Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ScaryPastry

54
Posts
5
Followers
13
Following
A member registered Mar 18, 2022 · View creator page →

Creator of

Recent community posts

It was a fun experience! :) I liked the combat and the fluid movement and the layout felt good. I think you have the bones of an amazing game and it could really shape up with the addition of some new creatures that have ranged attacks, maybe ghosts that go through buildings, and then some additional functionality with the cauldron.

Some feedback I would give would be to show a score pop up when you interact with the cauldron to really cement in what was happening. I was trying to see if anything was happening to my spells or hell and then noticed it was just score (unless I missed something).


Some minor bugs I did notice were the fireballs collided with each other so it felt a tad bit clunk and if there were still monsters left at the end, and you killed them, it would do another timer and effectively skip levels. I made it to level 25 but I think I was only technically on level 15 or 16. There was a bit of pathfinding problems with the enemies as well and they would get stuck a lot.


Overall it was cool and I ended with this score.

I love the scream when you fall lol.

Good job on the GMTK :D you did an awesome job!

Good job on the tank mechanics :D I was absolutely terrible at it but I think you did a great job on it! 

I look forward to seeing what you make in the future or future updates!

I freaking loved it! Amazing job on the game!!!! <3

fun concept! :) It's always impressive to see what you come up with for a game jam and execute it in such a small period of time

Thank you for the high praise! 

We could have done better for the "tutorial" - don't worry! :) 

I hope you have fun!

Sure! If you hold "shift" when you're facing a grave, tombstone, or sarcophagus you can drag or push them.

Thank you :D it was a lot of work and a fun experience!

I loved the bear lol

You did a great job with the art and the music! There were some stutters, but overall a very enjoyable experience!

It is sorely lacking in today's gaming economy. 

Thank you for writing this! I plan on being a part of a team for the pirate jam coming up and I will definitely have us all practice source control so we are more familiar with it before the jam starts. I'll take a look at the template as well!

I'm looking forward to the 4.3 tile map. I've seen a bunch of videos showcasing it and it looks really amazing, especially for a project like you did!

I didn't realize we upload the project to itch early on either, that was something I've learned, and I think that will be super helpful for future projects. I assumed once it was uploaded it was "done" and I ran into a few problems because of that, haha. 

Again, you guys did amazing. I look forward to seeing your future projects!

Thank you so much for playing! I'm glad you had a mostly enjoyable experience. 

Not to excuse myself, but I agree - I was so upset at the resolution. I had a ton of problems uploading the project to the web and found out it was because I renamed the project and had to delete the godot folder and regenerate it. I spent 4 hours changing settings in the project and reuploading and praying.

After I finally got it working, and uploaded the project... I noticed it... and didn't know if I could make any changes since I "submitted the project" and the discord was moving a bit too fast for me and another user to get an answer if we could modify our projects if it was "submitted". I'm still scared to change anything on the descriptions lol.

But I definitely hear you and have plans on making some changes to the resolution so things scale properly, volume sliders, and noticeable feedback that the portals are damageable to help with the difficulty! Even if nobody plays it after the jam, I want to make it an enjoyable experience to anyone who may check it out in the future.

Wow, I really appreciate the kind words! 

The music took a full day to learn how DAWs work and then a lot of time figuring out how to actually... do the music. It was definitely the most challenging part and I'm glad that you enjoyed it! I also had originally planned on turning off the music when you died or won but... I liked it too much and wanted to keep it in, haha.

The key bindings were such a challenge! I had to eventually break down and watch a tutorial on how to achieve it after messing up for a while. I'm glad you 

More enemies, power-ups, and shot variety were the tops things I really wanted to achieve before the deadline, but ran out of time sadly. 

Again, I really appreciate the kind words and I'm glad you had fun :)

Thank you so much :D

I appreciate it, and I would love your feedback, but I don't expect it :) 

Have a good rest of the jam!

Oh, I read the descriptions wrong then! I thought it was saying it increased damage to the enemies and your minions. That's good to know! I was trying really hard to not loop them lol.

Oh, I did find out that enter interacts with the cooking pot, but I didn't know how to actually cook the thing. :( 

Very nice art and I liked the music.  I recommend putting the controls in the game description next time if you can't put it in the game! :) 

I loved the salt the best, haha. Fun and interesting, good job!

I escaped the house :) I didn't expect the final enemy you had to fight, good twist lol. I do agree that it was getting repetitive near the end  and new enemy placement / unique methods to get past things would have been cool, but I'm sure you would have done that with more time!

Fun game :)  The art was amazing and the dialogue noises were nice! I loved the tutorial as well showing you how  the buttons worked.

I entered the gates where the two guards were and it went into an infinite dialogue window opening up, but otherwise I had fun turning into a fox and fireball attacking the Yokai.

I had a lot of fun! The music and art were great and I loved all the animals.

I took a picture of Big Foot! He was so quick, I understand why all the photos are normally blurry. 

I think the only "bug" I ran into was that birds have collision so when they go back to their nest they  gather supernatural strength and hurl me toward the tree. Minor thing though :) I'm glad the character was sturdy.

Fun project :) I loved the art!

I wish the attack was a bit longer, it was a bit of a tight window! 

I -loved- the combat system. It was a lot of fun! 

I kind of wish your own loops didn't affect your minions, but I understand that it would probably become too easy.

This game was so cute. I loved the music, aesthetic, and art. The animation of them jumping is really smooth as well, good job!

10/10 - would pig again.

That would be awesome. :) You all did an amazing job!

I really appreciate it! :D 

I had a lot of fun with the sounds lol

Thank you!

You actually give him breakfast every time you don't win! 

The fae are definitely a bit too sneaky right now and I have plans on buffing the Baba Yaga after the jam. :)

Thank you so much! I'm glad you enjoyed it :)

My next jam is planned on being the Pirate Software one and we have a project being worked on outside of jams. 

I've played it a lot during the testing and I think my max score is 110. 97 is a really good score though :)

I'm honestly really afraid of changing the descriptions and stuff while the game jam is still in the voting period, but I do have some plans to add small changes after the jam to just continue development and make the game slightly better as a side project.

I plan on adding an easy mode, damage indicators on the portals to indicate they're taking damage, and a little speed boost to the character if you hit a fairy :) 

Oooh nice suggestion! 

Thank you :) I'll make the change after the voting period!

Thank you ^_^

I wanted to put the pressure on and force myself to make the art and music since I usually only do the programming. It was a very enjoyable learning experience!

One of the few times I was happy to get grabbed by the bird to see the cool animation. You did an amazing job with the game! 

I also loved how the foot stomp made all the enemies bounce :) nice touch!

Holy crap, you did this in a week!? 

I -love- the energy system. This reminds of like Celeste meets Animal Well.

I had a lot of fun playing it. Admittedly I switched it to easy when I got to the red area, it became a bit too challenging lol.

Everything about it was 10/10 though!

Really good concept of level progression :) The music and puzzles were great!

I liked the moonwalking hag and the menu! 

The "possess" key didn't seem to work for me  or I was trying to do the wrong guy. Seems like a fun concept though.

I love the level design and art! 

One of the girls liked to run off without my input so I'm really glad for the lay down function! 

So many levels! I kept thinking "surely this is the last one..." and especially thought I was done when I got to the king level... but I ended up with a time of 993.86

Really cool concept :) reminded me of Lemmings!

Fun idea for the theme and had fun! For some reason it didn't let me hit the "battle" on for the 4th so I was not able to progress - but I really enjoyed the concept and first 3 levels!