Likely next year. You can get a print-on-demand copy with DriveThruRPG though! (https://www.drivethrurpg.com/en/product/485324/wanderer-the-shadowed-realm)
Sleepy Sasquatch Games
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Hey! Answers for you:
- Mutants are the base Mutant Alliance enemy for the faction. X would be 0 for the modifier.
- Roll for each column in Contract generation following the steps listed (Start Location [your current space], Size, Distance, Faction Target, Reward). I used cargo size (total cargo for the delivery) as the base reward value as more cargo to deliver gives more rewards, plus travelling further, etc. When you generate a contract it doesn't automatically get added to your current cargo or contracts, you choose if you want to take it at that time. That's why the Contract Table has so much info, you pick and choose if you want to take the contract right then and there. Contracts can be discarded to make room for more.
So, say you generate a contract with 5 cargo. The target is waaaaay on the other side of the map. You decide you cannot do it but you have no contract slots left on your Contract Table. You discard it, remove it from the table, and lose 1 reputation with the faction that gave it (the faction which space you were on when you generated it).
Hope that helps!
Great question - those were removed as general cleanup and rules clarity. There isn't a purpose to cap those stats as the increases to them finite numbers from bonuses found playing the game. I also discovered, through player feedback, that speaking on maximum possibles introduce a min/max perspective to the game that was not my intention as GLIDE has always been a casual pick-up-and-play style game from my own design philosophy.
Speaking on things like Stamina - I've actually adjusted the action economy for COURIER - Repacked by using action points. I found that players enjoyed knowing how much an action costs, and how many actions they can do each round, without attaching an stat name to it, as they no longer need to manage a pool of resources just to move around the map and explore.
Hope this helps! Feel free to email me if you want to talk more on it.
Thank you for sharing! This was my first published game and so a lot of rough mechanics have seen many revisions and updates. I would recommend checking out Wanderer - The Shadowed Realm (https://sleepysasquatch.itch.io/wanderer-the-shadowed-realm) as it structures the gameplay in a much easier to follow way while preserving the roll-and-write (journal) systems.
I'll be sure to read through your adventure sometime this week.
No spiral bound. I thought about doing a print run but the cost per book is very high for a spiral binding.
You can grab a perfect-bound copy from here: https://knaveofcups.com/product/glide/
I've added the character sheet and other player aids to the "demo" section of the page. Send me an email ([email protected]) and I'll get you a link to the digital copy you should have received via email a while back.
Hi Abbles. Please send me an email at - [email protected] and I'll arrange a copy for you.
- Cody
I am finalizing the print-on-demand copy of Wanderer for DriveThru RPG before launching the project there. I will be sending free upgrade codes to buyers on DTRPG at that time. However, if you shoot me an email ([email protected]) I'll get you a code in the meantime.
Glad to hear you enjoyed it!
I have a 90% finished adventure called Wanderer - The Dream of Fear that I was planning on launching later this year when I get some more time. In it players explore an ancient pyramid that was once home to an Elven King. It is full of Shadow beings and ancient evils a la Tolkien's nameless things and some new mechanics. New characters, new weapons and armour, new places to explore.
The Under Realm sound cools and would work greatly by leaning into a Moria-style adventure. I'll put it on my to-do list!
Thanks,
- Cody
Zones is CC-BY-SA 4.0, same as Cairn. I will update the license info to reflect this.
Thank you for the feedback.
Questions for page 16 - You are correct. The old version of the system was roll die and use the result for the coins gained. This slipped through my editing!
No table as of this time for treasure. You can make up your own or just record it as the value. In the next version there will be tables for generating unique treasure names.
Thank you for sharing! Not tacky at all, I love to share people's experiences with my games. I'll be sure to watch the whole thing soon.
The combat is designed to be easy and quick. I will take into consideration the Hard Mode option as other feedback has indicated the same. I've had a few Delves where I was completely stomped by the game and thought it too hard but having the options for players is always good!
Building on the custom character system you mentioned, I have a rough outline of how it works done and will be testing it for a bit before updating the game with the rules. It is pretty straightforward and I hope people can make some broken characters with it, or even just challenge runs. It also opens the door for custom character creation for community content, which is something on my to-do list for Troves.
Thank you for the feedback! I see there is no 14 on the Challenge of Crump delve either, so I must have deleted the row a while back.
I will take the character builder idea into consideration. Perhaps including an option for players to pick from any of the backgrounds for an "advanced start" would be possible. I'm not worried about the balance of characters as Troves is more about having fun and doing cool things.
I am happy to hear that you had fun and if you want to share the link to the stream please do! I will promote it on my socials as well.
Glad to hear it! Please let me know how it goes and be sure to check out the other free Delve: The Challenge of Crump