10/10
Turn this into a full game!
Rodwin
Creator of
Recent community posts
I love the game and think it has incredible potential! The art, music, and core mechanics are fantastic, but I have a suggestion to enhance the gameplay. Currently, enemies start moving as soon as the level begins and stay in motion regardless of the player’s actions. However, since enemy movement is first triggered when the player aims, it feels like the game is hinting at a more dynamic mechanic.
What if enemies only moved while the player was holding the aim? This would create a deliberate tradeoff where aiming not only sets up the player’s movement but also allows enemies to advance. To complement this, the aiming system could include a two-stage bar, similar to The Pathless:
- Holding the aim until fully charged would allow the player to fly to the target but lets enemies advance for the full duration, increasing the challenge.
- Releasing the aim at the 50% mark would still let the player fly to the target but would cut enemy movement time in half, rewarding quick reflexes and precision.
In this system, players must release their aim at these specific windows—either at the 50% mark or when fully charged—for their movement to activate. Releasing at any other point would result in no action, forcing players to carefully time their releases.
This approach ties movement and combat together seamlessly, encouraging players to balance planning and execution. It could elevate the game to an even more engaging and strategic experience.
Keep up the amazing work—I’m excited to see how the game evolves!
Thank you for your thoughtful feedback! We appreciate your positive response to the concept. We're glad you noticed the pickup capsules – yes, those will indeed replenish your Nitro. Your insights about map size and multiplayer interaction are valuable, and we're considering adjustments to foster more engaging player interactions. We're so glad you enjoyed the arcade-like feel and the control with Nitro. As for the upside-down situation after ramping, we're on it! Your input is truly valuable as we work to enhance the gameplay experience!
Thanks for your feedback! We're thrilled you find the driving enjoyable and the concept intriguing. Also, your suggestion about level design is on point – starting with easier challenges on a smaller map to introduce concepts gradually sounds like a great way to enhance the player experience. Your insights are really invaluable as we work to refine and improve the game. Thanks again, and good luck to you too!
Hey there, big thanks for sharing your thoughts with us! We're genuinely thrilled that you're digging the concept and understand your perspective on the driving and steering experience. Your point about the steering needing some fine-tuning is right on the money! It's super cool that despite that, you had a blast drifting around. Your feedback is like gold to us as we continue to polish things up. Just wanted to let you know that your support truly means the world – thanks once again!
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