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Catham Joker

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A member registered Jan 27, 2023 · View creator page →

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handmade :) that makes it all the more impressive.  Thanks for taking the time to clarify that !!!

Waw, thats the kind of stuff they wanted to sell interactive CD for i guess ... watching the vid on saberman i first thought wow this is some badass rendering but its written in compiled basic (AMOS is compiled basic, right ?) and i assume by FMV you mean fullmotionvideo (which is what icd / "cd-i" would excell at) with some kindof sprite overlay, without getting too technical. The blend is really good indeed.

Can i ask what software you used to render the video ? native amiga or some modern tool like blender or other (is there still any other i wonder , is lightwave or maxxon still around sometimes with all the ai stuff going on)

i bet starwars and amiga fans will love this thing

woaw, doing a game like this without a boxed edition seems like a bit of a shame b/c cultists will certainly buy to an extent, there's usually publishers who do other peoples stuff boxed but dont create themselves...


NOT that its any of my business lol, its just you dont see a game like this every two weeks in retro64(or other)land ...


looks great (could at least be worth the time polling if there's intrest for it and use pre-order for 0-risk) 


anyway dont mind the looney ... people who take their time before publishing are certainly greatly appreciated

its a bit of a pointer at 1980s gaming where you're not allowed one mistake at all . Its certainly not a breaker. Im at mission 5 atm without the strategy or cheats and i must say the sorting algorithm (aka "a.i." i guess) used for combat sequence is pretty nice. To have my $$$ handed by an 8bit tbs is not really something i can remember from before lol. It certainly reminds me of battle isle somehow. I like the way you say "next time" , a campaign editor or total wargame construction kit certainly wouldnt turn out bad like this. 

Not my place to direct your efforts but i was thinking an ezf release would grant this potential the space it deserves but i just see the .prg is 51kb only (compressed i suppose) so in essence you could exchange more options or content for loading times.

Anyway, its totally copulating awesome to see a tbs on the old machine that never died rise up in 2024 i cant remember anything like it unless i count laser squad which the kid loved to play but sadly not too many friends liked it so it was epyx, exploding fist or run the gauntlet most of the time.

I'll leave it here, no need to reply , thanks a lot for the time and effort to actually design this io random generated apshai levels :)

Ya,i was pretty curious seeing this and id have to with "battle isle64" as well , im not far enough into my cheatless game and only read the first chap of strategy to see if i missed (and i didi :entrenchment) . Its pretty deep for an 8bit 64k game but if i could make one suggestion (other than a campaign editor with loadable full campaigns from .d64 or expansion to Wargame Construction Kit 64" :) ... euhm) :
A yes/no button on the door-exit icon, i was almost through mission 4 and accidentally clicked it it took me right to the menu lol . No biggie but it wouldnt be a pointless addition (if there's still codespace left)

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good to see you're still at it :)  (for the record and who wants to try it : it runs fine on A1200 minimig mister FPGA , both hdf and lha versions)

hm ... i was wondering if you have any specific settings to run this on the mister 800 core b/c neither seem to work for me

woaw, no more reactions than this ? A.I. free real painter in 2024 , the guy should get a medal and a statue

it certainly seems to work (im not an advocate of mister FPGA like pcn or anything , i just think its mighty convenient to have everythign in place in the size of one soap bar) . with the cheap clones arriving fpga/mister or handheld version have significantly increased the base. Its probably worth checking on release if you have access to one :)

thats what google said back when yahoo was a thing ,-)

j/k
looking forward to it then

aw , okay - its no critique lol the others work fine on the mFPGA , ill see when the update is and check it thanks for replying. (very nice game btw)

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my cat seems to like the saberman video very much , doesnt seem to react to the ai generated parts tho, and makes me wonder, is the music as well ? ahnever mind you answered that already :)

(some minutes later) Okay, well i can appreciate you dont put a forced pricetag to it and i can confirm all 3 work fine on a mister FPGA, i bet kids would love it too. Ganbarre

I dunno if its the config or not but running on a mister FPGA with the amigavision config (= A1200 minimig preconfigured) the .adf wont work, it gives something like "no dos device" in floppy when reset and says N0DOs under the icon when inserted, also on a500 setting it just gives a flashing grey screen.


