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117
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A member registered Aug 13, 2020 · View creator page →

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Neat game, I think the concept works pretty well but the UI could use some love.

Nice and simple infinite jumping game, the game was well executed! The only issue I ran into is that the music was not looping and eventually stopped. I got to around 200 score before allowing myself to lose, it didn't seem like the game was getting any harder and I could have pretty much gone forever

I like the idea, great music and visuals. I like that the different platforms do different things when you jump on them. For some reason it seemed like I couldn't make the jump to get to the other side of the lava from the last platform, I tried 3 times and wasn't able to. Good job overall!


Google Translate:

Me gusta la idea, buena música y efectos visuales. Me gusta que las diferentes plataformas hagan cosas diferentes cuando saltas sobre ellas. Por alguna razón parecía que no podía dar el salto para llegar al otro lado de la lava desde la última plataforma, lo intenté 3 veces y no pude. ¡Buen trabajo en general!

¡Funciona ahora! gracias, lo jugaré y lo calificaré.

Sigo viendo este error. Creo que debes hacer que tu juego sea "público" en la configuración del juego, como en esta captura de pantalla. Lo siento, no hablo español, estoy usando el traductor de Google.


I liked this game, I think it has the potential to be a great idle game with some adjustments and the ability to automate. I stopped playing after the second day because I felt like I had pretty much gotten the idea and it seemed like it would take a very long time to lose. Loved the art and overall aesthetic, the music was nice but I think the game could have really used some sfx, at least one for when the bobber goes down.

Cool game idea, I like your use of the theme and working tetris mechanics into the game. I'm terrible at tetris so I did not do very well in this game. I would suggest making your tutorial text a LOT shorter, when you hit people with 4 paragraphs of text they likely will not read it. Nice job on the visuals and the audio is simple but fits well.

Your main menu looks awesome but doesn't work very well on an ultrawide monitor. The gameplay was a little confusing and I would often die for seemingly no reason, I didn't get to switch worlds or really do much other than run and shoot at enemies.

Neat game but it doesn't feel very cohesive. I was never able to get past the "go up" part of the normal level because the lava would catch up, there would be no platforms, I would have no jumps left, and the shotgun would rarely fire when I clicked it but there's no indicator for a cooldown. I liked your assets and UI, it feels like it would work well on mobile

Neat game, uses the theme well, pretty simple to understand although the "opposite text" for tutorialization is kind of confusing at first. I thought pushing furniture into the lava would subtract points until I was forced to put one in (in the "No Running in the Halls" level). Good visuals and audio too, well done keeping a cohesive style

Interesting game, I like the art and audio but I don't think I could really wrap my head around the gameplay. Are you able to move? The tutorial says to avoid enemies and lava planets, but I never found what input allows you to move. The different weapons and enemies are a cool concept but the execution doesn't really get there because the enemies look too similar to tell them apart in fast-paced gameplay. I also didn't really understand why some of my modules would grey out when I used a different one. Overall I think this game has potential but needs better tutorialization and signifiers

I like the concept of a turn based platformer a lot but unfortunately the game is very buggy, the camera doesn't follow the player very well and there isn't really an indicator for the jump which I think is important here. In a turn based game you should try to give the player as much information as they need to make their decisions. Cool concept though and I would love to see it fleshed out

Short and simple platformer with good controls, great job! it's pretty easy to die, I think the reset mechanic should have been faster. I liked your art and audio a lot too

Really awesome overall, loved the art and audio, platforming felt smooth and fair. Sometimes boots would launch me way higher than other boots, but I couldn't really tell why.

Cool game, I liked your visuals and audio a lot. like others said I think the initial camera position is a bit confusing but otherwise fine. The enemies and attacking didn't feel super important to the game, maybe if there were more enemies or another enemy type it would feel more important. Great job!

Neat little puzzle placement game! I think your UI flow is a little broken, on the final level the continue button did nothing so I was basically softlocked there. I really liked your gameplay and the strategy was interesting

Your game is not available or not public (tu juego no está disponible o no es público)

Well done especially in the time frame and framework, the platforming felt smooth and the PCG was fair, I never felt like I ran into an impossible setup. Not the most original use of the theme but it serves the game well, I also really liked that you showed the current rank while the game is going but wish I could see the leaderboard somewhere

Cool concept, you said it's a rage game but your player controller is pretty unhinged hahaha it might be worth toning down the acceleration just a bit. Nice visuals and use of the theme as well

Nice game, I love the concept of reversing the theme! The gameplay was pretty easy to get the hang of, but I think you could have added another way to scale the difficulty - it seemed like I could pretty much go forever so I let myself die at around 2 minutes.

Awesome game! well made and it felt balanced. great audio and art choices as well. At a certain point I realized the best strategy is to mostly not move which is not super exciting, but once you get low health and start panicking it gets really intense

Uses the theme well, nice and easy to understand, fun concept! The only main issues I ran into were that the sound effects would clip when too many happened at once, and sometimes the PCG would create a segment of the track that is basically impossible

Great game! Well polished in all aspects, I think the progression was paced well too

Great game! well done on all aspects, one of my favorites in the jam. there's definitely a "best" strategy or at least a way to get a perfect score but figuring it out was fun

Fun game, very well done core mechanic, I didn't encounter any bugs with rotating the tree. Unfortunately not every tree was built to scale, I found myself restarting a lot for better RNG. Great game overall, my best height was 27

Nice visuals and style, I think the pixellation was a little extreme as it made the text hard to read. I think the core concept of the game is fun, but I'm either very dumb or it's very hard - I tried what felt like basically every configuration to get to the portal, but the spikes at the top door of the 4-way intersection make it seemingly impossible

Nice game! well executed and felt polished

Nice little creepy puzzle maze game! Playing around with the enemy AI and figuring out the bait box timings was a lot of fun

Thanks for playing! Agreed it could use a lot more juice - I spent a lot longer on the gameplay systems than I should have

Thanks for playing! I might take you up on that haha

Awesome puzzle game, utilized the theme really well. I ran into the softlock with the shrinker you mentioned, but the levels are short enough that resetting them doesn't really feel bad. It didn't always feel like I was doing the "intended" solution because I often wouldn't use all the provided elements/interactables

Nice game! I really liked the visuals. The gameplay and combat was pretty satisfying, my main complaint is that the player controller felt kind of weird. Not sure how to describe it other than a little sticky and a little jittery

Thanks for playing and for the feedback!

Great game and well-done on the lego system, the dialogue was funny and helped break up tension/quiet moments, kind of reminded me of Thomas was Alone. Unfortunately I ran into quite a few bugs and eventually got softlocked permanently falling (I was respawning off the platform) on the left side of the pyramid

Thanks for playing! I noticed the scaling was too slow and tried to make it way faster, but I agree that it's still too slow. More hit feedback and sfx are also badly needed - thanks again for the feedback

I'm a sucker for idle/tycoon games so this one definitely got me. Nice job!

Cool concept with the growing and shrinking. Unfortunately I ran into quite a few bugs and clipping issues which prevented me from getting past the blue toast after the first big enemy

Nice game! Pretty simple and easy to learn, the core mechanic of building up a clusteroid was fun. In the earlier levels, the space felt a little too sparse and I was wandering around aimlessly most of the time

Very creative, very fun, well paced. It would be nice if the blocks were green when placeable and red when not, near the end I was pretty much just spamming space because I couldn't tell where I could place blocks and where I couldnt

Short sweet and to the point, nice use of theme and fun gameplay!