Wall jumping was implemented in the easiest way I could as a time saver but even after getting used to it I knew it wasn't great .
Thanks for playing it and giving feedback!
All the levels were originally meant to be played in order but a relatively last minute change in idea meant that they were played out of order. If I had more time I definitely would've made some tutorial level that you're forced to play when starting but for now it's just a how to play screen and control screen.
I can assure you that all levels are possible!
As others have said the difficulty is a but much to quick, but I really like the idea. Having the option to skip levels did confuse me for a but cuz I did just kinda assume that that meant there were impossible ones that were intended to skip, but maybe I am not that smart (probably that one). Otherwise cute game with a cute idea. Love the little grave when a flower died
Thanks for checking the game out <3
A few points tho...
I designed the levels knowing that it could be possible to soft lock (in some it's an intentional design choice). That's why I included an option to restart the level.
Also the difficulty of the level determines how much weight you put on the other side of the scales. If you only do easy you won't be putting much weight on and you'll probably not be able to balance.
And the error is known by me. It's cuz I keep using the quit() function which seems to work when I'm coding but not in exe form... Oops..
Love it so much. Quirky and unique. I love that the respond button moves and is far from the sliders. Lining up the dot and then rushing to press the respond button was thrilling. Got 1785 points, and I think I have new favourite game over screen in any game ever.
Also was pretty immersive since I was being called fro stuff irl hehe