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Rix

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A member registered Apr 13, 2016 · View creator page →

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Really nice "Tower" crawler game! I liked the idea behind the falling and the level design. The combat is simple but feels really good too.

Ok, I'll follow on your updates then)

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I've tried it with oculus quest 2 via steamLink and steamVR. Maybe it have something todo with recent steamLink update.

When I tried to launch it - steamVR correctly catches it and shows that mini "Next Up" window "Babel Ascent ". But it loads like ~5 seconds and then just closes itself. 

Maybe it would be better to add some crash logs output in game folder if possible to pinpoint an issue. 

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Platforming feels nice and I like the fact that you've kept input simple as possible for this kind of game) Had a good time with it)

PS: It would be nice to have some spikes on lower level in case you fall of a window after a checkpoint)

Really liked the comedy part and quick time event) 

I really like games that use one element for multiple purposes, like the 'health is health but also ammo' aspect here. Overall, the game feels really nice)

I'm kind of sad that I couldn't manage to launch it (it closes right after the logo is shown), but from the screenshots and the full gameplay video you shared on the page, I can tell how MUCH time and effort you put into it. There's a LOT of mechanics, and the fact that it's a VR game made for a 2-week game jam is incredible) I also really liked the shader - it’s so good that I had to doublecheck if it's 1-bit, but it really is)

Even though it's not entirely complete, I really liked the movement, and the overall idea looks nice) I’m not sure if it was intentional, but I found the missing spike piece to be a very cool exploration reward, especially since it allowed you to completely avoid the queen)

Thank you!
Yeah, calibration is at the top of our to-do list after the jam, and we’ll also rebalance some movements to avoid such tight windows for 'good button presses' on levels like the one you mentioned.

Glad you enjoyed the music) We put it together a bit hurriedly, but i guess it turned out better than we expected)

Thank you for the kind words) It's really nice to see that some people played it till the end!

About the 18th level - yeah, that definitely shouldn’t happen, so we’ll look into it. We plan to rewrite the 'game over' conditions and movement events for the enemy figurines, so that issue should be resolved.

We do plan to develop the game further to make it more complete and less frustrating in some parts. At the very least, we'll do some rebalance, add calibration, and make some of the internal changes I mentioned above.

Happy that you liked the idea!

It's unfortunate that you had that experience, and I hope you still enjoyed the game to some extent) We did a lot of testing, using our friends as test subjects before the final build, but unfortunately, we didn’t get a chance to test on MacOS. Once the jam is over, we’ll release an update with calibration as soon as possible - hopefully, that will fix your issue!

Thank you, glad you liked it!

Yeah, the beat window might be a bit tight, and unfortunately, we didn’t manage to implement calibration in time (we'll definitely make it a higher priority next time we do a rhythm game!). But once the jam is over, calibration will be in the first update!

Thank you! I'm really happy you liked the idea!
During brainstorming, we had, like > 10 different concepts, but this one won us over almost instantly!)

Glad you liked it, thanks)

Yeah, we did make some adjustments in the final build to ease the challenge a bit, but it can still be tough at times. We didn’t have enough time to make major changes (even though we already know how), and we wanted to keep all the levels intact—removing any felt like it would make the game incomplete.

About the level indicator—yep, we’ve gotten similar feedback, and we’ll definitely implement that after the voting period ends)

Thank you for the kind words! I hope you still enjoyed it despite the difficulty) We have some ideas in the works to make it more accessible while keeping the challenge and dynamics, but we’ll have to wait until the jam ends to work on them.

Although all the textures in the final build are 1-bit, in the early prototype we used a shader to maintain the 1-bit look, which made it easier to implement palette changes later on.

As for the runner levels, yes, we ran out of time to properly design them, so we went with procedural generation. Hopefully, they’re still interesting)

Big thanks to ellfuss for the cover art—credit goes to her!

That's such a great compliment! I'm flattered! Once the idea was set, we went through a lot of reference material, but still missed some points due to the time limit and lack of experience. We're really glad we managed to get some things right! Thank you!

I definitely enjoyed this much more than I expected)) The gameplay is really addictive, and I loved how the WEIGHT of the tower feels. Overall, really cool)

Glad to hear you liked it! We might have pushed the challenge a bit too far, but it’s a relief to know you think it’s fair)

That's really awesome to hear! We put our best effort into making the game (though we couldn't polish everything in time and see room for improvement from the feedback), and with so many other great entries in the jam, your words really lift our spirits - thank you so much!

Great controls and overall feel for a jam platformer—awesome job)

Really good little tower defence game) Love art and music. Mice is nice)

Cool stealth puzzle game. Love the level design - it gives that awesome 'ooh, I'm smart' feeling, which is great)

As a fan of Okami, I really loved the idea with drawing) The gameplay is also really smooth and well executed)

Great art and a pretty challenging gameplay! It was a bit trippy, but I still enjoyed it all the way to the end)

Nice shmup! I really liked the retro music and overall vibe, plus the challenging dodge sections were good)

I don't typically play games like this, but it definitely grabbed my attention and kept me hooked for a while) Really enjoyed the music and overall vibe)

Great minimalist puzzle game) I loved how you managed to include this much variety with such a simple design.

Really liked the minimalist aesthetics, and chill music. Plus it's surprisingly packed with features for a short game)

Happy to hear you enjoyed it this much!) Thank you)

Thank you!) Glad you liked it for the most part)) You're right, some levels count indication or level select in the menu would be nice addition to check your progress. And, yeah, probably we made some levels a bit too challenging , but we have some ideas on how to improve player's experience there)

Thank you!) Yeah, we're aware of tight beat window - we'll introduce calibration and other settings to tackle this issue once voting is over)

Congrats! Hope you enjoyed it)

Thank you!) It's my 2nd and sormerens's first gamejam so it really means a lot to us)

Glad you liked it! Sorry for the keyboard, though)