Hi!
The demo link is on the asset page https://saeiongames.itch.io/shsx-cs-ue5, you should be able to download it straight from there with no issues :)
SaeionGames
Creator of
Recent community posts
Hi Everyone!
I have created this pack in making a highly modular and adaptive Camera System, featuring multiple techniques used in Classic Survival Horror games Such as Resident Evil, Dino Crisis and Silent Hill.
Made for people wanting to replicate the gameplay style whilst still having a lot of control and flexibility on what the cameras can achieve.
Hope you can use it to create some amazing new survival horror experiences :D
A Free Demo to showcase the pack is available for download!
https://saeiongames.itch.io/shsx-cs-ue5
Today is the 20th Year Anniversary of one my all time fave horror games; A flash point and click game EXMORTIS
For this occasion, I recreated the original in PSX style, for a what if scenario on if the game was released today!
Check it out!
https://saeiongames.itch.io/fan-exmortis-psx
Mate, amazing entry! Super well polished and feels just right. Loved the PSX Style aesthetics and level design was great too!
I also really enjoyed the little homages to Silent Hill and Resident Evil with the soundtrack choices and placements! And I especially loved the little bobbing effect the camera was doing to create a sensation that someone on the other side was watching over you!
5/5 Well done!
I really enjoyed the feel and vibe of this game. Sound design was top notch and mechanics worked really well! My only gripe was that I was feeling too lost with no real sense of direction on which way I should go apart from "up".
Nice job!
OH! I can't remember where exactly but at some point I fell into a pit with 3 robot jumping enemies with the ledge being too high to jump out of but no grappling hook marks to use to escape either; essentially causing me to restart entirely.
Art Style and sound design vibed really well! I did wish that the building types actually had an affect/impact on gameplay, as despite the vast selection, sticking to the same box pm is the ideal to finish the game and ended being more dull due to that unfortunately.
All in all I liked it and well done ^^
This game made me realize that I actually indeed have good blueprint etiquette, that I have a cathartic reaction working in blueprints (I was actually relaxing playing this xD) and that I really wished there were reroute nodes or a way to straighten out the lines automatically with another node because of my ocd with making everything neat and tidy xD
ALMOST perfectly encapsulated working with blueprints.... only thing it lacked from being real is code not working FOR SOME reason xDD
Highly well done!
This is a unique idea! Really well done! However I didnt quite like the control for the rotation, it wasnt responding well to the actual directions I wanted it to go and it was turning too fast! Something to work on as I think this is going to be an enjoyable game to play! ^^
Also, well done on the title! Legit made me look up if there were any prequels to try out xD
Honestly, Mechanics wise, it felt great! The only thing I would suggest is actually adding a Speed boost and the attack being separate and not related to speed; As sometimes I really think I should have made the kill, just for the speed to just slow down abruptly and end up awkwardly jumping on it.
Apart from that.... I kept moving forward, until all my enemies have been destroyed!
Its a decent foundation to build from! Mechanically it worked sound, But definitely needs more polish in terms of sound design to add more impact and engagement for the player and make the game more entertaining. I would also focus on play testing more in terms of damage balance as the enemies felt too bullet spongey for my liking to be honest.
All in all, well down and keep building it up! :D