didn't take away from gameplay! It was just a few stutters here and there and if I stopped moving for a second it seemed to catch up.
Thanks! It's only my second game and I know the controls are not the best, that's my next skill to work on, so totally open to brutally honest feedback! I at least made enough progress to consider it decent in my eyes, especially compared to my first attempt where I tied almost everything to frame rate lol.
I know the pain. I was making last-minute updates to my submission last night and changed something that was 100% unrelated to another piece in the game. Went to playtest again and the game broke because something changed with that "100% unrelated" part of the game lmao. It's wonderful.
I did not find the respawn option but I also did not go looking lol, I just restarted it.
This is legitimately fun. I loved the feeling of launching from the graves, and the level design really complimented the ability. I was able to pull off some very satisfying maneuvers and then absolutely rage when I missed a single flame at the bottom of that first vertical line you launch from at the top. Really well done.
Bug found: It seems to have broken once I died a 6th time in a spike pit. The deaths went from 5 to 4 instead of 6 and didn't respawn me, so I was stuck in the spike pit and had to quit.
The music is amazing! Also love how the characters steps go almost perfectly in sync with the beat. There was some weird stuttering/lag in the basement & second floor that caused framerate and audio to become choppy, bearable but unfortunate because that track was sick! Loved the ghost animation and the idea for the spider enemies with the shadow that appears first, though they could use an extra half second before dropping as it seemed like you were out of luck if their shadow appeared directly over you (maybe intended?)
Edit: Adding that your cover art is ridiculously good. Keep it up!
Love the music. I got stuck by the sirens when trying to get to the lab door. I also thought I found a new dialogue option after the monster broke through, turns out it was old but reading it caused me to stay locked in place while the monster destroyed me. All in all seems like it could be fun if refined and developed more!