Nice game! Found a few bugs with sequence breaking, but that is expected in a game jam. The theme and story were cozy. Thanks for making it!
RiverWolfGames
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Yes but it seems that the uploads are locked for the voting period. I just made a duplicate page that has both files. PW: learn https://riverwolfgames.itch.io/cave-journy-vr-pck-file
Thanks so much for the feedback! I actually agree on pretty much everything! We have overhauled pretty much the entire UI,because there definitely is an information overload. We have pans to update all the artwork, but that is a slow process. We also have plans to implement bird assignments, rather than a bulk measurement of flock power. There is so much I could talk about, but in short thank you for the feed back and the re-assurance that we have and are fixing the right things.
This game is not for casual players (yet). The rooms get very difficult really fast since the health and fuel dont regenerate between rooms. Could be 2 difficulty modes easy and hard, where easy regenerates your resources every room.
The GDD is well documented, and sections are easy to understand. I haven't played the games you referenced but the details you described make sense.
-Fortunes
WOW! I really like the fealings this portrays. With every person helped the world becomes a little bit brighter. Spreading positivity, and having the rising sun be the measurement is very clever. Variable jump height is nice, and gives the feeling of more control (definately keep it).
Looking over the GDD it was not immediately obvious to me on how to restart the level. If the player locks themselves out of a solution maybe trigger a warning to suggest restarting (give the player the ability to realize what the mistake was). I like how you have a set color pallet in your art section. This is very good to keep in mind to make sure everything looks like it belongs.
-Fortunes
The music and vibe go really well together. This is a great example of doing more with less. Instinctively you want to try and stop the gossip and find the source, but it seems there was a mechanic in place to make the gossip spread faster when trying to find it. Not sure if real or was my imagination.
It was mentioned on stream, and I feel isnt super clear because people dont realize it. At about 10 seconds in this clip Thor says, "NOT JUST THE MODS" because those were the original judges, and he brought in additional judges since the event has grown.
https://clips.twitch.tv/VenomousTardyBaboonUWot-imDVd_4otXLYFySe
So I was worried about this affect, as my friend and I started an indie studio this year to make games. They are an artist and I am a programmer, but we are no where near established. We made our submission under our studio account, and hope to do more jams as a team building excercise to help us grow our skill set since we are still new to this.
With that said I don't think it is a waste of time at all! Sure some groups might be more well versed, but consider your first submissions setting a bar, and future jams at setting a personal best. I would look for another 2 week jam, and see how you do in those so you can have a consistant measurement of growth. Game jams in my opinion are about learning and growing. Some groups might even decide they enjoyed working with each other that they might form an indie studio to continue work on their game. I would hope those groups keep doing jams to strengthen their bonds. I hope you continue to make games, and join jams to have fun!