Thanks! Also I proceeded with further development on new test demo ! Dive isn't locked like a fall guy dive sadly, but you have more control over it. Hope you check out my future game dev and check out more about the game :)
SlugyTinky Entertainment
Creator of
Recent community posts
This has happened with a few of my games that are published here. Basically it just doesn't want to read game input when it's already in use with the webpage. I even ran into a similar issue with other browser games on this website, yet it's rare. Sorry if you're unable to test out the game, but I appreciate you for trying.:)
If you're still interested in playing the demo, all I have left to say is as the game loads, just click on the game's window and/or enter in fullscreen during loading and mash the XCV keys or arrow keys to in a way "wake up" the input. Other than that, that's all the advice I know of :( Hope you have a good day:)
Oh that. Sorry for some reason that’s common on my html games. Simply reload the page or manually exit and come back. That should fix the lock. As a reminder, the keys you should be using are XCV and arrow Keys. To continue from the title screen, you need to click on the pink available island. Let me know if the reload worked :)
Unity is great for building games via code, but Construct 3 is more / mostly block code, simply drag and drop events that can perform actions to build simple to complex games.. While the software doesn't use much code, (except where you need to add certain variables) it is quite simple to get a knack for it. However both programs are equality fine, but I'm not used to coding as well as block code. Either way, it doesn't matter if the method of making games is complex, what matters is if you can make a game worth playing...
Tree climbing would be fun addition, at least if its just for fun and simple platforming. Sadly, I can only put so much block coding in before I reach my limit. I'm working with a free version of Construct 3, so my choices to add stuff are indeed limited :'(
Edit: Sorry, It has been a while since I last updated this game. Just checked the space, and I might be able to implement the climb...
Well anything evolving colors are strict as this game was submitted to a game jam with a limiting color palette, so I must follow rules. As of now, I'm running on the Free Edition of the game engine, and so I can only add so much code before I run out of space. So once I get the full version, I'll be more than glad to add some extra challenges, maybe throw in some more squirrel types (that follow the color palette) and of course, more nut variations that reward more points...;) Thanks for the feedback!
I understand what you mean about the jumps. Apparently is due to the pollens still running in the background as they fall off the map, wasting memory, as in I forgot to tell the game to destroy the pollen when they exit the layout. That's my bad on that part and I'm happy to let you know that I'm fixing it plus balancing the fuel usage :) Thanks for the feedback! Also while the crystals don't fill up the gauge as fast, they do fill up a tiny bit, is more for keeping the gauge from reaching to zero as quick, once again I'm balancing it...