The .lha works fine when extracted, great game too.


just fyi

massive , thanks !!!

i know, i finished it last week , ah six days ago it says but from what i found you dont always see the bottom even when looking down. Its an awesome engine that could spawn several platformers of different style with responive versatile mechanics/controls imo. I just feel this specific game would benefit from like at least 15 to at most 30 designed consistent levels on top of the hi score chaser random generator. 

It might be a lot to ask for a 3 euro game lol but im not really asking, i just think it would make the thing total GOTY material, i enjoyed it anyway, great stuff, these guys got skills lol

looks like i have an expert groupie on my hands. In all honesty i cant say its just from what i follow since i have a mister (around 9 minths or so now) ... maybe a year. i dont do time very well, it feels like the zx bedroomcoders are definitely on par or pop out more than the c64 in recent years (full games-like)

but yes. Lets call it even hehe see you on a next feed perhaps

i still think a set of designed levels for a finite game that can be "learned" as a platformer would be nice to have in this, increasing in difficulty and complexity around 15 to max 30 , which are consistent , on top of the hiscore chaser generator.

But i enjoyed it nonetheless, good to see you're still on it. The engine is worth recycling imo it should be capable of spawning multiple platformers with different looks and fine , responsive mechanics , thx for all the work !!! 


(and putting it out on the 64 first ... i assume at some time someone will need to amiga for this heheh)

"slip into the 3k expansion" :D ... im totally unconvinced the add-another terabyte to fix it-era has done much good to creative use of resources

eye2eye ... the engine and finish is absolutely awesome


the controls for a c64 game with 1button joystick are superb and really responsive theres a ton of props and background tiles and theres more than one tune too, in a game which i think loads only once (i finished it on vice tho for a reason i'll mention in a moment) its a real neo-retro ("post-2020") classic in the making , this thing has potential HOWEVER, i couldnt escape the "apshai remastered" feeling due to its randomness.

If any of the bedroom coders is watching, my suggestion would be to add a finishable game, like 15 to maybe max 30 designed which increase sequentially in complexity and difficulty but remain the same so you can as you would in platformers memorize the layout and mob movements and traps (as you would do patterns in a shmup) so you can get through the second (or 3 4 5 ... ) time around. The generator is great but it leaves blind jumps and i dont think i wouldhave had the courage to go through 17 levels without VICE snapshots here.
IF you had that (designed levels) and then the generator on top as a hiscore chaser with or without friends id give the game five io 4 stars and call it up for GOTY '24 lol this is some really awesome work ... item shop and all included, like "monster boy in wonderland meets rick dangerous" perhaps ?
its fluid too, the music is not too much and not too little its catchy but stays in the background everything is just "done" xept this one thing lol : the randomness without a finishable game.

I looked at the other stuff, canabalt was also quite a nice piece of passtime, completely well done and i dont know the others but ill probably check them some time later this month or next month , if this is "one side" or "64kb" i cant wait to see what these guys do with a 3to6 (ultima-size , monkey island ...) or an easyflash

okay thats more than 20 words sorry

yea so "designed levels" is missing imo, otherwise im utterly and totally impressed, i usually dont do a lot of platformers

GREAT WORK, great potential ... hope to see more

the engine alone can probably spawn 20 titles

im really really really impressed by the versatility of the controls with just a one-button joystick and no keyboard ...

well there

my 2cents

well more like 299 vat (i cant believe the eurosuits demand VAT on these things, its like they dont want you to have a beer for it)

anyway ... its late ... i have to cycle

impressive , really

but : "a game" on top of the generator ... would make it impressive 1

:)

o btw : i had a screenshot but it seems to only have taken a quarter , on the boss level the bossman boinked the floor out from undre the exit door so after he .. "passed on" i couldnt reach it lol ... major bummer :)

but we persevered

hm, i was about to write my own for the jag game good thing i checked first - would definitely be nice if it got some more bells 'n whistles

hm btw , i dont wanna start a sizing contest or something but https://www.spectrumcomputing.co.uk/forums/viewtopic.php?t=4648 ... it all depends on wether you add gamejamgames and other stuff i guess but if taken a purely statistical approach i really think by '24 the ZX might give the 64 a run for the money in sheer numbers ... that said, if you stillread and reply i dont check these everyday (i check youtube like never) but i will sometime between this and half september lol (i really dont wannastart a spelling contest i just got curious b/c i know the numbers like on planetemmu run in the 25000 for a c64 or something but thats probably including doubles ... ST/amiga runs closer to 5-6k but the ZX has had a boom in the last decade. 

