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Sertyu25796345798

11
Posts
1
Followers
6
Following
A member registered Aug 11, 2024

Recent community posts

get ouTTA MY BRAIN

(1 edit)

holy, i just relised you made this, i LOVE shotgun king, big fan of your work!

the idea of the game is cool, but it gets EALLY annoying when you get to the point when you need like 8 pickaxes, wich (to my knowledge) can only be made with a weird rock, so you just look around aimlessly looking for rocks to break to maybe get the rock you need, then wait for some guys to get wood and once you get the pickaxe you get to walk around aimlessly again in search for the weird minerals

whould be better with some better world generation and a way to build tools and control the ball dudes easily

thanks! kinda weird but it works now!

game crashes eery time i start by clicking on the campfire, crash report below:


  . Starting log.

  . Writing to log.txt

  . Successfully loaded data.sgr.

  . Build The Sun :: by PUNKCAKE Delicieux

  . Found 36 files: code/settings.lua, assets/music/02.mp3, assets/music/01_B.mp3, assets/music/01_A.mp3, assets/sfx/chop.wav, assets/music/percu.mp3, assets/music/day.mp3, code/utility.lua, code/grid.lua, assets/stretch.shader, code/time.lua, ../../libs/autosnaps.lua, assets/gfx8.png, ../../libs/remy_systems.lua, assets/sfx/click_off.wav, assets/gfx12.png, code/game.lua, ../../libs/gifkey.lua, code/pet.lua, assets/sfx/done.wav, assets/sfx/plop.wav, assets/sfx/treefall.wav, assets/zoom.shader, code/object.lua, main, code/palette.lua, code/particle.lua, code/thing.lua, assets/Sweetspot.ttf, assets/sfx/cancel.wav, assets/sfx/complete.wav, assets/sfx/stone.wav, assets/sfx/fire.wav, assets/sfx/click.wav, assets/sfx/build.wav, assets/sfx/jump.wav

  . Initializing SUGAR v0.0.6h.

  . C:\Users\Usuario\Desktop\itch.io games\build_the_sun_windows\build_the_sun.exe

  . Running from: C:\Users\Usuario\Desktop\itch.io games\build_the_sun_windows\

  . Running on Windows.

  . Using SDL 2.30.7

  . Using LuaJIT 2.1.1692716794

  . Using Lua 5.1.4

  . OpenGL initialized.

  . Created new memory chunk '_sugar_'.

  . FreeType library was initialized.

  . Using FreeType 2.12.1

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.

  . Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.

  . The 95 glyphs font 'default' was created.

  . GFX system initialized.

  . Time system initialized.

  . Input system initialized.

  . Successfully opened audio device

  . Could not get device name.

  . Driver: wasapi

  . Frequency: 44100

  . Format: 0x8010

  . Channels: 2

  . Samples: 2048

  . Audio system initialized.

  . All systems initialized.

  . 

  . Running...

  . Loading main

  . Loading ../../libs/gifkey.lua

  . Loading ../../libs/remy_systems.lua

  . Defined 0 buttons for player 0.

  . Loading ../../libs/autosnaps.lua

  . Loading ../../libs/remy_systems.lua

  . Loading code/utility.lua

  . Loading code/settings.lua

  . Loading settings.txt

 !! Could not open file 'settings.txt': No such file or directory'.

  . Successfully wrote 'settings.txt'.

  . Successfully wrote 'settings.txt'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01FC34 bytes to fit new 'Build The Sun_screen_srf' req.

  . Correctly requested 'Build The Sun_screen_srf' 0x01FA40 bytes at 0x01F4 in chunk '_sugar_'.

  . Loading assets/zoom.shader

  . Created OpenGL window with version 3.2.

  . Got Core profile as requested.

  . Hardware rendering is on.

 !! Couldn't find 'overlayData' sampler in shader.

 !! Couldn't find 'overlaySize' uniform in shader.

  . Created new window 'Build The Sun'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x020534 bytes to fit new '__boot_sheet___srf' req.

  . Correctly requested '__boot_sheet___srf' 0x0900 bytes at 0x01FC34 in chunk '_sugar_'.

  . Created the 96 x 24 surface '__boot_sheet__'.

 !! Couldn't find 'time' uniform in shader.

 !! Couldn't find 'overlayCKey' uniform in shader.

  . Deleted surface '__boot_sheet__'.

  . Loading assets/gfx8.png

  . Loading assets/Sweetspot.ttf

  . Correctly requested 'main_font' 0x0200 bytes at 0x01FC34 in chunk '_sugar_'.

  . The 96 glyphs font 'main' was loaded from assets/Sweetspot.ttf

  . Loading assets/gfx8.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x023E34 bytes to fit new '8_srf' req.

  . Correctly requested '8_srf' 0x4000 bytes at 0x01FE34 in chunk '_sugar_'.

  . Created the 128 x 128 surface '8'.

  . Correctly loaded 'assets/gfx8.png' into '8' surface.

