Really nice "Tower" crawler game! I liked the idea behind the falling and the level design. The combat is simple but feels really good too.
Rix
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I've tried it with oculus quest 2 via steamLink and steamVR. Maybe it have something todo with recent steamLink update.
When I tried to launch it - steamVR correctly catches it and shows that mini "Next Up" window "Babel Ascent ". But it loads like ~5 seconds and then just closes itself.
Maybe it would be better to add some crash logs output in game folder if possible to pinpoint an issue.
I'm kind of sad that I couldn't manage to launch it (it closes right after the logo is shown), but from the screenshots and the full gameplay video you shared on the page, I can tell how MUCH time and effort you put into it. There's a LOT of mechanics, and the fact that it's a VR game made for a 2-week game jam is incredible) I also really liked the shader - it’s so good that I had to doublecheck if it's 1-bit, but it really is)
Thank you for the kind words) It's really nice to see that some people played it till the end!
About the 18th level - yeah, that definitely shouldn’t happen, so we’ll look into it. We plan to rewrite the 'game over' conditions and movement events for the enemy figurines, so that issue should be resolved.
We do plan to develop the game further to make it more complete and less frustrating in some parts. At the very least, we'll do some rebalance, add calibration, and make some of the internal changes I mentioned above.
Happy that you liked the idea!
It's unfortunate that you had that experience, and I hope you still enjoyed the game to some extent) We did a lot of testing, using our friends as test subjects before the final build, but unfortunately, we didn’t get a chance to test on MacOS. Once the jam is over, we’ll release an update with calibration as soon as possible - hopefully, that will fix your issue!
Glad you liked it, thanks)
Yeah, we did make some adjustments in the final build to ease the challenge a bit, but it can still be tough at times. We didn’t have enough time to make major changes (even though we already know how), and we wanted to keep all the levels intact—removing any felt like it would make the game incomplete.
About the level indicator—yep, we’ve gotten similar feedback, and we’ll definitely implement that after the voting period ends)
Thank you for the kind words! I hope you still enjoyed it despite the difficulty) We have some ideas in the works to make it more accessible while keeping the challenge and dynamics, but we’ll have to wait until the jam ends to work on them.
Although all the textures in the final build are 1-bit, in the early prototype we used a shader to maintain the 1-bit look, which made it easier to implement palette changes later on.
As for the runner levels, yes, we ran out of time to properly design them, so we went with procedural generation. Hopefully, they’re still interesting)
Big thanks to ellfuss for the cover art—credit goes to her!