Neat game, I think the concept works pretty well but the UI could use some love.
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Nice and simple infinite jumping game, the game was well executed! The only issue I ran into is that the music was not looping and eventually stopped. I got to around 200 score before allowing myself to lose, it didn't seem like the game was getting any harder and I could have pretty much gone forever
I like the idea, great music and visuals. I like that the different platforms do different things when you jump on them. For some reason it seemed like I couldn't make the jump to get to the other side of the lava from the last platform, I tried 3 times and wasn't able to. Good job overall!
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Me gusta la idea, buena música y efectos visuales. Me gusta que las diferentes plataformas hagan cosas diferentes cuando saltas sobre ellas. Por alguna razón parecía que no podía dar el salto para llegar al otro lado de la lava desde la última plataforma, lo intenté 3 veces y no pude. ¡Buen trabajo en general!
I liked this game, I think it has the potential to be a great idle game with some adjustments and the ability to automate. I stopped playing after the second day because I felt like I had pretty much gotten the idea and it seemed like it would take a very long time to lose. Loved the art and overall aesthetic, the music was nice but I think the game could have really used some sfx, at least one for when the bobber goes down.
Cool game idea, I like your use of the theme and working tetris mechanics into the game. I'm terrible at tetris so I did not do very well in this game. I would suggest making your tutorial text a LOT shorter, when you hit people with 4 paragraphs of text they likely will not read it. Nice job on the visuals and the audio is simple but fits well.
Neat game but it doesn't feel very cohesive. I was never able to get past the "go up" part of the normal level because the lava would catch up, there would be no platforms, I would have no jumps left, and the shotgun would rarely fire when I clicked it but there's no indicator for a cooldown. I liked your assets and UI, it feels like it would work well on mobile
Neat game, uses the theme well, pretty simple to understand although the "opposite text" for tutorialization is kind of confusing at first. I thought pushing furniture into the lava would subtract points until I was forced to put one in (in the "No Running in the Halls" level). Good visuals and audio too, well done keeping a cohesive style
Interesting game, I like the art and audio but I don't think I could really wrap my head around the gameplay. Are you able to move? The tutorial says to avoid enemies and lava planets, but I never found what input allows you to move. The different weapons and enemies are a cool concept but the execution doesn't really get there because the enemies look too similar to tell them apart in fast-paced gameplay. I also didn't really understand why some of my modules would grey out when I used a different one. Overall I think this game has potential but needs better tutorialization and signifiers
I like the concept of a turn based platformer a lot but unfortunately the game is very buggy, the camera doesn't follow the player very well and there isn't really an indicator for the jump which I think is important here. In a turn based game you should try to give the player as much information as they need to make their decisions. Cool concept though and I would love to see it fleshed out
Cool game, I liked your visuals and audio a lot. like others said I think the initial camera position is a bit confusing but otherwise fine. The enemies and attacking didn't feel super important to the game, maybe if there were more enemies or another enemy type it would feel more important. Great job!
Well done especially in the time frame and framework, the platforming felt smooth and the PCG was fair, I never felt like I ran into an impossible setup. Not the most original use of the theme but it serves the game well, I also really liked that you showed the current rank while the game is going but wish I could see the leaderboard somewhere
Nice visuals and style, I think the pixellation was a little extreme as it made the text hard to read. I think the core concept of the game is fun, but I'm either very dumb or it's very hard - I tried what felt like basically every configuration to get to the portal, but the spikes at the top door of the 4-way intersection make it seemingly impossible
Awesome puzzle game, utilized the theme really well. I ran into the softlock with the shrinker you mentioned, but the levels are short enough that resetting them doesn't really feel bad. It didn't always feel like I was doing the "intended" solution because I often wouldn't use all the provided elements/interactables
Great game and well-done on the lego system, the dialogue was funny and helped break up tension/quiet moments, kind of reminded me of Thomas was Alone. Unfortunately I ran into quite a few bugs and eventually got softlocked permanently falling (I was respawning off the platform) on the left side of the pyramid