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semardel95

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A member registered Aug 01, 2019 · View creator page →

Creator of

Recent community posts

Right! I was planning on doing an animation where the red zone is shattered, and the bait is destroyed and the brain falls, followed by sound queues. Things that may be obvious in a game, have to be developed. That's why the feedback is apreciated! I still have much to learn, so thanks! :)

Thanks for Playing! 

This is intended. Notice the item list on the left. When the conditions for victory do not meet, the pulse button restarts the level.

This feedback is really useful. Thank you! :)

Thank you so much!! Glad you enjoyed it

Thank you so much for the warm comments!! I'll take your feedback into consideration

I've got to be honest... You guys nailed it. This is engagement that I haven't felt for a long time.

"The simplest of concepts are the hardest to achieve" - Someone probably

I got into it once I decided to smash the keys (at first I didn't do it, because I thought it would make the bar get smaller faster, but that wasn't the case. Should have read the description first huh).

The line going down, as the amount of required keys needed to unlock the next stage increased every time, really gives an immertion worth reliving. My heart rasing even though nothing was going to happen. You made me achieve "suspension of disbelief", something that solely great game designers can do. I felt like a hacker for a moment (or like those gifs where they smash keys, but now it's actually the point)

I'm used to writing without looking at the keyboard, so scrambled keys it's really a nightmare to anyone who is used to a qwerty keyboard.

You guys achieved a level of frustration and ansiety that it's worth calling fun.
5/5 on every rating. You guys deserved it. Keep it up!!

Thanks for the feedback. I really appreciate it

:)

This is what happens when you trust Google Translator.

Thanks for pointing it out.

I meant the text you added when you die.

Thank you so much for the comments. I really appreciate it.

I'll consider your suggestions.

:)

Nice one.

Kept me engaged really good.

I'm still laughing since the first time I died in the game. Nice touch.

I'm not going to spoil it.

:)

This is beautiful! Quick to understand. Very addicting, and while repetitive, it kept me engaged. You managed the difficulty curve expertly. Well done. Also really good music.

I didn't notice the spheres rotating the character that simbolices the triple jump, until a few tries.

Also good to see that you are open to feedback.

One thing I would like to write. When I press fullscreen, the screen cuts, so I played in window mode.


Good game though. Well done!

:)

Overall the game is good.

Pros:

  • First, you took advantage of the jam's theme in a really interesting way, giving future possibilities to create interesting puzzles with the gauge's mechanic.
  • Good music to keep the player captivated. Intriguing indeed.
  • General design is really good. Maintains a nice tech theme.
  • Good art.
  • Multiple modes. Nicely done.

Cons:

  • You need to fix the collision of the main character to just the feet. When going up or the sides I got stuck, multiple times, when it wasn't supposed to. It didn't allow me to dodge some enemies.

Great job! Looking forward to see more of your work.

:)