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Rogerup

154
Posts
3
Topics
2,817
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A member registered Dec 09, 2014 · View creator page →

Creator of

Recent community posts

Congratulations for the Great game, more Levels please!

560.1s in first time!

Game finished! Very nice!
Congratulations for the great work!

Of course, look for:  rogerup

Nice game!
My best so far: 111

This will be hard to find!

Thank you for playing!

This game is free!

Loop Lap is my favorite!

Incredible game! I cannot stop playing.
Congratulations for the great work!

Thanks!

Very good idea, noted! Thanks!

Finished, very nice game!
Excellent work, Congratulations!

485 is my best

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Valeu!

Pode mandar mensagem no meu e-mail em Português mesmo: [email protected]

That is the idea. Thanks. 

The game was made using Unity, the language is C#.

Very good new ideas!

Thank you.

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Yes, I finished it. Great game!

Excellent game. Finihished it. All levels, all bosses and the last level with energy wall moving.

Congratulations for the great work!

Another idea, after hitting a block and getting closer to the pursuer, the distance could be increased again very very slowly, until you reach the original starting distance.

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You could put a High Score list.

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Great game!
My record so far is:  18  20 

Actually the game runs well on mobile browser. Try it.

Thank you, enjoy!

Wow, thanks for the so kind comment.

I quickly thought about the AI idea when I saw that I would like to have confrontations, and I would like to see confrontations between the players; but in game launches, like in Jams, it is always difficult to bring players together at the same time to bring fluidity to the game.

So the idea came up, I wasted a lot of time with the initial AI, which was denser (I had thought in something like a snake game) but when I went to upload to the server I had problems, so I spent another day thinking about a game in which I could carry out the learning AI within the game itself, and this idea came about for a simpler game, fun, and that could hold people for a while.

The game already has 1090 players, and I'll improve it after the Jam.

About your low score, don't worry, our AIs will meet on the battlefield!

Thanks!

Thanks for playing and comment!

Excellent game! Congratulations!

Hitting closer to the center makes a good difference in the damage.
Our AIs will meet on the battlefield.
Thank you for the comment.

After Jam I intend to make a more robust version, perhaps an option to choose graphics between modern and old school. Great that you liked the game, thanks for the suggestion and have fun.

I'm glad I caught it. Thanks.

The light green zumbi running is very funny.

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About the missile, the closer to the center you hit the opponent base, the more destruction you cause, and the more chance you have of winning.

The score (Elo Rating) only changes at the end of the match and depends on whether you won, drew or lost, and also depends on the Elo ratings of each player before the match (your rating and your opponent's rating). The higher your opponent's Elo rating, when you win, your Rating goes up more points.

The Elo rating is used in Chess and Tennis to classify the players. (More info  here: https://en.wikipedia.org/wiki/Elo_rating_system)

Thank you for the comment.

Thank you. I will improve the game after the jam ends.

The idea of training an AI to play like the player can be applied to many types of games, making it easier for players to face each other. Thanks for the comment.

Excellent game! Congratulations!