I added in the banner and the container. :)
RunicPixels
Creator of
Recent community posts
Looking For: Work as a game artist who has strong skills to create content for games and bring them to life.
(I prefer hired positions such as a contract for 'x' hours a week. But I'm open for freelance work, contract work, and commissions.)
Skills: A creative-technical skillset which includes:
✰ 10 Years of creating Pixel Art (Game Assets & Illustration)
✰ Experience creating both 3D and 2D art with shaders and material tools inside game engines to enhance or combine them.
✰ Icons, Illustrations, Backgrounds, Design, Concepts.
✰ Level Design, VFX, Game Feel, Atmosphere, Lighting.
✰ Experience using Unity, C# knowledge and understanding for extending, procedurally or manually placing and implementing art.
✰ Experience using Cinemachine, Unity Animator, Tile Editor, Corgi Engine, VFX Graph, Event System, 2D Pixel Perfect and various other extensions.
✰ Some Experience using Godot and Unreal
✰ Teaching / Soft Skills
✰ Git & Source Control.
✰ My ambition is to evolve the pixel art medium and create pixel art experiences that feel novel, enchanting and refreshing.
✰ I love fantasy- and magical settings. I try to bring a little bit of that magic to my work to make the world a little bit more enchanting every day, which is also something I carry over in my personality.
✰ Detail Oriented and Versatile Skillset, keen mind to learn new things.
Portfolio https://www.artstation.com/runicpixels - Art Portfolio
https://runicpixels.itch.io/ - Games & Game Jams
Time Zone: West-EU (GMT 1)
Rates: Starting freelance rates are €30 an hour for non-commercial projects, starting at €40 for commercial projects. Open for discussion.
For hired positions, rates depend on included benefits.
Availability : I prefer hourly contracts, preferably around 24h/w but open for discussion.
Status: Open 🟢
Contact Method: Discord (@runicpixels) DM me or email to [email protected]
Haha, yes! Near the end I gave the big guy a bit of a hidden bonus sprint mechanic with shift, to create more of a duality between forms having a different horizontal vs vertical speed. Unfortunately, we weren't able to tutorialize / properly introduce that!
Kian (Baardus) did an amazing job on the sheer size and detail of the level! Always a blast to work with him.
I think this is one of the greater games I've played from this jam, amazingly well polished, very relaxing gameplay. Sound design was very soothing. Technically it was great (although, I was sad I couldn't burn my wooden horse after reaching a score of 8000!)
The theme was a bit hard to find. (Duality between buying and selling or was it duality between speeding up and slowing down.) Maybe that ambiguity has something to it.
Very charming visuals! I even had some fun stacking things in tricky places such as above the engine! Nice risk vs reward vs buying a lot of stuff and risking losing it.
Thank you, with three artists we spent quite a bit of time on creating something which we hope looks impressive.
Unfortunately we weren't able to get the checkpoint system in on time. :( Still, we hope you enjoyed the puzzle aspect of the earlier areas!
The magic attack symbolizes the duality between might and magic. ^^