Its like the jag had some 50 or so titles and after they opensourced it now around 300-400 (i think, i wont put my fiver on exact numbers)

But a lot of these ZX releases, just like a lot of the 64 releases are just lightweight afternoon tea coding or jams ...its kind hard to measure "full games only"


right anyway there i went again, take care, see you on another game or something (or if you reply still, no need to i assure you, dont wann hog TND's light by growing a tree over it here)

im not sure thats a grand issue tho it is a bit offtopic, any author getting buzz on a feed thats instructive or contrsuctive, friendly in nature and not negative cant possibly not not benefit from that ... seventh axiom of catzlawick

i use indieretronews a lot but also the ones that source it like https://www.youtube.com/@Saberman i check csdb almost daily and often refer lemon on  my mistercompatlist on the site, other than that RGN and Retro Gaming Dino and up til lest year some french guy doing hour-long videos on new c64 releases .. theres more ofcourse , but since im on the mister the world went beyond c64 and Atari ST ... the 2600 is so long ago i can barely visualize paddling it as a small kid but i do remember yars revenge cleary, the C64 came early 80s and i bought the ST when that broke with my own savings b/c i was allowed to ... a friend of mine had an Amiga so its not a strange machine, im one of the few west-europeans who owned a jag (imported from the USA back then for 14000 francs with cybermorph lol) and right after to PC, pentium 60, its only since like the year when they forgot covid that i have a c64 again and recently an Atari ST, i dont really have money and space for much more but the mister FPGA takes care of most others including obscure systems only inufuto (im sure you know the name) still seems to program for.


Just like SEUCK gets a lot of love and ... can i say extensions rather than plugins it would be great to see someone doing something like RPG maker64 , "using the briley engine" or something like that , theres adventure creators a few but nothing like that. If im not mistaken one of the guys from river barrage has a new game out already, i got 59 notifications on the bell here so im a bit behind. Sadly there's more to life than 1980s and 1990s gear

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whats the exact configuration on which you programmed this, i tried on mister fpga but not on real hardware, it works on STE 1mb tos starting from 1.02 1.04 1.06 then tos 1.62 bombs, tos 2.06 works (1.0 doesnt) 


btw your top link now leads to silly venture 2024

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:) i havent actually counted tho i check about all new releases on csdb myself since the c64 was my " first love " followed by an Atari ST and STe later (cant even remember if it was stfm or st first) but since the mister fpga i had the chance to discover so many stuff i never even heard about . That little box is like a computer museum where i can fiddle around instead of watch-the-box on display tho to most who have it its probably an arcade cabinet.

Its hard to count but look at places like https://zxart.ee/ ,  https://www.msxdev.org/ , https://www.indieretronews.com/ , or the forums (denial hall of light, Mister fpga, Atari ,, etc ...) even if you count those silly gamejam games or the onehour thing hokuto force likes to pop out im not quite sure the c64 has the most, certainly not the most finished games a year anymore. 


Not that it matters, every week stuff gets out for plenty of platforms the only thing thats sorry to me there is that the amiga-boom isnt countered with an Atari boom, the old rivalry seems to have lost fire and if you look at Atari forums its mostly engineering and tinkering, if games get released its almost all for the XL series , which i dont really have a past with


more = merrier tho its amazing how much life these things have after 40 years

i cant say exactly when the c64 arrived to the kid but it certainly must have been early 80s so im probably around longer than a lot of present day csdb groups lol but im not too tribal about it. you never forget your first kiss so to speak and im still recovering from the culture shock of spending the first 48 hours trying to find the programming language on the Atari ST which for some reason when i turned it on showed nothing but a little green desktop ( that was a shock if ever i had one ...) broke fast got an STe  but after the jag flopped i played a game called warlords and panzer general at a friends house and its been pc - i just "recently" re-acquired a c64 b/c i couldnt figure out wether a sid tune sounded real or not as it sounds different in goattracker, sidplayer and vice (and indeed on real hw on a tv again as i found out again) but i kinda dont use it b/c im scared to break it , mostly for stuff the mister cant handle like easyflash games (briley for instance) and testing out personal dabbles like the game we'd like to present by 2150 in early beta access for only $99.99 

I like the smorgasbord the mister presents since i have it, even the consoles even if those leave little room for dabbling but the old machine that never die will always take first place 


