That's awesome! wish listed.
Shinoga
Recent community posts
GLTF or FBX can be used to store texture animations in a 3d space.
One option I can think of is rendering the particle effects as billboarded textures in GLTF or FBX.
As for handling collisions with objects, Pixel part already has colliders which can handle collisions with objects.
There's already a way to edit the particles in a 3d space within Pixel part right under the "edit" section.
Edit>> 3D Effect
I don't see why not to take advantage of that by rendering the particle effects in a 3d space, exporting to a 3d file format that supports texture animations.
I tried out pixelbasher and there's some things i'd like to discuss.
1, When adding user brushes, there's no way to remove the brushes without restarting the application. Or maybe I missed something.
2, I don't know if you're already working on this, i can't seem to apply symmetry to just 1 layer.
3, can you add an option to set horizontal symmetry?
4, Is it possible to add SVG support for user brushes/objects?
5, Can you add an option to adjust geometry such as skew, or X / Y perspective?
If you're not finding the sprite effects you're looking for in PixelBasher.
There's a program called SpriteMancer that has different sprite effects.
There's even a demo to try out if you're not sure it'll work for your application.
I also thought they were loading Lospec in the app.
It turns out they're using the snap feature in windows.
In the gif they have a web browser open on the right side.
So you have to navigate [Here] in a web browser.
Then copy the link from the palette title and click the palette icon in MiniFX.
Hope this helps.
Can you please add an option to reset the cursor/crosshair for the canvas?
something simple like "right click" to reset to center of canvas?
Can you please also add a feature that says where on the canvas you're at?
Something like numbers in the corner that says X and Y position like in the attached image.
Thanks.