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sergeypdev

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A member registered Apr 28, 2021 · View creator page →

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Hi Leah! I'm an programmer and work with all major 3d engines like Unreal, Unity and Godot. You can see my past jam projects in my profile. 

I love stylized 3d, but I am bad at it myself lol

Are you still looking for a team? 

Thank you! My recorded PB is 48 in the trailer, but I actually got 63 while play testing :D

Thank you! I wanted to add checkpoints or something like that initially, but I found that just trying to go as fast as possible was more fun :)

i have a game about sailing a boat I made for another jam. Can I use it as a base for fish jam? 

Omg, how did you flip it? :D

Thanks for kind words!

Hey, this is a cool game. I love all the little buttons and interactive things, it reminds me of Paper's Please :)

Great presentation and sound effects, I like the puzzles :)

Thanks :)

Awesome concept and implementation, I like how it subverts the trend of most games like that being about climbing up :)

The snow particles looked a little too big and distracting, but overall presentation is nice. Also it would be nice if wind changes were smoother.

I was moved

I love typing games (though I suck at them haha)

I really like the presentation and sfx, but I feel some of that effort went unnoticed because you have to look at one corner of the screen :(

I wish spells were more varied, I saw that you had a translation for each spell which is cool, but honestly you could put any gibberish in Latin without translation and I wouldn't even notice :D

Overall, I really enjoyed it, couldn't beat the final boss (cause I suck at typing fast)

Congrats!

I like the art and sound effects, especially the falling down sfx lol

Some of the gameplay elements seem redundant or I didn't understand them, like moving the fan horizontally seems to not do anything.

Congrats on finishing it!

Thanks :)

Congrats on completing the game!

It's super relaxing, I like how you can thread the long hallways in buildings, couldn't do that in Flappy Bird, lol

The parallax effect with clouds is cool, really improves the sense of speed.

Hey, congrats on finishing your game!

The aesthetic and music is nice!
The intro before the game begins is well done, reminds me of arcade fighting games.

https://sergeypdev.itch.io/wind-surfers

This physics based Lazer-class sailboat simulation game is all about feeling the wind and learning to adapt to it. 

You can relax and let the wind take you places, or you can try to tame it and go as fast as possible! 

This is a Mini Jam entry that I just finished :) It was made in 2.5 days or so. I'm super excited to share it with everyone (so excited I haven't slept since yesterday, whooops)

Thank you!

I used WASM4, which only supports 4 colors and I only used 2 of those. So basically I have a framebuffer into which I write 0 or 1 for each pixel. The actual color on screen is determined by a palette which is updated each frame.

To create different shades I used dithering (2x2 bayer matrix). There are some good tutorials on how to implement dithering online. 

Thank you! 

Yeah I couldn't tweak it to feel right, it was either too slippery or too much friction. 

Thank you! 

Great game! I liked the puzzles and how level design teaches you without any tutorial. Lighting effect is cool, sprites are very good for 1 bit, just enough detail :)

Cool concept! Graphics are cool, especially the fluid effect. I wish the requests were a bit more varied though because I often got the same request multiple times in a row.

Congrats to fellow fantasy console developer!

I love this art and graphics, it's so stylish. Platforming feels good, though levels get difficult pretty quickly. Thanks for the checkpoints, lol.

Awesome puzzles! I like the idea and execution. There's two things that imo would make it even better:

  1. Grid based movement instead of analogue. It's too easy to move too far rn
  2. Sometimes characters are too far apart and it's hard to keep track of them both

Other than that it's very good, congrats!

Cool concept! I liked the mechanics and game design overall. Platforming felt a bit stiff, the player has too much friction. Other than that awesome!

Thank you!

Thank you! Next time I'll add sounds for sure

Nice graphics and music, I feel so calm after playing it haha

Cool concept, and great polish! Sound design is awesome, I love all the small touches like pitch changes when you collect chickens. Reminds me of World of Goo which had similar sounds :)

Thank you! It's not my first game ever, but first I actually got into a publishable state lol

Thank you. Yeah I probably could make a lot of puzzles smaller in size without changing the underlying idea. 

Thank you! 

Thanks! I wish I had time to make more puzzles, turns out it's not easy to design them lol

Not sure, it's like when I press block right after attacking it doesn't register, so I have to press it multiple times. 

Very satisfying sounds and visuals, it's quite addictive :) Thanks for adding all they keyboard shortcuts, it makes it a lot more efficient. Reminds me of Slime Rancher, good job.

Pretty complex game for a 48 hour jam! I really like the idea, but I encountered a lot of issues with item/chicken selection, it looks like I can select multiple objects at the same time and it gets stuck in that state.

Great mechanics! There are so many mechanics that it might be enough for a full game :)

I wish there was a restart or undo keybind, other than that it's great!

Cool idea for a fighting mechanic! Controls feel a bit unresponsive during fighting, like when I'm trying to block but another animation is still playing so I can't.

Thank you! I would love to check out your game, but I don't have a Windows machine :(