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RunicPixels

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A member registered Nov 05, 2017 · View creator page →

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I added in the banner and the container. :)

Congrats on the sub 1:00 score!

ありがとう ございます for playing our game!

Thank you fairy much! :D

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Thanks a lot! That's a nice score!!

Thank you so much, I'm happy you like the aesthetic!~

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Aww, thanks a lot!~ 😊

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Thank you so much Firey! :D

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Yes! As long as credit is given to me (RunicPixels) somewhere, you're free to add- or even modify the assets to your game and sell the game without issues.

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Extremely clean icons that will tremendously improve the accessibility of your game.

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Portfolio Footage Compilation. (More examples on channel)




Looking For: Work as a game artist who has strong skills to create content for games and bring them to life.

(I prefer hired positions such as a contract for 'x' hours a week. But I'm open for freelance work, contract work, and commissions.)

Skills: A creative-technical skillset which includes:

✰ 10 Years of creating Pixel Art (Game Assets & Illustration)

✰ Experience creating both 3D and 2D art with shaders and material tools inside game engines to enhance or combine them.

✰ Icons, Illustrations, Backgrounds, Design, Concepts.

✰ Level Design, VFX, Game Feel, Atmosphere, Lighting.

✰ Experience using Unity, C# knowledge and understanding for extending, procedurally or manually placing and implementing art.

✰ Experience using Cinemachine, Unity Animator, Tile Editor, Corgi Engine, VFX Graph, Event System, 2D Pixel Perfect and various other extensions.

✰ Some Experience using Godot and Unreal

✰ Teaching / Soft Skills

✰ Git & Source Control.

✰ My ambition is to evolve the pixel art medium and create pixel art experiences that feel novel, enchanting and refreshing.

✰ I love fantasy- and magical settings. I try to bring a little bit of that magic to my work to make the world a little bit more enchanting every day, which is also something I carry over in my personality.

✰ Detail Oriented and Versatile Skillset, keen mind to learn new things.

Portfolio https://www.artstation.com/runicpixels - Art Portfolio

https://runicpixels.itch.io/ - Games & Game Jams

Time Zone: West-EU (GMT 1)

Rates: Starting freelance rates are €30 an hour for non-commercial projects, starting at €40 for commercial projects. Open for discussion.

For hired positions, rates depend on included benefits.

Availability : I prefer hourly contracts, preferably around 24h/w but open for discussion.

Status: Open 🟢

Contact Method: Discord (@runicpixels) DM me or email to [email protected]

Thanks! :D

Really cute witch themed game, I like that there's both walking and flying, which is a nice level of polish! Overall a nice game loop and nice to play!

Thank you!! :)

Thanks!

Thanks! This was made for the Ludum Dare game jam in 72h. 


Happy to hear you enjoyed it! :)

Choose the performance version if the quality version lags for you.

Thank you, there's a drop shadown in areas that don't have shadows from the trees, I agree having a drop shadow underneath the player that takes that one step further would be great. :)

Thank you Mato! :)

There is sound, but it might not work properly on some browsers, if that's the case I recommend the Windows version.

Lovely game, amazing job! Shaders were nice and the game was very atmospheric.

Thank you! :D

Thanks! We're working on a small patch that irons out some of the issues, thank you for your bug report, I've added your concerns to our bug tracker. ^-^

I'm happy to hear you like the sprites! It was a lot of fun to work on them!

Thank you! :D

Thanks! :D

I certainly didn't expect the sudden "duality" aspect of the game. Never thought I'd see a cute farm sim and a doom-like shooter in the same game.

Interesting mix between various visual elements, pixelart, 3d and post processing! Unfortunately the camera kept zooming in so it was really hard to keep track of what to do. But I loved the dreamy visuals and the different vibes between each world.

Yeah, a bit of lookahead would've been great in the lava sections! Thanks for your nice words about the visuals!

Completely agree with the checkpoints! And thanks for the nice words!

Thank you Daniel!

Haha, yes! Near the end I gave the big guy a bit of a hidden bonus sprint mechanic with shift, to create more of a duality between forms having a different horizontal vs vertical speed. Unfortunately, we weren't able to tutorialize / properly introduce that!

Kian (Baardus) did an amazing job on the sheer size and detail of the level! Always a blast to work with him.

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I think this is one of the greater games I've played from this jam, amazingly well polished, very relaxing gameplay. Sound design was very soothing. Technically it was great (although, I was sad I couldn't burn my wooden horse after reaching a score of 8000!)

The theme was a bit hard to find. (Duality between buying and selling or was it duality between speeding up and slowing down.) Maybe that ambiguity has something to it.

Very charming visuals! I even had some fun stacking things in tricky places such as above the engine! Nice risk vs reward vs buying a lot of stuff and risking losing it.

Thank you! We ran into some technical issues near the end of the jam, which took some time off the final polish. But I'm glad you like the art , shaders and music. ^-^

Thank you, Audune Games did an amazing job on the track!

Thank you, with three artists we spent quite a bit of time on creating something which we hope looks impressive.

Unfortunately we weren't able to get the checkpoint system in on time. :( Still, we hope you enjoyed the puzzle aspect of the earlier areas!

The magic attack symbolizes the duality between might and magic. ^^

Ah, thanks for trying! We don't have Mac's ourselves to test the build on unfortunately. So I'll remove the build!

Unfortunately we can't really provide a WebGL build because that doesn't support compute shaders.


But I'm glad to hear you liked seeing people play it!

The create room didn't work for me either. :(

Love the creative puzzle design, it compelled me to keep playing and I loved seeing new ways to interpret the mechanics.

Cool, expansive world. The enemies near the end were a bit too tanky.

Nice, impressively done, and it's always nice to see Godot being used!

Fun game, the only gripe I had was that it was hard to keep an overview of all the things going on, but fun nonetheless!