I believe the issue with SharedArrayBuffer was resolved. As you don't need that anymore to publish a game. Check
https://godotengine.org/article/progress-report-web-export-in-4-3/#single-thread...
Alexey Mak
Creator of
Recent community posts
You only need emails in the Submission form that you filled to participate the Jam.
Look at our game, no emails there:
https://shadowriverue4.itch.io/cats-landing
https://itch.io/jam/2019-epic-megajam/rate/517980
Open your game's page:
https://itch.io/jam/2019-epic-megajam/rate/521356
There will be the button (Edit this submission):
There will be a field for them:
We are looking for the best email address in which to contact you. This does not need to be your Epic Games account email. (This information will be kept private.)
Make sure your emails there.
New version available here:
AwesomeCats_CatsLanding_p3.zip
Few hints:
Grappling hook can be used on ground to help you gain speed.
You can toggle Grappling hook mode and Dive mode when in the air (you may gain speed by switching between them).
Slide can help you to get under some obstacles, but it also helps to unstuck.
Scan often and look around. If you miss a package it will be harder to find one again.
Intro can be skipped by pressing Space.
Respawn (Z) can be used not only for respawning when you stuck, but also for fast travel.
Great game! Somehow I feel it very similar to our ones.
Played on Shadowriver's stream.
https://www.twitch.tv/videos/467665809t=1h28m25s