(whew ... my fingers went on while my head was in some other places sorry for that)

the post-2020 era for 8bit computers is really something the kid would never even have dreamed of and im really curious to see what all they come up with, stuff like metal slug for the STe or proxima3 for the amiga and here run 'n gun and briley and all that and even this seuck game that pushes the concept of seuck-game

i devour it

so feed me more heheh

man , if the boy had this on the STe back then his eyes would have rolled out - it totally catches the neo geo and its like you're on a neo AGA game here, nice stuff, heavy specs but since im on a mister FPGA that doesnt really matter - id love to see it run on real hardware sometime

that one :)

adventure42 can still be downloaded via protovision (i think thats what it says) certainly worth a look if this what it can do , its a free download (im not affiliated to either)

i think the gods will forgive thy little transgression in this case lol someone should come up with an all-in-one SEUCK package that runs on loonix and dos10/11 , sadly thats above my braingrade. I see stuff here and there around, title screen makers, hiscoresavers, music-adders and what not all to be combined with the main program from back in the pleistocene when gaming was gud. And i bet in this case "additional code" means what it means, like captain ishtar and stuff - is pretty great to see so much new stuff release tho i think the spec is giving the 64 a run for the money when it comes to number of releases yearly - - - not sure but i think the order is ZX - C64 - Amiga (followed up by consoles megadrive, nes, snes, gb and gba even , the jag has 3 times more titles in addition to what it had before it was opensource , sadly the ST gets less love and the godcomputer probably doesnt even have enough docs for all but a few oddball geniuses to learn how to code it and the Falcon is probably even more obscure) but in short : for a seuck game this rocks ... the bayliss name might have given him away if he really pretend to be polish ...

this is a pretty worked out and polished SEUCK game if i may say so, soundtrack's pretty booming too. so "scene" CAN make games huh :p

ports ports ports :p this would work out rather well on a c64 and a zx i suppose - or the thing that everyone fears : the ST - but i kinda like coincollectors like coinzarmine hermanos old tower and space cavern blaster, keep my eye on it

thats good to see in this day and age, thanks for the great game

that makes it even more amazing, you seem to have a thing for monochrome off-the-track puzzlers ... im looking forward to more, thanks for all the work

yea this is quite something, i have to wonder if the levels are a.i. generated or some people actually got around a table and wrecked their brains to make up interesting puzzles

.ras files, .tru files , .flf files and a 13 page pdf .. next time i boot up TRSE i'll definitely have to check this out, thx !!!! would be nice to see more ppl do this for their fav machines and extend on TRSE like this , superjob !!!

i will, thanks , and thanks for the fast reply . You put up literally all media assets for the game on Amstradmuseum, does that mean you are inviting ppl to port your game to their platforms ?

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Allow me to elaborate : 

sorry i didnt see the emu you linked there but i get different results, the flashing in the sideborders remains so i'll assume thats on purpose tho not sure if its supposed to be only a few scanlines or if the intent was to flash the whole border, that persists on both emulators , it wont run on a mister so i cant test and i definitely dont have a real machine.

On the java emulator my ship looks like the one in the screenshots to the side here, on the emulator you linked it looks different.

On the java emulator i dont have sound, on the one you linked my bullets look different (lol) ... goldorak is pure nostalgia to me from when i was a real little kid (even smaller than the guy in the picture) so i cant help but like it but im hoping this isnt "the final version" yet ...


also if i put the java emu on gx4000 the joystick wont work and i cant get past the title screen ...


fyi


(o : i definitely like your style, shame theres no mister core to feel the real thing :: -- thanks for the assets btw who know we get a jaguar port by 2030)

well now ... can you recommend an emulator ? it wont work on the mister FPGA (buti think there is no gx4000 core, however JavaGX4000 ( javagx4000 )  runs it when i put mode to CPC plus, on gx4000 it seems to be stuck at the title screen. Also i get nasty white and red flashes in the sideborder . I have no reference so i dont know if this is normal.

i think we have our GOTM (game of the month) right before the deadline :) ... 8bit is SO not ded

my bad


https://zxart.ee/eng/software/game/arcade/maze/old-tower/


there is a spec port already 

just finished it - lov it - i wonder why you dont put the Atari ST version onhere too, it seems to be only available via a google drive but its pretty dam' well executed. I doubt the guy can complain if you post the link here (and you get an extra platform) ... but yo, its none of my business yo ... also this screams spectrum zx somehow so im amazed no one has ported it for the spec yet it would fit perfectly on that machine


anyway - thx for the hard work, it kixx ass, i really enjoyed it