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Simeon Radivoev

167
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1
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7
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5
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A member registered Dec 04, 2019 · View creator page →

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Recent community posts

The atmosphere and visuals are top-notch. Well done.

Really fun to play, great job. I think I just lowered the lifespan of my mouse by a year.

Very addictive, love the art style, though it has some rough spots.

I liked the story and art style, but the game was very broken. Time ran out and I just kept going. I was getting stuck and frozen all the time.

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That’s exactly how I shop. Not sure where the calm and storm parts are, offscreen? but other than that feels great to play. Love the villager sound.

plan was to have scrap, physics based chaotic vehicle building system, where you cobble together a vehicle with rams and defense parts, but we scrapped (half implemented) it because of time constraints.

Love the artstyle

Interesting take on katamari

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Really impressive. Addictive and fun to play as well as polished. Good job. Also love the placing test popups.

Thanks for the feedback, we had very little time to balance it :(

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It’s always a balance between making complex and fun quick games for game jams. Love the art.

some of the villagers were really sus

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Not sure how the jumping logic was done, but I could do some mad jumps at times. Couldn’t place stuff but loved the yellow pepe frog.

I like how your character can walk and water. Also, you probably don’t want all your previous inputs ever queued. I couldn’t tell when the calm part was though.

Interesting concept. The game feel could use more work. I can see why they introduce energy per turn so you can’t just play all your cards but nice job with balancing when you can play them all per turn.

I like the artstyle, but are you making me kill the monkeys 😩

It feels nice to play, the bullets could use more juice but fun little gay. Good Job.

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ours just left 😉

Nice spin on the tower defense genre. I guess you didn’t have time to add sounds or I might be going deaf. The base is solid though.

Do you have a portfolio ?

Hey if you are interested check us out https://itch.io/jam/brackeys-12/topic/4070396/team-looking-for-artist

Hey if you are still looking for a team check us out https://itch.io/jam/brackeys-12/topic/4070396/team-looking-for-artist

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We are currently 2 programmers and one designer. We are looking for a 2D artist. We plan on either working in Godot or Unity, we haven’t decided yet. We specialize in Unity but want to do our first jam in Godot as well.

Simeon (Code) - https://simeonradivoev.com/ - GMT 3

Nani (Designer) - https://ernani.itch.io/ - GMT -3

Adam (Code) - https://aka-tim.itch.io/ - GMT 2

DM me on discord if interested: simeonradivoev

Not gonna lie, the controls can be better. Found it real hard to control, and seeing that’s the main thing.

I both hate and love Physics. At one point I just gave up and started tossing everything around. It did glitch out and win me a couple of rounds :D

Love it, and not just because I’m a programmer. Top-notch submission. Nothing really to criticize. Would have gotten bonus points if it was made Unreal Engine 🤣

I like how it plays. Would have loved more feedback/juice and not sure if it’s a linear increase in size, but it slows way too much. I think in need something faster than linear expansion.

I loved the gameplay. I would have liked to see more variety in what you can do. But for 48 hours, that’s really good.

It plays surprisingly well. Love the concept.

Need a lot of polish, the idea is good but doesn’t feel good to play.

I like the rapid switching between size, though I couldn’t get a feel how you jump higher when changing sizes, I just mashed buttons and it worked :D

Interesting concept, it’s hard to get the answers though, for me at least. You have to be very precise with the words.

Heh, nice one. I love the jokes.

I love some RTS. Took a minute to figure out things. It’s easier the second time around.

Figuring out the puzzle is pretty satisfying. Was not sure how scale comes into play. Maybe the background change would have been a good indicator you are going up the mountain. Speed controls don’t save between levels though.

I rarely get motion-sick in games, but that camera, oh boy.

It was a bit hard for me to get a grip on things. I love the art style though.

It was fun. I didn’t have that much control over where it went personally, probably because I’m not that good at the game.

It was a bit hard for me the wrap my head around the concept, but I like the execution.

I really enjoyed it. Well done. Love the concept and execution. Aside from minor inconsistencies with the path and the visualization everything is really well done.