Challenge accepted!
slost
Creator of
Recent community posts
There’s not much to comment on since I already shared my thoughts while live playing with you.
- The game mechanics aren’t entirely new, but they’re well compensated with great -polishing. (As for the ending gameplay, it would be perfect if you could implement this for every mini-boss.)
- Excellent aesthetics.
- Nice interpretation of Kraseu (กระสือ).
But bro… Why the f–– is my name in here? LMAO
Glad to see a game with such a different tone from the others. The gameplay is simple but hard to master, and the soundtracks are beautiful.
My suggestion is to add feedback when the player presses a button, so they know whether their action was correct or not.
P.S. The ending has a great plot twist! LOL
Excellent gameplay design! Even more impressive is how well you managed the project—playable, clear instructions, completed elements, and polished with few or no bugs. This is exactly how game jam management should be.
One suggestion: for the food serving mechanic, instead of serving instantly, it would be better if players had to release the mouse for more precise control.
This game triggered my adsphobia once again.
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I adore the game's presentation – The art style is great, and the gameplay is both easy to comprehend and slightly challenging (btw, if you know the trick, it's not too difficult). The quantity of game content feels just right; overall, it's excellent!
Here is a screenshot of my completed game.