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SitronX

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A member registered Sep 11, 2021 · View creator page →

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Very cool, I really enjoyed that! Great graphics and solid tension building. Unfortunately, I think I got stuck at the shaft and could not get thru :/

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Honestly, I'm struggling to get it—there definitely needs to be a clearer tutorial. Right now, it just says, 'Start by connecting 2E,' and assumes that makes sense. But why connect 2E in the first place? I'm sure there’s some logic behind it, but the game doesn’t really explain. I spent about 5 minutes experimenting but still couldn’t figure it out. Sorry!

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Very minimalistic and cool! I do wish there were a few more variations, though—I tried a bunch of options, but most reactions ended up being pretty similar 😄Or maybe i missed them?

Nicely done! I actually think the game might stand out even more without the PS1 filter, as the environment already has a lot of appeal on its own. This kind of filter sometimes feels like it’s covering up rough visuals, but that’s definitely not the case here.

This was very nice! The only gripe i have is with mouse sensitivity, but other than that i really like what you did in a week!

And the atmosphere is very eerie.

Nobody. We were three programmers, splitting the tasks :)

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The deep oceans are like the space in terms of horrors, and this theme is ultimately scary for me, so really great job with overall aesthetics! I would definitely add some shortcuts, so the mouse is not that required and also the note picking felt little tedious to me as it was pretty hard to get right these many times.

Ok this was great! Spooky, but also goofy theme🤣 But in a good way :D

Pacman!

It has nice visuals, although this is not particularly my cup of a tea, it was pleasant experience.

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Very cool lantern mechanic! Also really scary game, nice! Just noticed sometimes that i could not move back with A, but the left arrow worked.

Interesting mechanic, but my hand hurts! :D

I switch all the lights and interacted with everything i could find, but then didnt know what to do next, nothing was haunting me? Also the picking colliders were kinda messed up, as certain objects needed to be looked at from different angle. The atmosphere was eerie though.

This was a funny game, i enjoyed it! :D

Jeez, that is scary :D I like when people play with reversed voicelines, reverse voicelines remind me of twin peaks :D

Neat idea of switching dimensions!

I would definitely do not want to live in this mansion 🤣Going for the food at night

That was really scary, also the initial story pulled me into it. So great!

Jeez, somebody can speed read here as I certainly cant ! 🤣 But it is very scary, reminds me outlast when you had to hide in the lockers.

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I dont know if there was something broken, or maybe i just could not figure out what to do? I was clicking everywhere, even using A/D trying all combinations, but either i was stuck on "tutorial"? or i immediately died. Also, just a recommendation, it would be better if text was more contrast :) But i love the classic music in the game.

It would be nice to have a restart button, as this happens a lot :D

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The overall settings is kinda interesting, but to be frank, didnt want to read thru that all text 😐 And as the visuals also dont really tell the story that much, it must be read. It would be definitely nice to listen to it. But the potential is there, also with the options to choose how the story will go!  Also like how the polished the menu and stuff around it is!

AHaha, what a nice funny game xD

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The sound design here was superb, and voice acting oh man, it was just amazing. My only gripe was at the end with the butcher scene, where the pointer collider was so small that i had to restart many times to precisely find those objects.

But overall, this was very quality product, so much quality and story in a week!

Very simple, but it got that chill aura that went from it. I would just cut the initial waiting and logos and stuff, since it is a jam and people will be clicking away by having to wait like this.

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I loved the abstract environment and the idea, reminded me this submission which also heavily plays with portals. The portal itself were also very well designed. I just didnt like that same portal could lead me to different places as it got me really confused few times. Other than that, very solid submission!

Wow, that is so cool. I really liked the idea here. Great job! :D

Loved the mechanics, it worked pretty well. I would just add sensitivity option to settings as it was very low for me (but very low is still way better than too high xD).

The game is very pretty and the level of polish is really impressive for a jam game.  Especially with all these animations and stuff.

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This was a blast. Fits the theme really well. At the start i was little confused what to do though, but after i got my first gem, it was obvious then. The movement, shooting, destruction and sounds also feel nice. Hehe, feel free to also check out our game if you like destruction :D

Some really interesting controls and keybinds here :D The idea is solid though.

Interesting idea, got to build almost all segments, but then my base was just annihilated, ahhh :D The music is little bit broken on webgl though.

Pretty impressive for a submission by a solo person. Shooting feels good and it is quite a polished experience.

The idea here with physics chain reaction is interesting one. Good job.

The art was amazing here. I dont know why, but music reminded me that good old days with Jazz Jack Rabbit 2 i had as a kid. The mechanic here is also pretty interesting, but bit hard for me even when i tried my best. And hey, fellow kaijuer :D

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The visual and music symbiosis is clearly visible here. I would say it is pretty artistic. And yet another scaling mechanic i havent thought of before. Nice!

Ye as others said, the animations and style is pretty nice here. Combined with music and nice visuals, it is some chill experience :D It is not the game where you really have to act, you just watch the fish simulation :)

This one was a treat! Border mechanic was surprisingly very intuitive to use, i enjoyed it quite a lot.

Nice interpretation of the classic with scaling mechanic. I like the art style. Maybe i would just decrease that sensitivity, it was bit too much.

Well this can be a nice start of something. It is just i could not really get into much stuff, because the tab was constantly frozing on me.