Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

slost

45
Posts
14
Followers
29
Following
A member registered Aug 27, 2016 · View creator page →

Creator of

Recent community posts

Challenge accepted!

There’s not much to comment on since I already shared my thoughts while live playing with you.

  • The game mechanics aren’t entirely new, but they’re well compensated with great -polishing. (As for the ending gameplay, it would be perfect if you could implement this for every mini-boss.)
  • Excellent aesthetics.
  • Nice interpretation of Kraseu (กระสือ).

But bro… Why the f–– is my name in here? LMAO

There is no more chance. ;(

OMG! I absolutely love the background scene—it’s so artistic! The crouching mechanic to find the ghost is interesting and fits the jam theme very well.

I love the aesthetics and the low frame rate animation—they give off a great PS1 vibe. However, the meme sound effects are a bit too much for me.

I’m not sure if the game has an ending, but if it doesn’t, you should consider adding a time limit system.

(1 edit)

Glad to see a game with such a different tone from the others. The gameplay is simple but hard to master, and the soundtracks are beautiful.

My suggestion is to add feedback when the player presses a button, so they know whether their action was correct or not.

P.S. The ending has a great plot twist! LOL

Very cool aesthetics and cutscene! I love the humor and the overall vibe of the game. My suggestion is to add a navigator to guide players on what to do and where to go.

Excellent gameplay design! Even more impressive is how well you managed the project—playable, clear instructions, completed elements, and polished with few or no bugs. This is exactly how game jam management should be.

One suggestion: for the food serving mechanic, instead of serving instantly, it would be better if players had to release the mouse for more precise control.

Here is my score.

Simple but fun and challenging! I think adding more features, like building fences or roguelike elements, would make this game even crazier. But it’s totally understandable since you’re a solo dev, and honestly, you did an amazing job! (btw, gooood pixel art)

P.S. Man, I hate the yellow fox. ;(

(1 edit)

Love the visuals! It feels like everything is twisting when you look around, and I really like how you censored the organs.

I just have one question— is the fat man’s face texture based on someone from your team? LOL

Glad to hear you had some memorable moments during this jam! Keep that feeling alive, and let’s make more games!

(1 edit)

Nice artwork! Just let me know if you manage to fix the bugs after the voting ends, and I’ll check it out again.

P.S. You totally got me with that f—–– jumpscare! XD (Even though I saw it in Professor DAYDEV’s comment below)

Thank you, that means a lot to me.

(1 edit)

Here is my score on the first and second run.

(2 edits)

Interesting gameplay and cute visuals. If you can make the instruction more clearer, it would be perfect.

My other suggestions is to add an outline around the selected item and enlarge the clickable area for selecting items.

P.S. I was really surprised by the gameplay in the ending scene! XD

As someone who has never played "Papers, Please", adding instructions would be very helpful (at least on the game page).

I won't talk about the gameplay, but cool aesthetics, by the way.

Don't forget the falling off the map part. 🤣

Thank you for your compliments and encouragement. I think the task at the beginning of the game is a understandable tutorial .

I really love your idea! I never expected that someone would make a game about the holy Thai tattooing.

You did very well for the first time composing.

I love it! It's so beautiful and makes me feel lonely when I listen to it.

The track 2 is so amazing and EPIC!

P.S. Nice artwork XD

Such a cute track and artwork!

Great work! The tracks have a video game soundtrack feel to them, which is the point of this jam, and I love how you’ve added a story and concept to each one.

THX U so much ❤️, love your works too!

P.S. I just noticed that I uploaded the wrong file for the 'Do Not Enter' song. Please come back for the fixed version after the jam ends.

(ส่วนประโยคนั่นคือคิดไม่ทันจริงครับ ดูเวลาตอนกดส่งได้ 5555)

Can't blame, they made the robot look like an astronaut. XD

It's an absolutely perfect track for putting as a soundtrack in some game.

(1 edit)

So hard and deep. (ฟังละแอบเครียดเลยครับ)

(2 edits)

💜 Thanks krub P. 💜

The visual is very fantastic! It made me wonder what techniques you used.

But honestly, I don't really get into your theme interpretation.

The game looks great and fits the theme very well.

Add sound effects for more insanity!

(1 edit)

This game triggered my adsphobia once again.

.

.

.

I adore the game's presentation – The art style is great, and the gameplay is both easy to comprehend and slightly challenging (btw, if you know the trick, it's not too difficult). The quantity of game content feels just right; overall, it's excellent!


Here is a screenshot of my completed game.

Nice vibe, the overall is good. Except the brightness is too dark for me. XD)

Good starting for your jam game, keep making it more!

Thanks for your interest! Sorry about the lack of instructions. We were focused on completing the core gameplay in time and completely forgot about it XD.

We will write about it on the game webpage at least.

The game is quite fun. I liked the part where the arena gradually moved in.

However, I think it would be much cooler if what was lost wasn't just the basic stats.


P.S. I can't use the guard in the web browser.

Thanks for coming!, just let you know. I have played your game before, and it's my favorite one!

Disclaimer: This game is currently in an unfinished and unplayable state. Please play for trying to get a feel for the concept ony.

We've got plans to polish it up for the Game Off 2023 jam, so if you're into it, follow along for updates on when the real fun begins!

Thanks krub <3