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Sayanel

71
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4
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A member registered Nov 09, 2020 · View creator page →

Creator of

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Great idea and execution !

I just wish the cameras were more zoomed out (or maybe an option with the scrollwheel), because I had trouble seeing where I was going most of the time.

The dialogues were funny in between gameplay too.

Well polished game!

I’m however having difficulty with some of the puzzle because it seems it depend a lot on the physics, which are rather finicky (More than a few times, the cube simply disappeared when I used my orb).

Fun game.

However I’m sorry but I drink milk with neither a spoon nor a fork, I just use the cup ??

I didn’t know about Gianna Sisters (but thanks for the reference), we based our work on the game Hue.

It’s unfortunate you got stuck on level 4, if you are stuck are the beginning you should remember that you can grab a box and that box block lasers.

Thanks, the feature of your precedents lives surprisingly wasn’t really hard to implement.

Thanks !

That’s unfortunately a bug. However since there is a reset button and that it’s somewhat difficult to put the box on your head it wasn’t high on the list of fixe to do.

I like the game.

I was a bit weirded out by the orientation of the map in the editor vs the hero point of view.

I don’t know if that’s intended but you have infinite ressources ? I put bomb everywhere.

I just wish there were some other map to try and test out new mechanics.

Great game overall and I like the small taunt from the evil overlord.

Thanks !

Thanks !

Some people told us that the puzzle were hard. I wish I could have make a more granular difficulty for some of the puzzle.

Yeah I wish I could have warned the player somehow there would be spikes so they don’t get surprised. I unfortunately didn’t have the time to make that into the level.

Thanks for your review !

You’ve got good taste, thanks !

The audio is great and the pixel art is on point.

I had an issue when I restarted another session after ending the game once (empty dialogue box and passing through the floor).

Both endings were fines but I kind of wanted more to be honest. Great game !

The atmosphere of this game is awesome, and the gameplay is great as well.

I would have liked a minimap to see what “door” I didn’t get to before, because I had trouble knowing where to go when I was stuck.

I would love to see the source code for that project.

Great game. I liked those puzzle.

However I felt like I cheesed it because you can go back and forth and change only one tile at a time.

The block animation was great but on the larger map you couldn’t see all of the map so I had to rely on the minimap as well.

Kudo for the editor mode, it’s simple but work well.

Short but well polished, the visuals are greats and the music tone of the game is cute.

I was just wondering what is that thing on the left that spew star ? You can go through it but you disappear from the camera.

That intro was awesome!

The sprites are simple but they ways you use them are efficient and it looks great!

You subverted the theme quite well too, so great game overall.

Great game ! I tried the html version and it didn’t work for me but the .zip were fine.

My only issue was the lack of a minimap (even something like a minimap that only show where you’ve been before).

The art looks fine and I liked the fact you have differents ennemy pattern when going to the other realm.

Thanks !

I like how you interpreted the theme. The audio and visuals match well together too !

I got to 60, but I wish there some stuff were “clearer” : Sometimes I felt like I would get hit but I didn’t, and sometimes I felt like I walked on slime but I didn’t take damage.

The gameplay is fine but the game is a bit short.

I would have liked to get the item automatically instead of pressing e.

The guard give up quickly too, so you don’t really have an incentive to wait for them to go away.

Great game, I like the idea and the execution.

However it seems the green gas didn’t injure my hero for some reason ?

Great game, it remind me of the game Overlord. It’s metal af too.

I was just a bit surprised by the end boss, he lasted 3s and then I won. Some time I was charging a pig/a building and half of my recruit would far away. You also can have your camera inside the moutain, which can be disorienting.

Thanks !

I based it off pharaoh which is the second game made by the dev of Caesar III.

You can pan around the map with the left clic button, I should have indicated that somewhere since it wasn’t clear.

There is a randomisation ! Kinda.. tl;dr when a people exit a building he will randomly choose between every production building within 600 range of the actual building.

However as other review said, the mechanic wasn’t clear enough so that’s a point I will be working on.

Great looking game and nice gameplay.

I would have loved to be able to shoot arrow to modify the path of the hero (e.g. a bridge you can destroy as an example).

Thanks ! As long as you enjoyed it a little I’m happy with that.

Nice game overall, very well put together (the art go well with the tone, the audio and emma, etc). It definitely feel like a polished and finished game !

My only complain would be to add a reminder for the dog/grappe effect. I didn’t remember how much the stamine number would increase/decrease.

Cute game, a bit simplistic however ?

I liked the how the game introduce you to differents situations.

I like the tone of the game, I just wish there were more object that you could interact with.

Great use of the wildcard btw !

Thanks ! In the future I will add a tutorial and perhaps add hints/pop-up as well.

I unfortunately didn’t have the time to make the mechanic clearer :(

Great game, I like how the mechanic go deeper instead of going for wider.

I like the theme, but listening to it on repeat without stopping is kinda annoying.

You can use alt maj to swap from a keyboard to another, normaly you can swap to qwerty by default on windows but you might have to twerk some settings.

Thanks ! That’s the main point people are bringing up, and I guess I should have make it way clearer or have some tutorial to show the mechanic. To give you an indea, a guy will look up for the 3 closest production building and pick one at random. There is also a cycle going on (dongon -> (if exist) market -> tavern -> house -> random production -> etc.).

Between your game and mine we might be onto something about food!

Great idea and execution, the visual/audio sounds like the original so no complain here.

My only issue would be the speed, it feel really fast ?

If you keep playing after winning, pacman suicide himself on you if you don’t move.

This has great visuals, but the gameplay is hard !

You progress trought trials and error, but restarting from the beginning each time was tiresome.

The choreography of the ennemies is good, but if you went in the wrong spot there is nothing you can do to dodge it.

Maybe something like 2 or 3 lives could help ?

On the art sides of thing, it looks really great. I like the parallax effect which is well executed. The character look cute and I liked the jumping animation.

The style remind me of those old-school game, and the art fit well with the sound and gameplay.

As other said, it’s simple and you can easily tank the ennemies that come your way. I also didn’t see much difference in the layout of the red/blu base.

Great game !

Thanks !

Many thanks ! I plan to make a larger similar game in the future. It kinda is a mockup.

Art is great (capture that old castlevania feels a bit), I like the choice of music as well.

I liked the design of the boss, but I had lots of trouble with them. Some of theirs attacks have a huge hitbox (You can jump on their head, and they still hurt you there).

The wizard has an attack that ignite the ground, and he will use it twice in a row right at the start and you won’t be able to dodge it entirely. I also feel like I cheesed him because I couldn’t beat him on the ground.

Couldn’t sell my food 0/10

Joke aside, I kinda like the mood in this game ? The music the weird tone AMOGUS make for a lil weird but funny experience.

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I really like the idea, the execution is well made.

My complain would be the lack of variety in the monsters and the terrain/props (A bog tile that slow down the hero would add some more strategy as an example).

I don’t know if it’s intented but you can’t hit the hero more than twice in a short intervall (with differents monsters). You can test this in the tutorial.

Great game overvall !

As other said getting caught is more annoying than terrifying because you know you will have to do everything again.

Sometimes I feel cheated because the detector didn’t beep fast enough to tell me he was right at the junction between two rooms (if he run toward me and I run toward it ?).

Something like a password to open a door would have been great way to shortcut when you die.

Overall I like the tone of the game and the visual (it’s “simple” but not in a bad ways). The gameplay is simple but polished, so great game !