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Robert Sephazon

32
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A member registered Aug 14, 2020 · View creator page →

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I have been trying to encourage more magical girl games in the AAA space in Japan, and am more than happy to support projects like this. I hope you continue to create projects like this, and would love the chance to learn more about your work sometime. Keep up the fantastic effort!

Super charming and fun. If this were expanded on in the future, it could make for a clever story. As other reviewers have already said, the main downside is presentation. In the future, perhaps a solid medium could be developed to express the experience in a more substantial way. Regardless, this was a very creative submission, and hope you will expand on in the future.

This is my favorite review.

The mechanics are super fluid, and it's a nice game that has a very addictive flow state.  Absolutely a blast to play, and has an original premise. The controls were super simple and easy to get used to.  The experience utilizes the simple premise of a tennis-like gameplay, but is perfectly expressed as a game jam submission because of the polish it possesses. 

My only critique is for the greed indicator to be more refined. I was able to return the ball back relatively early, without much of a downside. Perhaps the projectile could lose momentum if it's hit too early. Other than that, this is a very polished game, and that's why I think it's great.

I could see this being a feature in a larger game, either as a microgame, minigame, or training mode.  Wonderful job, and I hope this is expanded on in the future in some capacity.

This is a nice little game, but I feel as though its polish was restrained by the time limit. I would like to have seen this with a bit more expansion on controls and settings.  The groundwork for good design is here, but it's not as deep as I would have prefered. Overall, this is a fun game, but I'd like to see more in the future.

No worries. I hope you can share your feedback in the future!

It's a fun little game. I actually like the idea of a ship being tied to a balloon. I'd only like to have seen additional movement mechanics, such as firing left to move right. Otherwise, it was a fun experience, and would like to see more microgames like it in the future.

There's just something about this game I love. It vaguely reminds me of The Legend of Zelda: The Wind Waker in a way. The art style is very simplistic, and yet it's somehow refreshing, and is reminiscent of cel shaded art. This also gave me a lot of idea of how it could be expanded into a multiple level game, like Ice Climber. Great work, and I hope you'll expand on it in the future.

A very polished game given the 48 hour time limit. I feel as though this could be the beginning of a bigger game. Are there any plans to expand in the future?

Is it bad that I laughed at the absurdity of being strapped to a bomb for "joined together"? This is one of the most creative applications of the theme I've seen yet. It's a fun game that gives the impression of a Indie title people would speedrun. The presentation works excellently for the experience you're trying to express. Th execution was on point, although I'd like to see more puzzles and variety in a future update. Absolutely a concept that could be expanded in the future, and definitely a Top 20 Game.

I cannot praise the presentation enough. It's a very charming game, with a very intuitive design. This is the kind of game I can imagine playing on a Nintendo Switch, if more areas were added. The concept takes a common feature for the theme, but transforms it into something original and refreshing. Definitely something I'd like to see expanded on in the future.

After hearing of your success in the last jam, I knew I had to check this one out. Every element was expertly crafted, featuring both intuitive controls and imaginative design. The overall experience rivals that of AAA titles with multiple-year development cycles. The game loop is perfect, and I immediately fell into a flow state. As others have said, this is definitely a Top 20 Game. I wish we had more teams like yours working in the industry.

Feels like a really well put-together game. I would like there to have been more time for level design and perhaps a bit more polish on that end as well. Generally speaking, it was a really intuitive game, and I think this could be expanded into something more in the future. Great job!

This was a really cool take on join together. It took me a moment to get the hang of it, but the game loop is really on point. I tried hard to make different web combinations to get as many flies as possible, but I think it'll take a bit of practice to get the hang of. This definitely feels like a game that would be fun to play on mobile devices. Lovely job!

I absolutely love the art direction for this game. The level design was also fun, although a bit difficult at times. However, it gives a good sense of achievement. I also love how you implemented the theme in a very refreshing way. Looking forward to future updates!

This is the kind of concept I absolutely love! It's reminiscent of powerups in Breakout or modern versions of Galaxia. The thrill of being able to combine fallen tanks with mine to powerup my ammunition and other elements is super fun and intuitive. I only find the controls to be a bit difficult, and I think this would be an excellent game to play with a controller. Amazingly fun and addictive. Great job!

I wasn't sure what I was expecting after the first level. It starts out simple but gradually increases in complexity. I like how simple the game is presented, while simultaneously offering solid puzzle design. It's the level design that sets these games apart, and I think this is a good example.

I like the concept of the shared health pool. I think this would be an excellent game to play with a controller. I think larger enemy variety would also be a nice addition, but I liked what was available. The art style really works well with the concept. Great job!

I love when Mac support is shown! I like the simplicity of the concept, but wish there was more levels to utilize the mechanics. Everything about the game was charming in its simplicity,  and it feels really nice to play. I'm not sure what advice to give other than adding more levels.

2,596 was my final score! It felt like a Rythm Heaven game, and I really like how you implemented the theme "join together" into the mechanics. I'd only like to see more variety in the future with more levels, but it was a fun concept. Great work.

Any game using pixel art is an instant win for me. I also enjoy the mechanics, but feel they could have been fleshed out along with level design. As others have already said, it definitely gives an impression of Celeste, and would love to see where you can take this concept in the future. Even so, the art is where the game truly shines, and brings atmosphere and personality to the game in ways I think even full releases fail to capitalize on.

I love the presentation of the game. I'm a sucker for pixel art, and immediately from the title I knew I was in for a treat. I only wish the level design could be fleshed out more, but I understand the limitations of a 48 hour jam. I hope you'll continue development in the future.

I love card games, and I love how much you were able to present within 48 hours! I wish I could see this game expanded in the future, especially since I like the art direction. The writing is also on point, which is actually fairly uncommon for a game jam. Nice work!

I really enjoyed the ingenuity and creative design elements of the game. It feels like a mix between Portal and maybe The Legend of Zelda in regards to puzzle design. It's only brought down by keyboard controls, which is forgivable for a jam game. I'd love to see this idea fleshed out more in a future update.

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I absolutely love puzzle games like this, especially ones this intuitive and addicting. It feels like it would be a great mobile game. Great job!

I always enjoy a tactics game, especially during jams. Hope you can expand on this in the future, especially with the depth of a tactics game.

Love the Mac support! Would like to see how you could expand on the experience post-jam, as I like the core mechanics, but it felt like it could use more exploration on the concept. Great job!

Loved the level design and how intuitive the controls are. The puzzles are relatively easy to follow, and it's simple to learn from each mistake. I also like the ambiance the music and graphics use to enhance the experience.

The controls are difficult to get used to, but in sort of an oddly endearing way. I really like how it feels to essentially control a gelatinous player, and it comes across very accurately in control feedback. It's a fairly engaging experience. Great job!

Absolutely love the presentation, as it sets this game apart from games utilizing similar concepts. As others have said, it has a lot of depth for a game that was developed in such a short time. Hope to see more updates in the future! Great job all around!

We appreciate your feedback! Unfortunately, in the submitted build of the game, there is a camera bug present. This doesn't allow the camera to pan up to be able to see the puzzle solution (a turtle on the other side of the water). Without the use of a GameShark or Action Replay, I'm afraid we can offer no solution until after the rating process has ended.