  . Loading assets/gfx12.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x02CE34 bytes to fit new '12_srf' req.

  . Correctly requested '12_srf' 0x9500 bytes at 0x023E34 in chunk '_sugar_'.

  . Created the 192 x 192 surface '12'.

  . Correctly loaded 'assets/gfx12.png' into '12' surface.

  . Loading assets/sfx/complete.wav

  . Loaded sfx 'complete' from file 'assets/sfx/complete.wav'

  . Loading assets/sfx/done.wav

  . Loaded sfx 'done' from file 'assets/sfx/done.wav'

  . Loading assets/sfx/stone.wav

  . Loaded sfx 'stone' from file 'assets/sfx/stone.wav'

  . Loading assets/sfx/fire.wav

  . Loaded sfx 'fire' from file 'assets/sfx/fire.wav'

  . Loading assets/sfx/build.wav

  . Loaded sfx 'build' from file 'assets/sfx/build.wav'

  . Loading assets/sfx/treefall.wav

  . Loaded sfx 'treefall' from file 'assets/sfx/treefall.wav'

  . Loading assets/sfx/chop.wav

  . Loaded sfx 'chop' from file 'assets/sfx/chop.wav'

  . Loading assets/sfx/jump.wav

  . Loaded sfx 'jump' from file 'assets/sfx/jump.wav'

  . Loading assets/sfx/cancel.wav

  . Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'

  . Loading assets/sfx/click.wav

  . Loaded sfx 'click' from file 'assets/sfx/click.wav'

  . Loading assets/sfx/click_off.wav

  . Loaded sfx 'click_off' from file 'assets/sfx/click_off.wav'

  . Loading assets/sfx/plop.wav

  . Loaded sfx 'plop' from file 'assets/sfx/plop.wav'

  . Loading assets/music/02.mp3

  . Loaded music '02' from file 'assets/music/02.mp3'

  . Loading assets/music/percu.mp3

  . Loaded music 'percu' from file 'assets/music/percu.mp3'

  . Loading assets/music/day.mp3

  . Loaded music 'day' from file 'assets/music/day.mp3'

  . Loading assets/music/01_A.mp3

  . Loaded music '01_A' from file 'assets/music/01_A.mp3'

  . Loading assets/music/01_B.mp3

  . Loaded music '01_B' from file 'assets/music/01_B.mp3'

  . Defined 18 buttons for player 0.

  . Loading code/game.lua

  . Loading code/palette.lua

  . Loading code/time.lua

  . Loading code/grid.lua

  . Loading code/object.lua

  . Loading code/pet.lua

  . Loading code/thing.lua

  . Loading code/particle.lua

  . Resized '_sugar_' to 0x04C874 bytes to fit new 'game_srf' req.

  . Correctly requested 'game_srf' 0x01FA40 bytes at 0x02CE34 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'game'.

  . Resized '_sugar_' to 0x06C2B4 bytes to fit new 'shadows_srf' req.

  . Correctly requested 'shadows_srf' 0x01FA40 bytes at 0x04C874 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'shadows'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x08BCF4 bytes to fit new 'light_srf' req.

  . Correctly requested 'light_srf' 0x01FA40 bytes at 0x06C2B4 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'light'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x0AB734 bytes to fit new 'dark_srf' req.

  . Correctly requested 'dark_srf' 0x01FA40 bytes at 0x08BCF4 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'dark'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x0BB734 bytes to fit new 'ball_srf' req.

  . Correctly requested 'ball_srf' 0x010000 bytes at 0x0AB734 in chunk '_sugar_'.

  . Created the 256 x 256 surface 'ball'.

  . Saved srfshot at ball.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x0CB734 bytes to fit new 'gen_srf' req.

  . Correctly requested 'gen_srf' 0x010000 bytes at 0x0BB734 in chunk '_sugar_'.

  . Created the 256 x 256 surface 'gen'.

  . Duplicating log to C:\Users\Usuario\Desktop\itch.io games\build_the_sun_windows\crash_log_000.txt

  . Quitting required.

ERR [string "code/game.lua"]:501: attempt to perform arithmetic on field 'xa' (a nil value)

Stack traceback: 

[string "code/game.lua"]:141: in function <[string "code/game.lua"]:137>

[string "code/game.lua"]:501: in function 'update_camera'

  . main loop exit

  . 

  . Initiating shutdown.

  . Deleted font 'main'.

  . Deleted font 'default'.

  . Deleting window 'Build The Sun'.

cute lil game

not liking the game = skill issue

im so gonna buy the full version once it gets a discount, i didnt think i whould like it but i P ranked all levels and got everything possible in the demo (except 1rst secret level) so i guess i did like it :D

my brother in crist, its been 3 years

where is the game

i love this game, and i was NOT expecting the eding

(1 edit)

i tried to run it on linux and you know the rest, so i tried to add it to steam like you said but then it just didn't run? 

what am i doing wrong?

edit: now it does run, but the bug is still there. any way to fix it?