There is a bug with the mouse sensitivity where it won't update until you load the level again, so it should update when you either load a new day or continue from the main menu.
SlushyRH
Creator of
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The camera was really weird, the jittered a lot and the placing of it was really weird sometimes. Like the path from the city road to the alley was blocked by a bin so I spent a minute trying to figure out where to go. Overall, the game felt disjointed, like it was many games made into one, it felt a bit empty with no clear direction. With a better and more clear direction, I reckon this could be a good game.
Very nice art style and music. The movement for the boat was really well done.
However, I was driving the boat and I got teleported to a dock. When I got teleported to the dock, I kept all my momentum and ended up away from the dock without the ability to move since I still in the dock. But all the UI for the deck wasn't there cause I ended up away from the dock due to the momentum.
I couldn't connect to the game. I pressed the correct button at first but it didn't work so I just button mashed and it still didn't work. I'm using a PS5 controller and I it was connecting as steam was responding to it. I won't rate it as it might be my fault and that would be unfair to you guys. I'm try again in a couple days. Just wanted to let you guys know in-case any else has this issue.
Thank you for the kinds words!
I tried to add humour to add something else to the game other than difficulty. It's all good if it was too difficult, been getting a lot of feedback like that.
With the colour change being scary, I thought of a way too neglect this by letting the player hold the RMB to view both maps at the same time but couldn't add this as the colliders never got disabled so it would just bug the player out and force them off the platform and I sadly didn't have time to fix this.