Ah, that makes sense, yeah.
Sam Cox
Creator of
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As this is a local multiplayer game I can't properly give full feedback but I could try to give some pointers. The idea of a pixel art brawler like this is interesting and I liked the style that you went with. For feedback, 1 thing would obviously be to have a single player mode that incorporates some basic AI for movement and fighting.
Besides the weirdness of this game, there's not much I can say about the game's content.
One negative technical decision was that I could not find a way to close the game, ALT F4 didn't work and because my mouse was stuck to the middle of the game I couldn't close it using Task Manager, I had to force my computer off.
Unreal Engine is generally a systems intensive engine, however, you might be able to get some performance gains by editing the game's engine.ini files (here's where I found them for this game). Here is a list of commands you might be able to use.
This has a cool little mechanic in the camera system. There's not a lot of content here, but it's something I can see being expanded further!
I found the default camera inversion controls to be a little bit odd. If you're looking at improving this game in the future, something like this might be useful.
You've done a great job here of creating an unsettling and creepy game, using the scenery and the vision the player has. I was on edge for the whole of the game. The bugs I noticed were only really minor. On my ultrawide the FMOD text at the beginning was behind the quit button, some of the pieces of paper were flickering at times. I paused the game and noticed that my EarPods were listed, and that was when I noticed the Echo function. I couldn't really tell if it was working or not (I saw some light flickering but that was it), nonetheless it's an interesting concept.
This is a great entry, really simple to understand and play. The visuals in this game are simplistically gorgeous. The gameplay is minimal but they work to serve the rhythm theme well. One suggestion I would make is to put in a save system and a way to restart levels. If I complete 1 and reload the page, my progress is gone.
But otherwise great game.
Pretty interesting. I thought the mechanic you used was unique and implemented fairly well here. I had some trouble working it out on my Windows PC, but it worked better on an iMac, probably latency there, as I've got my keyboard on the PC connected to a hub. I also felt it was a bit too quick meaning I made a few mistakes here and there. It also broke for me too around the spikes area, but overall, a good little entry.
Neat little game. The art style works well for this and the use of fake notes is interesting in it's regard. One thing I will note is that the notes seem a bit sensitive and almost seem like they require exact precise timing otherwise it's a fail. Another thing is that I wasn't really aware of the fake notes until I played for a 2nd time, after I looked at the game's page.