Thanks! I'll see what I can do ;)
Shortbread
Creator of
Recent community posts
Love it so far! My main request would be the addition of a dash and slide.
Slide:
- Uses characters current momentum (can't slide from standing)
- Allows character to go down slopes quicker
- Potential to use as a way to stun enemies for short period
- Uses "S" / Down button
Dash:
- Mainly for dodging, could be implemented with a quick double press of A/D or an extra key (probably add both options).
This would greatly improve the flow of the movement, though I must say it already feels quite smooth.
Resolution settings would be nice, and I recommend you disable interpolation to prevent the blurring of the sprites. You can either do this globally in Windows>Graphics options of the project, or anytime using gpu_set_texfilter(false).
Also props to adding so many aiming angles to the player character, the art looks fantastic!
This means you don't have direct x 9 installed, which a lot of games (including this one) still use.
There is a link at the bottom of the game page (just above comments), but you probably missed it.
Try installing this https://www.microsoft.com/en-us/download/details.aspx?id=35
Hi! I'm Jimmy, a Programmer/Developer eager to perform and produce results.
My skills include: GML (GameMaker Studio), C# .NET, JS HTML5, Web server / Data related (PHP, SQL, XML, JSON), Java and C .
I can pick up new tools and systems quickly, and work with custom engines.
See my site and twitter for some of my projects, jimmybg.com and @jmybg.
Look forward to hearing from you soon.
Jimmy
Great work so far! Really like the strong colours and low poly style :D
So sad I couldn't get out of the map.. :P
Only thing I would change is the run button. I would build up speed over distance - like mirrors edge, and change the run button to a sprint button for extra speed boost (but for a limited amount of time).
Look forward to updates!